summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/hh_sm510.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mame/drivers/hh_sm510.cpp')
-rw-r--r--src/mame/drivers/hh_sm510.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp
index 1aa7a42916e..0e4985b4906 100644
--- a/src/mame/drivers/hh_sm510.cpp
+++ b/src/mame/drivers/hh_sm510.cpp
@@ -1886,6 +1886,87 @@ MACHINE_CONFIG_END
/***************************************************************************
+ Nintendo Game & Watch: Climber (model: see below)
+ * Sharp SM511 label DR-106 9038B (new wide screen version) (no decap)
+ * lcd screen with custom segments, 1-bit sound
+
+ First released in 1986 on Crystal Screen (model DR-802), rereleased on
+ New Wide Screen in 1988 (model DR-106). The graphic LCD elements look the same
+ in both versions but the graphical background is slightly different.
+ Until further proof, it's assumed that the ROM is the same for both models.
+
+***************************************************************************/
+
+class gnw_climber_state : public hh_sm510_state
+{
+public:
+ gnw_climber_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_sm510_state(mconfig, type, tag)
+ {
+ m_inp_lines = 3;
+ }
+
+ void gnw_climber(machine_config &config);
+};
+
+// config
+
+static INPUT_PORTS_START( gnw_climber )
+ PORT_START("IN.0") // S1
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Alarm")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START("IN.1") // S2
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
+
+ PORT_START("IN.2") // S3
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) // Jump
+ PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START("ACL")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, acl_button, nullptr) PORT_NAME("ACL")
+
+ PORT_START("B") // MCU B(beta) pin pulled to GND
+ PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)")
+ PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
+ PORT_CONFSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+MACHINE_CONFIG_START(gnw_climber_state::gnw_climber)
+
+ /* basic machine hardware */
+ MCFG_DEVICE_ADD("maincpu", SM511)
+ MCFG_SM510_WRITE_SEGS_CB(WRITE16(*this, hh_sm510_state, sm510_lcd_segment_w))
+ MCFG_SM510_READ_K_CB(READ8(*this, hh_sm510_state, input_r))
+ MCFG_SM510_WRITE_S_CB(WRITE8(*this, hh_sm510_state, input_w))
+ MCFG_SM510_WRITE_R_CB(WRITE8(*this, hh_sm510_state, piezo_r1_w))
+ MCFG_SM510_READ_B_CB(IOPORT("B"))
+
+ /* video hardware */
+ MCFG_SCREEN_SVG_ADD("screen", "svg")
+ MCFG_SCREEN_REFRESH_RATE(50)
+ MCFG_SCREEN_SIZE(1677, 1080)
+ MCFG_SCREEN_VISIBLE_AREA(0, 1677-1, 0, 1080-1)
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_sm510_state, display_decay_tick, attotime::from_msec(1))
+
+ /* sound hardware */
+ SPEAKER(config, "mono").front_center();
+ MCFG_DEVICE_ADD("speaker", SPEAKER_SOUND)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
Nintendo Game & Watch: Boxing (model BX-301)
* Sharp SM511 label BX-301 287C (die label KMS73B, KMS744)
* wide lcd screen with custom segments, 1-bit sound
@@ -6901,6 +6982,18 @@ ROM_START( gnw_smb )
ROM_END
+ROM_START( gnw_climber )
+ ROM_REGION( 0x1000, "maincpu", 0 )
+ ROM_LOAD( "dr-106.program", 0x0000, 0x1000, CRC(2adcbd6d) SHA1(110dc08c65120ab2c76ee647e89aa2726e24ac1a) )
+
+ ROM_REGION( 0x100, "maincpu:melody", 0 )
+ ROM_LOAD( "dr-106.melody", 0x000, 0x100, CRC(c99d7998) SHA1(4f8cf35b13f8b7654e7186bfd67d197d9053e949) )
+
+ ROM_REGION( 542332, "svg", 0)
+ ROM_LOAD( "gnw_climber.svg", 0, 542332, CRC(d7e84c21) SHA1(a5b5b68c8cdb3a09966bfb91b281791bef311248) )
+ROM_END
+
+
ROM_START( gnw_boxing )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "bx-301_744.program", 0x0000, 0x1000, CRC(0fdf0303) SHA1(0b791c9d4874e9534d0a9b7a8968ce02fe4bee96) )
@@ -7417,6 +7510,7 @@ CONS( 1982, gnw_dkjr, 0, 0, gnw_dkjr, gnw_dkjr, gnw_dkjr_state
CONS( 1983, gnw_mariocm, 0, 0, gnw_mariocm, gnw_mariocm, gnw_mariocm_state, empty_init, "Nintendo", "Game & Watch: Mario's Cement Factory (new wide screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1985, gnw_tfish, 0, 0, gnw_tfish, gnw_tfish, gnw_tfish_state, empty_init, "Nintendo", "Game & Watch: Tropical Fish", MACHINE_SUPPORTS_SAVE )
CONS( 1988, gnw_smb, 0, 0, gnw_smb, gnw_smb, gnw_smb_state, empty_init, "Nintendo", "Game & Watch: Super Mario Bros. (new wide screen)", MACHINE_SUPPORTS_SAVE )
+CONS( 1988, gnw_climber, 0, 0, gnw_climber, gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (new wide screen)", MACHINE_SUPPORTS_SAVE )
// micro vs.
CONS( 1984, gnw_boxing, 0, 0, gnw_boxing, gnw_boxing, gnw_boxing_state, empty_init, "Nintendo", "Game & Watch: Boxing", MACHINE_SUPPORTS_SAVE )