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Diffstat (limited to 'src/mame/drivers/boogwing.cpp')
-rw-r--r-- | src/mame/drivers/boogwing.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mame/drivers/boogwing.cpp b/src/mame/drivers/boogwing.cpp index 24821e9b749..bfd56abcc60 100644 --- a/src/mame/drivers/boogwing.cpp +++ b/src/mame/drivers/boogwing.cpp @@ -60,7 +60,6 @@ (Addendum - all known issues seem to be correct - see Sprite Priority Notes below). * There may be some kind of fullscreen palette effect (controlled by bit 3 in priority word - used at end of each level, and on final boss). - * A shadow effect (used in level 1) is not implemented. * ACE Chip aren't fully emulated. Sprite Priority Notes: |