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Diffstat (limited to 'src/mame/drivers/cave.cpp')
-rw-r--r--src/mame/drivers/cave.cpp56
1 files changed, 28 insertions, 28 deletions
diff --git a/src/mame/drivers/cave.cpp b/src/mame/drivers/cave.cpp
index cdc97afca5b..0fd48df444a 100644
--- a/src/mame/drivers/cave.cpp
+++ b/src/mame/drivers/cave.cpp
@@ -1910,7 +1910,7 @@ static const gfx_layout layout_sprites =
Dangun Feveron
***************************************************************************/
-static GFXDECODE_START( dfeveron )
+static GFXDECODE_START( gfx_dfeveron )
/* There are only $800 colors here, the first half for sprites
the second half for tiles. We use $8000 virtual colors instead
for consistency with games having $8000 real colors.
@@ -1925,7 +1925,7 @@ GFXDECODE_END
Dodonpachi
***************************************************************************/
-static GFXDECODE_START( ddonpach )
+static GFXDECODE_START( gfx_ddonpach )
/* Layers 01 are 4 bit deep and use the first 16 of every 256
colors for any given color code (a palette_init function
is provided for these layers, filling the 8000-83ff entries
@@ -1942,7 +1942,7 @@ GFXDECODE_END
Donpachi
***************************************************************************/
-static GFXDECODE_START( donpachi )
+static GFXDECODE_START( gfx_donpachi )
/* There are only $800 colors here, the first half for sprites
the second half for tiles. We use $8000 virtual colors instead
for consistency with games having $8000 real colors.
@@ -1958,7 +1958,7 @@ GFXDECODE_END
Esprade
***************************************************************************/
-static GFXDECODE_START( esprade )
+static GFXDECODE_START( gfx_esprade )
// "sprites"
GFXDECODE_ENTRY( "layer0", 0, layout_8x8x8, 0x4000, 0x40 ) // [0] Layer 0
GFXDECODE_ENTRY( "layer1", 0, layout_8x8x8, 0x4000, 0x40 ) // [1] Layer 1
@@ -1969,7 +1969,7 @@ GFXDECODE_END
Hotdog Storm
***************************************************************************/
-static GFXDECODE_START( hotdogst )
+static GFXDECODE_START( gfx_hotdogst )
/* There are only $800 colors here, the first half for sprites
the second half for tiles. We use $8000 virtual colors instead
for consistency with games having $8000 real colors.
@@ -1985,7 +1985,7 @@ GFXDECODE_END
Koro Koro Quest
***************************************************************************/
-static GFXDECODE_START( korokoro )
+static GFXDECODE_START( gfx_korokoro )
// "sprites"
GFXDECODE_ENTRY( "layer0", 0, layout_8x8x4, 0x4400, 0x40 ) // [0] Layer 0
GFXDECODE_END
@@ -1994,7 +1994,7 @@ GFXDECODE_END
Mazinger Z
***************************************************************************/
-static GFXDECODE_START( mazinger )
+static GFXDECODE_START( gfx_mazinger )
/* Sprites are 4 bit deep.
Layer 0 is 4 bit deep.
