summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/flicker.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mame/drivers/flicker.cpp')
-rw-r--r--src/mame/drivers/flicker.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/mame/drivers/flicker.cpp b/src/mame/drivers/flicker.cpp
index ee5ee7a6609..d4bcdd0f977 100644
--- a/src/mame/drivers/flicker.cpp
+++ b/src/mame/drivers/flicker.cpp
@@ -20,6 +20,22 @@
CM-RAM1 and CM-RAM2. There is no RAM or I/O mapped there - the
additional chip select lines are just used to strobe the decoders.
+ The programming seems to be incomplete with some bugs and omissions.
+ - If you score 10 then 1000 at start, the hundreds digit will be blank.
+ It will fix itself during the natural course of play.
+ - If you enable the Match digit, and it doesn't match, the knocker
+ will continually bang away. Works correctly if the match succeeds.
+ - The 15k to 110k switches are presumed to be the score at which a free
+ game is granted, but none of that works.
+ - Setting 45K and 50K can award credits
+ - Setting 65K and 70K does something
+ - The "Add-a-ball, Replay, Straight" switches have unknown function,
+ and don't seem to do anything.
+ - If you press some keys before starting a game, you'll be awarded the
+ points when the game starts.
+ - So, the only settings that are known to work are the games per coin,
+ and the 3/5 balls per game.
+
*************************************************************************/
#include "emu.h"