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Diffstat (limited to 'src/mame/drivers/flicker.cpp')
-rw-r--r-- | src/mame/drivers/flicker.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/mame/drivers/flicker.cpp b/src/mame/drivers/flicker.cpp index ee5ee7a6609..d4bcdd0f977 100644 --- a/src/mame/drivers/flicker.cpp +++ b/src/mame/drivers/flicker.cpp @@ -20,6 +20,22 @@ CM-RAM1 and CM-RAM2. There is no RAM or I/O mapped there - the additional chip select lines are just used to strobe the decoders. + The programming seems to be incomplete with some bugs and omissions. + - If you score 10 then 1000 at start, the hundreds digit will be blank. + It will fix itself during the natural course of play. + - If you enable the Match digit, and it doesn't match, the knocker + will continually bang away. Works correctly if the match succeeds. + - The 15k to 110k switches are presumed to be the score at which a free + game is granted, but none of that works. + - Setting 45K and 50K can award credits + - Setting 65K and 70K does something + - The "Add-a-ball, Replay, Straight" switches have unknown function, + and don't seem to do anything. + - If you press some keys before starting a game, you'll be awarded the + points when the game starts. + - So, the only settings that are known to work are the games per coin, + and the 3/5 balls per game. + *************************************************************************/ #include "emu.h" |