Layer 1 uses 64 color palettes, but the game only fills the
@@ -2012,7 +2012,7 @@ GFXDECODE_END
Poka Poka Satan
***************************************************************************/
-static GFXDECODE_START( ppsatan )
+static GFXDECODE_START( gfx_ppsatan )
GFXDECODE_ENTRY( "layer0", 0, layout_8x8x4, 0x4000, 0x40 ) // [0] Layer 0
GFXDECODE_ENTRY( "layer1", 0, layout_8x8x4, 0x4000, 0x40 ) // [1] Layer 1
GFXDECODE_ENTRY( "layer2", 0, layout_8x8x4, 0x4000, 0x40 ) // [2] Layer 2
@@ -2022,7 +2022,7 @@ GFXDECODE_END
Power Instinct 2
***************************************************************************/
-static GFXDECODE_START( pwrinst2 )
+static GFXDECODE_START( gfx_pwrinst2 )
// "sprites"
GFXDECODE_ENTRY( "layer0", 0, layout_8x8x4, 0x0800+0x8000, 0x40 ) // [0] Layer 0
GFXDECODE_ENTRY( "layer1", 0, layout_8x8x4, 0x1000+0x8000, 0x40 ) // [1] Layer 1
@@ -2035,7 +2035,7 @@ GFXDECODE_END
Sailor Moon
***************************************************************************/
-static GFXDECODE_START( sailormn )
+static GFXDECODE_START( gfx_sailormn )
/* 4 bit sprites ? */
// "sprites"
GFXDECODE_ENTRY( "layer0", 0, layout_8x8x4, 0x4400, 0x40 ) // [0] Layer 0
@@ -2048,7 +2048,7 @@ GFXDECODE_END
Uo Poko
***************************************************************************/
-static GFXDECODE_START( uopoko )
+static GFXDECODE_START( gfx_uopoko )
// "sprites"
GFXDECODE_ENTRY( "layer0", 0, layout_8x8x8, 0x4000, 0x40 ) // [0] Layer 0
GFXDECODE_END
@@ -2115,7 +2115,7 @@ MACHINE_CONFIG_START(cave_state::dfeveron)
MCFG_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1)
MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave)
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", dfeveron)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_dfeveron)
MCFG_PALETTE_ADD("palette", 0x8000) /* $8000 palette entries for consistency with the other games */
MCFG_PALETTE_INIT_OWNER(cave_state,dfeveron)
@@ -2156,7 +2156,7 @@ MACHINE_CONFIG_START(cave_state::ddonpach)
MCFG_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1)
MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave)
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", ddonpach)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_ddonpach)
MCFG_PALETTE_ADD("palette", 0x8000 + 0x40*16) // $400 extra entries for layers 1&2
MCFG_PALETTE_INIT_OWNER(cave_state,ddonpach)
@@ -2196,7 +2196,7 @@ MACHINE_CONFIG_START(cave_state::donpachi)
MCFG_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1)
MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave)
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", donpachi)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_donpachi)
MCFG_PALETTE_ADD("palette", 0x8000) /* $8000 palette entries for consistency with the other games */
MCFG_PALETTE_INIT_OWNER(cave_state,dfeveron)
@@ -2243,7 +2243,7 @@ MACHINE_CONFIG_START(cave_state::esprade)
MCFG_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1)
MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave)
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", esprade)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_esprade)
MCFG_PALETTE_ADD("palette", 0x8000)
MCFG_PALETTE_INIT_OWNER(cave_state,cave)
@@ -2284,7 +2284,7 @@ MACHINE_CONFIG_START(cave_state::gaia)
MCFG_SCREEN_VISIBLE_AREA(0, 320-1, 0, 224-1)
MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave)
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", esprade)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_esprade)
MCFG_PALETTE_ADD("palette", 0x8000)
MCFG_PALETTE_INIT_OWNER(cave_state,cave)
@@ -2324,7 +2324,7 @@ MACHINE_CONFIG_START(cave_state::guwange)
MCFG_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1)
MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave)
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", esprade)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_esprade)
MCFG_PALETTE_ADD("palette", 0x8000)
MCFG_PALETTE_INIT_OWNER(cave_state,cave)
@@ -2367,7 +2367,7 @@ MACHINE_CONFIG_START(cave_state::hotdogst)
MCFG_SCREEN_VISIBLE_AREA(0, 384-1, 0, 240-1)
MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave)
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", hotdogst)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_hotdogst)
