diff options
Diffstat (limited to 'src/mame/drivers/clshroad.cpp')
-rw-r--r-- | src/mame/drivers/clshroad.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/clshroad.cpp b/src/mame/drivers/clshroad.cpp index 7a9545bb93d..78dff2a5ff2 100644 --- a/src/mame/drivers/clshroad.cpp +++ b/src/mame/drivers/clshroad.cpp @@ -23,11 +23,11 @@ TODO: text layer is not correctly emulated, fixed by initializing VRAM to 0xf0? (that layer seems unused by this game); - firebatl: bad sprite colors; - firebatl: remove ROM patch; -- firebatl: reads $6000-$6002 and $6100 at POST, and in the range $6100-$61ff before every start +- firebatl: reads $6000-$6002 and $6100 at POST, and in the range $6100-$61ff before every start of gameplay/after player dies. Currently 0-filled in ROM loading: - $6100 is actually OR-ed with the coinage work RAM buffer setting at $8022; - - $6124 is shifted right once at PC=0x5df and stored to $82e6, which is later checked at PC=0x187 and must + - $6124 is shifted right once at PC=0x5df and stored to $82e6, which is later checked at PC=0x187 and must be $01 otherwise game goes into an infinite loop after dying (without ROM patch); - (more ...) |