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-rw-r--r--src/mame/drivers/gatron.cpp32
1 files changed, 13 insertions, 19 deletions
diff --git a/src/mame/drivers/gatron.cpp b/src/mame/drivers/gatron.cpp
index 61f0cbfc2a2..e7808d681dd 100644
--- a/src/mame/drivers/gatron.cpp
+++ b/src/mame/drivers/gatron.cpp
@@ -133,7 +133,7 @@
You must to RESET (F3) the machine to initialize the NVRAM properly.
NOTE: These games are intended to be for amusement only.
- There is not such a payout system, so... Dont ask about it!
+ There is not such a payout system, so... Don't ask about it!
* Four In One Poker:
@@ -195,14 +195,14 @@
3x Stars 75 3x Oranges 100 3x Bars 75
3x Hearts 8 3x Watermelons 25 3x Cherries 10
3x Cups 4 3x Horseshoes 10 3x Pears 6
- 3x Clubs 3 3x Licquors 5 3x Plums 4
+ 3x Clubs 3 3x Liquors 5 3x Plums 4
3x Crowns 1 3x Bells 2 3x Bananas 2
...but the game seems to have inverted objects importance:
- Super Star - - Lady Luck - - Big Bar -
3x Crowns 75 3x Bells 100 3x Bananas 75
- 3x Clubs 8 3x Licquors 25 3x Plums 10
+ 3x Clubs 8 3x Liquors 25 3x Plums 10
3x Cups 4 3x Horseshoes 10 3x Pears 6
3x Hearts 3 3x Watermelons 5 3x Cherries 4
3x Stars 1 3x Oranges 2 3x Bars 2
@@ -293,7 +293,7 @@
- Switched the 8255 port C to be used as output port.
- Adjusted the coin pulse timing.
- Updated technical notes.
- - Splitted the driver to driver + video.
+ - Split the driver to driver + video.
- Final clean-up.
[2008-05-31]
@@ -416,13 +416,8 @@ WRITE8_MEMBER(gatron_state::output_port_0_w)
.x.. .... --> Change Card / Take / Low.
*/
- output().set_lamp_value(0, (data) & 1); /* hold3 lamp */
- output().set_lamp_value(1, (data >> 1) & 1); /* hold4 lamp */
- output().set_lamp_value(2, (data >> 2) & 1); /* hold5 lamp */
- output().set_lamp_value(3, (data >> 3) & 1); /* ante/bet lamp */
- output().set_lamp_value(4, (data >> 4) & 1); /* start lamp */
- output().set_lamp_value(5, (data >> 5) & 1); /* deal/hit lamp */
- output().set_lamp_value(6, (data >> 6) & 1); /* stand/fbdraw lamp */
+ for (uint8_t i = 0; i < 7; i++)
+ m_lamps[i] = BIT(data, i);
}
@@ -441,8 +436,8 @@ WRITE8_MEMBER(gatron_state::output_port_1_w)
x... .... --> Inverted pulse. Related to counters.
*/
- output().set_lamp_value(7, (data) & 1); /* hold2 lamp */
- output().set_lamp_value(8, (data >> 1) & 1); /* hold1 lamp */
+ for (uint8_t i = 0; i < 2; i++)
+ m_lamps[i + 7] = BIT(data, i);
}
/*************************
@@ -452,7 +447,7 @@ WRITE8_MEMBER(gatron_state::output_port_1_w)
void gatron_state::gat_map(address_map &map)
{
map(0x0000, 0x5fff).rom();
- map(0x6000, 0x63ff).ram().w(this, FUNC(gatron_state::gat_videoram_w)).share("videoram");
+ map(0x6000, 0x63ff).ram().w(this, FUNC(gatron_state::videoram_w)).share("videoram");
map(0x8000, 0x87ff).ram().share("nvram"); /* battery backed RAM */
map(0xa000, 0xa000).w("snsnd", FUNC(sn76489_device::write)); /* PSG */
map(0xe000, 0xe000).w(this, FUNC(gatron_state::output_port_0_w)); /* lamps */
@@ -587,13 +582,12 @@ MACHINE_CONFIG_START(gatron_state::gat)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(48*8, 16*16)
MCFG_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 0*8, 16*16-1)
- MCFG_SCREEN_UPDATE_DRIVER(gatron_state, screen_update_gat)
+ MCFG_SCREEN_UPDATE_DRIVER(gatron_state, screen_update)
MCFG_SCREEN_PALETTE("palette")
MCFG_SCREEN_VBLANK_CALLBACK(INPUTLINE("maincpu", INPUT_LINE_NMI))
MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_gat)
MCFG_PALETTE_ADD("palette", 8)
- MCFG_PALETTE_INIT_OWNER(gatron_state, gatron)
/* sound hardware */
SPEAKER(config, "mono").front_center();
@@ -643,6 +637,6 @@ ROM_END
*************************/
/* YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS LAYOUT */
-GAMEL( 1983, poker41, 0, gat, poker41, gatron_state, empty_init, ROT0, "Game-A-Tron", "Four In One Poker", 0, layout_poker41 )
-GAMEL( 1983, pulltabs, 0, gat, pulltabs, gatron_state, empty_init, ROT0, "Game-A-Tron", "Pull Tabs", 0, layout_pulltabs )
-GAMEL( 1983, bingo, 0, gat, bingo, gatron_state, empty_init, ROT0, "Game-A-Tron", "Bingo", 0, layout_bingo )
+GAMEL( 1983, poker41, 0, gat, poker41, gatron_state, empty_init, ROT0, "Game-A-Tron", "Four In One Poker", MACHINE_SUPPORTS_SAVE, layout_poker41 )
+GAMEL( 1983, pulltabs, 0, gat, pulltabs, gatron_state, empty_init, ROT0, "Game-A-Tron", "Pull Tabs", MACHINE_SUPPORTS_SAVE, layout_pulltabs )
+GAMEL( 1983, bingo, 0, gat, bingo, gatron_state, empty_init, ROT0, "Game-A-Tron", "Bingo", MACHINE_SUPPORTS_SAVE, layout_bingo )