MCFG_PALETTE_ADD("palette", 0x8000) /* $8000 palette entries for consistency with the other games */
MCFG_PALETTE_INIT_OWNER(cave_state,dfeveron)
@@ -2417,7 +2417,7 @@ MACHINE_CONFIG_START(cave_state::korokoro)
MCFG_SCREEN_VISIBLE_AREA(0, 320-1-2, 0, 240-1-1)
MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave)
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", korokoro)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_korokoro)
MCFG_PALETTE_ADD("palette", 0x8000) /* $8000 palette entries for consistency with the other games */
MCFG_PALETTE_INIT_OWNER(cave_state,korokoro)
@@ -2470,7 +2470,7 @@ MACHINE_CONFIG_START(cave_state::mazinger)
MCFG_SCREEN_VISIBLE_AREA(0, 384-1, 0, 240-1)
MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave)
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", mazinger)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_mazinger)
MCFG_PALETTE_ADD("palette", 0x8000) /* $8000 palette entries for consistency with the other games */
MCFG_PALETTE_INIT_OWNER(cave_state,mazinger)
@@ -2527,7 +2527,7 @@ MACHINE_CONFIG_START(cave_state::metmqstr)
MCFG_SCREEN_VISIBLE_AREA(0x7d, 0x7d + 0x180-1, 0, 240-1)
MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave)
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", donpachi)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_donpachi)
MCFG_PALETTE_ADD("palette", 0x8000) /* $8000 palette entries for consistency with the other games */
MCFG_PALETTE_INIT_OWNER(cave_state,dfeveron)
@@ -2585,7 +2585,7 @@ MACHINE_CONFIG_START(cave_state::pacslot)
MCFG_SCREEN_VISIBLE_AREA(0x80, 0x80 + 0x140-1, 0, 240-1)
MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave)
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", uopoko)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_uopoko)
MCFG_PALETTE_ADD("palette", 0x8000)
MCFG_PALETTE_INIT_OWNER(cave_state,cave)
@@ -2660,7 +2660,7 @@ MACHINE_CONFIG_START(cave_state::ppsatan)
MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_ppsatan_right)
MCFG_TIMER_DRIVER_ADD("int_timer_right", cave_state, cave_vblank_start_right)
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", ppsatan)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_ppsatan)
MCFG_PALETTE_ADD("palette", 0x8000)
MCFG_PALETTE_INIT_OWNER(cave_state,ppsatan)
MCFG_DEFAULT_LAYOUT(layout_ppsatan)
@@ -2708,7 +2708,7 @@ MACHINE_CONFIG_START(cave_state::pwrinst2)
MCFG_SCREEN_VISIBLE_AREA(0x70, 0x70 + 0x140-1, 0, 240-1)
MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave)
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", pwrinst2)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_pwrinst2)
MCFG_PALETTE_ADD("palette", 0x8000+0x2800)
MCFG_PALETTE_INIT_OWNER(cave_state,pwrinst2)
@@ -2785,7 +2785,7 @@ MACHINE_CONFIG_START(cave_state::sailormn)
MCFG_SCREEN_VISIBLE_AREA(0+1, 320+1-1, 0, 240-1)
MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave)
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", sailormn)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_sailormn)
MCFG_PALETTE_ADD("palette", 0x8000) /* $8000 palette entries for consistency with the other games */
MCFG_PALETTE_INIT_OWNER(cave_state,sailormn) // 4 bit sprites, 6 bit tiles
@@ -2845,7 +2845,7 @@ MACHINE_CONFIG_START(cave_state::tekkencw)
MCFG_SCREEN_VISIBLE_AREA(0x80, 0x80 + 0x140-1, 0, 240-1)
MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave)
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", uopoko)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_uopoko)
MCFG_PALETTE_ADD("palette", 0x8000)
MCFG_PALETTE_INIT_OWNER(cave_state,cave)
@@ -2901,7 +2901,7 @@ MACHINE_CONFIG_START(cave_state::tjumpman)
MCFG_SCREEN_VISIBLE_AREA(0x80, 0x80 + 0x140-1, 0, 240-1)
MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave)
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", uopoko)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_uopoko)
MCFG_PALETTE_ADD("palette", 0x8000)
MCFG_PALETTE_INIT_OWNER(cave_state,cave)
@@ -2943,7 +2943,7 @@ MACHINE_CONFIG_START(cave_state::uopoko)
MCFG_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1)
MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave)
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", uopoko)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_uopoko)
MCFG_PALETTE_ADD("palette", 0x8000)
MCFG_PALETTE_INIT_OWNER(cave_state,cave)