diff options
Diffstat (limited to 'src/mame/drivers/cave.cpp')
-rw-r--r-- | src/mame/drivers/cave.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/mame/drivers/cave.cpp b/src/mame/drivers/cave.cpp index cdc97afca5b..0fd48df444a 100644 --- a/src/mame/drivers/cave.cpp +++ b/src/mame/drivers/cave.cpp @@ -1910,7 +1910,7 @@ static const gfx_layout layout_sprites = Dangun Feveron ***************************************************************************/ -static GFXDECODE_START( dfeveron ) +static GFXDECODE_START( gfx_dfeveron ) /* There are only $800 colors here, the first half for sprites the second half for tiles. We use $8000 virtual colors instead for consistency with games having $8000 real colors. @@ -1925,7 +1925,7 @@ GFXDECODE_END Dodonpachi ***************************************************************************/ -static GFXDECODE_START( ddonpach ) +static GFXDECODE_START( gfx_ddonpach ) /* Layers 01 are 4 bit deep and use the first 16 of every 256 colors for any given color code (a palette_init function is provided for these layers, filling the 8000-83ff entries @@ -1942,7 +1942,7 @@ GFXDECODE_END Donpachi ***************************************************************************/ -static GFXDECODE_START( donpachi ) +static GFXDECODE_START( gfx_donpachi ) /* There are only $800 colors here, the first half for sprites the second half for tiles. We use $8000 virtual colors instead for consistency with games having $8000 real colors. @@ -1958,7 +1958,7 @@ GFXDECODE_END Esprade ***************************************************************************/ -static GFXDECODE_START( esprade ) +static GFXDECODE_START( gfx_esprade ) // "sprites" GFXDECODE_ENTRY( "layer0", 0, layout_8x8x8, 0x4000, 0x40 ) // [0] Layer 0 GFXDECODE_ENTRY( "layer1", 0, layout_8x8x8, 0x4000, 0x40 ) // [1] Layer 1 @@ -1969,7 +1969,7 @@ GFXDECODE_END Hotdog Storm ***************************************************************************/ -static GFXDECODE_START( hotdogst ) +static GFXDECODE_START( gfx_hotdogst ) /* There are only $800 colors here, the first half for sprites the second half for tiles. We use $8000 virtual colors instead for consistency with games having $8000 real colors. @@ -1985,7 +1985,7 @@ GFXDECODE_END Koro Koro Quest ***************************************************************************/ -static GFXDECODE_START( korokoro ) +static GFXDECODE_START( gfx_korokoro ) // "sprites" GFXDECODE_ENTRY( "layer0", 0, layout_8x8x4, 0x4400, 0x40 ) // [0] Layer 0 GFXDECODE_END @@ -1994,7 +1994,7 @@ GFXDECODE_END Mazinger Z ***************************************************************************/ -static GFXDECODE_START( mazinger ) +static GFXDECODE_START( gfx_mazinger ) /* Sprites are 4 bit deep. Layer 0 is 4 bit deep. Layer 1 uses 64 color palettes, but the game only fills the @@ -2012,7 +2012,7 @@ GFXDECODE_END Poka Poka Satan ***************************************************************************/ -static GFXDECODE_START( ppsatan ) +static GFXDECODE_START( gfx_ppsatan ) GFXDECODE_ENTRY( "layer0", 0, layout_8x8x4, 0x4000, 0x40 ) // [0] Layer 0 GFXDECODE_ENTRY( "layer1", 0, layout_8x8x4, 0x4000, 0x40 ) // [1] Layer 1 GFXDECODE_ENTRY( "layer2", 0, layout_8x8x4, 0x4000, 0x40 ) // [2] Layer 2 @@ -2022,7 +2022,7 @@ GFXDECODE_END Power Instinct 2 ***************************************************************************/ -static GFXDECODE_START( pwrinst2 ) +static GFXDECODE_START( gfx_pwrinst2 ) // "sprites" GFXDECODE_ENTRY( "layer0", 0, layout_8x8x4, 0x0800+0x8000, 0x40 ) // [0] Layer 0 GFXDECODE_ENTRY( "layer1", 0, layout_8x8x4, 0x1000+0x8000, 0x40 ) // [1] Layer 1 @@ -2035,7 +2035,7 @@ GFXDECODE_END Sailor Moon ***************************************************************************/ -static GFXDECODE_START( sailormn ) +static GFXDECODE_START( gfx_sailormn ) /* 4 bit sprites ? */ // "sprites" GFXDECODE_ENTRY( "layer0", 0, layout_8x8x4, 0x4400, 0x40 ) // [0] Layer 0 @@ -2048,7 +2048,7 @@ GFXDECODE_END Uo Poko ***************************************************************************/ -static GFXDECODE_START( uopoko ) +static GFXDECODE_START( gfx_uopoko ) // "sprites" GFXDECODE_ENTRY( "layer0", 0, layout_8x8x8, 0x4000, 0x40 ) // [0] Layer 0 GFXDECODE_END @@ -2115,7 +2115,7 @@ MACHINE_CONFIG_START(cave_state::dfeveron) MCFG_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1) MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave) - MCFG_GFXDECODE_ADD("gfxdecode", "palette", dfeveron) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_dfeveron) MCFG_PALETTE_ADD("palette", 0x8000) /* $8000 palette entries for consistency with the other games */ MCFG_PALETTE_INIT_OWNER(cave_state,dfeveron) @@ -2156,7 +2156,7 @@ MACHINE_CONFIG_START(cave_state::ddonpach) MCFG_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1) MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave) - MCFG_GFXDECODE_ADD("gfxdecode", "palette", ddonpach) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_ddonpach) MCFG_PALETTE_ADD("palette", 0x8000 + 0x40*16) // $400 extra entries for layers 1&2 MCFG_PALETTE_INIT_OWNER(cave_state,ddonpach) @@ -2196,7 +2196,7 @@ MACHINE_CONFIG_START(cave_state::donpachi) MCFG_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1) MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave) - MCFG_GFXDECODE_ADD("gfxdecode", "palette", donpachi) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_donpachi) MCFG_PALETTE_ADD("palette", 0x8000) /* $8000 palette entries for consistency with the other games */ MCFG_PALETTE_INIT_OWNER(cave_state,dfeveron) @@ -2243,7 +2243,7 @@ MACHINE_CONFIG_START(cave_state::esprade) MCFG_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1) MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave) - MCFG_GFXDECODE_ADD("gfxdecode", "palette", esprade) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_esprade) MCFG_PALETTE_ADD("palette", 0x8000) MCFG_PALETTE_INIT_OWNER(cave_state,cave) @@ -2284,7 +2284,7 @@ MACHINE_CONFIG_START(cave_state::gaia) MCFG_SCREEN_VISIBLE_AREA(0, 320-1, 0, 224-1) MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave) - MCFG_GFXDECODE_ADD("gfxdecode", "palette", esprade) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_esprade) MCFG_PALETTE_ADD("palette", 0x8000) MCFG_PALETTE_INIT_OWNER(cave_state,cave) @@ -2324,7 +2324,7 @@ MACHINE_CONFIG_START(cave_state::guwange) MCFG_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1) MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave) - MCFG_GFXDECODE_ADD("gfxdecode", "palette", esprade) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_esprade) MCFG_PALETTE_ADD("palette", 0x8000) MCFG_PALETTE_INIT_OWNER(cave_state,cave) @@ -2367,7 +2367,7 @@ MACHINE_CONFIG_START(cave_state::hotdogst) MCFG_SCREEN_VISIBLE_AREA(0, 384-1, 0, 240-1) MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave) - MCFG_GFXDECODE_ADD("gfxdecode", "palette", hotdogst) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_hotdogst) MCFG_PALETTE_ADD("palette", 0x8000) /* $8000 palette entries for consistency with the other games */ MCFG_PALETTE_INIT_OWNER(cave_state,dfeveron) @@ -2417,7 +2417,7 @@ MACHINE_CONFIG_START(cave_state::korokoro) MCFG_SCREEN_VISIBLE_AREA(0, 320-1-2, 0, 240-1-1) MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave) - MCFG_GFXDECODE_ADD("gfxdecode", "palette", korokoro) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_korokoro) MCFG_PALETTE_ADD("palette", 0x8000) /* $8000 palette entries for consistency