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Diffstat (limited to 'src/mame/drivers/hh_sm510.cpp')
-rw-r--r--src/mame/drivers/hh_sm510.cpp93
1 files changed, 91 insertions, 2 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp
index fc83661fc95..83b45d31b71 100644
--- a/src/mame/drivers/hh_sm510.cpp
+++ b/src/mame/drivers/hh_sm510.cpp
@@ -25,7 +25,7 @@ TODO:
electronically. For the ones that weren't decapped, they were read by
playing back all melody data and reconstructing it to ROM. Visual(decap)
verification is wanted for: gnw_bfight, gnw_bjack, gnw_bsweep, gnw_climber,
- gnw_dkjrp, gnw_gcliff, gnw_sbuster, gnw_zelda
+ gnw_dkjrp, gnw_gcliff, gnw_mbaway, gnw_sbuster, gnw_zelda
****************************************************************************
@@ -83,7 +83,7 @@ PG-74* tt SM511? Popeye
SM-91* p SM511? Snoopy (assume same ROM & LCD as tabletop version)
PG-92* p SM511? Popeye "
CJ-93 p SM511 Donkey Kong Jr. "
-PB-94* p SM511? Mario's Bombs Away
+TB-94 p SM511 Mario's Bombs Away
DC-95* p SM511? Mickey Mouse
MK-96* p SM511? Donkey Kong Circus (same ROM as DC-95? LCD is different)
DJ-101 nws SM510 Donkey Kong Jr.
@@ -3655,6 +3655,94 @@ ROM_END
/***************************************************************************
+ Nintendo Game & Watch: Mario's Bombs Away (model TB-94)
+ * PCB labels: TB-94 M (main board), SM-91C (controller board)
+ * Sharp SM511 label TB-94 537C (no decap)
+ * lcd screen with custom segments, 1-bit sound
+
+***************************************************************************/
+
+class gnw_mbaway_state : public hh_sm510_state
+{
+public:
+ gnw_mbaway_state(const machine_config &mconfig, device_type type, const char *tag) :
+ hh_sm510_state(mconfig, type, tag)
+ { }
+
+ void gnw_mbaway(machine_config &config);
+};
+
+// config
+
+static INPUT_PORTS_START( gnw_mbaway )
+ PORT_START("IN.0") // S1
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed) // Up/Down
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START("IN.1") // S2
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm")
+
+ PORT_START("ACL")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL")
+
+ PORT_START("BA")
+ PORT_CONFNAME( 0x01, 0x01, "Invincibility (Cheat)") // factory test, unpopulated on PCB
+ PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
+ PORT_CONFSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("B")
+ PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)") // "
+ PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
+ PORT_CONFSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+void gnw_mbaway_state::gnw_mbaway(machine_config &config)
+{
+ /* basic machine hardware */
+ SM511(config, m_maincpu);
+ m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w));
+ m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
+ m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w));
+ m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w));
+ m_maincpu->read_ba().set_ioport("BA");
+ m_maincpu->read_b().set_ioport("B");
+
+ /* video hardware */
+ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
+ screen.set_refresh_hz(60);
+ screen.set_size(1920, 1031);
+ screen.set_visarea_full();
+
+ /* sound hardware */
+ SPEAKER(config, "mono").front_center();
+ SPEAKER_SOUND(config, m_speaker);
+ m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
+}
+
+// roms
+
+ROM_START( gnw_mbaway )
+ ROM_REGION( 0x1000, "maincpu", 0 )
+ ROM_LOAD( "tb-94.program", 0x0000, 0x1000, CRC(11d18a48) SHA1(afccfa19dace7c4fcc15a84ecfcfb9d7ae3861e4) )
+
+ ROM_REGION( 0x100, "maincpu:melody", 0 )
+ ROM_LOAD( "tb-94.melody", 0x000, 0x100, BAD_DUMP CRC(6179e627) SHA1(e0bc8a7b2a1044f1437b0e06391102e403c11e1f) )
+
+ ROM_REGION( 514643, "screen", 0)
+ ROM_LOAD( "gnw_mbaway.svg", 0, 514643, CRC(2ec2f18b) SHA1(8e2fd20615d867aac97e443fb977513ff98138b4) )
+ROM_END
+
+
+
+
+
+/***************************************************************************
+
Nintendo Game & Watch: Donkey Kong Jr. (model DJ-101)
* Sharp SM510 label DJ-101 52ZA (no decap)
* lcd screen with custom segments, 1-bit sound
@@ -9697,6 +9785,7 @@ CONS( 1988, gnw_bfight, 0, 0, gnw_bfight, gnw_bfight, gnw_bfight_sta
// Nintendo G&W: table top / panorama screen
CONS( 1983, gnw_dkjrp, 0, 0, gnw_dkjrp, gnw_dkjrp, gnw_dkjrp_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (panorama screen)", MACHINE_SUPPORTS_SAVE )
+CONS( 1983, gnw_mbaway, 0, 0, gnw_mbaway, gnw_mbaway, gnw_mbaway_state, empty_init, "Nintendo", "Game & Watch: Mario's Bombs Away", MACHINE_SUPPORTS_SAVE )
// Nintendo G&W: micro vs. system (actually, no official Game & Watch logo anywhere)
CONS( 1984, gnw_boxing, 0, 0, gnw_boxing, gnw_boxing, gnw_boxing_state, empty_init, "Nintendo", "Micro Vs. System: Boxing", MACHINE_SUPPORTS_SAVE )