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Diffstat (limited to 'src/mame/drivers/cischeat.cpp')
-rw-r--r-- | src/mame/drivers/cischeat.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mame/drivers/cischeat.cpp b/src/mame/drivers/cischeat.cpp index 3e6f8728a7c..314c0e757c9 100644 --- a/src/mame/drivers/cischeat.cpp +++ b/src/mame/drivers/cischeat.cpp @@ -155,11 +155,11 @@ To Do: - Use the Tilemap Manager for the road layers (when this kind of layers will be supported) for performance and better priority support. A line based zooming is additionally needed for f1gpstar. -- Wild Pilot road needs some serious work (empty gaps, ship "floating" +- Wild Pilot road needs some serious work (empty gaps, ship "floating" in stage 6 etc.); - Force feedback :) - Major cleanups needed, especially in video file; -- Split the non-road games into own driver, merge them with Alien Command, +- Split the non-road games into own driver, merge them with Alien Command, device-ify the sprite chip; BTANBs: @@ -168,7 +168,7 @@ BTANBs: are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, I think) Update: this happens on real HW as well (at least for Big Run); -- Some serious sprite popups happening in Big Run, again this happens on +- Some serious sprite popups happening in Big Run, again this happens on the reference video too so not a bug. 2008-08 @@ -1958,7 +1958,7 @@ MACHINE_CONFIG_START(cischeat_state::bigrun) MCFG_DEVICE_ADD("soundcpu", M68000, 6000000) MCFG_DEVICE_PROGRAM_MAP(bigrun_sound_map) // timing set by the YM irqhandler -// MCFG_DEVICE_PERIODIC_INT_DRIVER(cischeat_state, irq4_line_hold, 16*30) +// MCFG_DEVICE_PERIODIC_INT_DRIVER(cischeat_state, irq4_line_hold, 16*30) MCFG_QUANTUM_TIME(attotime::from_hz(1200)) @@ -2226,7 +2226,7 @@ MACHINE_CONFIG_START(cischeat_state::captflag) MCFG_WATCHDOG_ADD("watchdog") MCFG_NVRAM_ADD_0FILL("nvram") - + /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) // MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_AFTER_VBLANK) |