with the other games */ MCFG_PALETTE_INIT_OWNER(cave_state,korokoro) @@ -2470,7 +2470,7 @@ MACHINE_CONFIG_START(cave_state::mazinger) MCFG_SCREEN_VISIBLE_AREA(0, 384-1, 0, 240-1) MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave) - MCFG_GFXDECODE_ADD("gfxdecode", "palette", mazinger) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_mazinger) MCFG_PALETTE_ADD("palette", 0x8000) /* $8000 palette entries for consistency with the other games */ MCFG_PALETTE_INIT_OWNER(cave_state,mazinger) @@ -2527,7 +2527,7 @@ MACHINE_CONFIG_START(cave_state::metmqstr) MCFG_SCREEN_VISIBLE_AREA(0x7d, 0x7d + 0x180-1, 0, 240-1) MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave) - MCFG_GFXDECODE_ADD("gfxdecode", "palette", donpachi) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_donpachi) MCFG_PALETTE_ADD("palette", 0x8000) /* $8000 palette entries for consistency with the other games */ MCFG_PALETTE_INIT_OWNER(cave_state,dfeveron) @@ -2585,7 +2585,7 @@ MACHINE_CONFIG_START(cave_state::pacslot) MCFG_SCREEN_VISIBLE_AREA(0x80, 0x80 + 0x140-1, 0, 240-1) MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave) - MCFG_GFXDECODE_ADD("gfxdecode", "palette", uopoko) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_uopoko) MCFG_PALETTE_ADD("palette", 0x8000) MCFG_PALETTE_INIT_OWNER(cave_state,cave) @@ -2660,7 +2660,7 @@ MACHINE_CONFIG_START(cave_state::ppsatan) MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_ppsatan_right) MCFG_TIMER_DRIVER_ADD("int_timer_right", cave_state, cave_vblank_start_right) - MCFG_GFXDECODE_ADD("gfxdecode", "palette", ppsatan) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_ppsatan) MCFG_PALETTE_ADD("palette", 0x8000) MCFG_PALETTE_INIT_OWNER(cave_state,ppsatan) MCFG_DEFAULT_LAYOUT(layout_ppsatan) @@ -2708,7 +2708,7 @@ MACHINE_CONFIG_START(cave_state::pwrinst2) MCFG_SCREEN_VISIBLE_AREA(0x70, 0x70 + 0x140-1, 0, 240-1) MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave) - MCFG_GFXDECODE_ADD("gfxdecode", "palette", pwrinst2) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_pwrinst2) MCFG_PALETTE_ADD("palette", 0x8000+0x2800) MCFG_PALETTE_INIT_OWNER(cave_state,pwrinst2) @@ -2785,7 +2785,7 @@ MACHINE_CONFIG_START(cave_state::sailormn) MCFG_SCREEN_VISIBLE_AREA(0+1, 320+1-1, 0, 240-1) MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave) - MCFG_GFXDECODE_ADD("gfxdecode", "palette", sailormn) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_sailormn) MCFG_PALETTE_ADD("palette", 0x8000) /* $8000 palette entries for consistency with the other games */ MCFG_PALETTE_INIT_OWNER(cave_state,sailormn) // 4 bit sprites, 6 bit tiles @@ -2845,7 +2845,7 @@ MACHINE_CONFIG_START(cave_state::tekkencw) MCFG_SCREEN_VISIBLE_AREA(0x80, 0x80 + 0x140-1, 0, 240-1) MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave) - MCFG_GFXDECODE_ADD("gfxdecode", "palette", uopoko) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_uopoko) MCFG_PALETTE_ADD("palette", 0x8000) MCFG_PALETTE_INIT_OWNER(cave_state,cave) @@ -2901,7 +2901,7 @@ MACHINE_CONFIG_START(cave_state::tjumpman) MCFG_SCREEN_VISIBLE_AREA(0x80, 0x80 + 0x140-1, 0, 240-1) MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave) - MCFG_GFXDECODE_ADD("gfxdecode", "palette", uopoko) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_uopoko) MCFG_PALETTE_ADD("palette", 0x8000) MCFG_PALETTE_INIT_OWNER(cave_state,cave) @@ -2943,7 +2943,7 @@ MACHINE_CONFIG_START(cave_state::uopoko) MCFG_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1) MCFG_SCREEN_UPDATE_DRIVER(cave_state, screen_update_cave) - MCFG_GFXDECODE_ADD("gfxdecode", "palette", uopoko) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_uopoko) MCFG_PALETTE_ADD("palette", 0x8000) MCFG_PALETTE_INIT_OWNER(cave_state,cave) |