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-rw-r--r--src/mame/drivers/clshroad.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/clshroad.cpp b/src/mame/drivers/clshroad.cpp
index 7a9545bb93d..78dff2a5ff2 100644
--- a/src/mame/drivers/clshroad.cpp
+++ b/src/mame/drivers/clshroad.cpp
@@ -23,11 +23,11 @@ TODO:
text layer is not correctly emulated, fixed by initializing VRAM to 0xf0? (that layer seems unused by this game);
- firebatl: bad sprite colors;
- firebatl: remove ROM patch;
-- firebatl: reads $6000-$6002 and $6100 at POST, and in the range $6100-$61ff before every start
+- firebatl: reads $6000-$6002 and $6100 at POST, and in the range $6100-$61ff before every start
of gameplay/after player dies.
Currently 0-filled in ROM loading:
- $6100 is actually OR-ed with the coinage work RAM buffer setting at $8022;
- - $6124 is shifted right once at PC=0x5df and stored to $82e6, which is later checked at PC=0x187 and must
+ - $6124 is shifted right once at PC=0x5df and stored to $82e6, which is later checked at PC=0x187 and must
be $01 otherwise game goes into an infinite loop after dying (without ROM patch);
- (more ...)