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-rw-r--r--src/mame/drivers/cischeat.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mame/drivers/cischeat.cpp b/src/mame/drivers/cischeat.cpp
index 3e6f8728a7c..314c0e757c9 100644
--- a/src/mame/drivers/cischeat.cpp
+++ b/src/mame/drivers/cischeat.cpp
@@ -155,11 +155,11 @@ To Do:
- Use the Tilemap Manager for the road layers (when this kind of layers
will be supported) for performance and better priority support.
A line based zooming is additionally needed for f1gpstar.
-- Wild Pilot road needs some serious work (empty gaps, ship "floating"
+- Wild Pilot road needs some serious work (empty gaps, ship "floating"
in stage 6 etc.);
- Force feedback :)
- Major cleanups needed, especially in video file;
-- Split the non-road games into own driver, merge them with Alien Command,
+- Split the non-road games into own driver, merge them with Alien Command,
device-ify the sprite chip;
BTANBs:
@@ -168,7 +168,7 @@ BTANBs:
are correct in a few places (e.g. in the attract mode, where cars move
horizontally, the wheels don't follow for this reason, I think)
Update: this happens on real HW as well (at least for Big Run);
-- Some serious sprite popups happening in Big Run, again this happens on
+- Some serious sprite popups happening in Big Run, again this happens on
the reference video too so not a bug.
2008-08
@@ -1958,7 +1958,7 @@ MACHINE_CONFIG_START(cischeat_state::bigrun)
MCFG_DEVICE_ADD("soundcpu", M68000, 6000000)
MCFG_DEVICE_PROGRAM_MAP(bigrun_sound_map)
// timing set by the YM irqhandler
-// MCFG_DEVICE_PERIODIC_INT_DRIVER(cischeat_state, irq4_line_hold, 16*30)
+// MCFG_DEVICE_PERIODIC_INT_DRIVER(cischeat_state, irq4_line_hold, 16*30)
MCFG_QUANTUM_TIME(attotime::from_hz(1200))
@@ -2226,7 +2226,7 @@ MACHINE_CONFIG_START(cischeat_state::captflag)
MCFG_WATCHDOG_ADD("watchdog")
MCFG_NVRAM_ADD_0FILL("nvram")
-
+
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
// MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_AFTER_VBLANK)