diff options
Diffstat (limited to 'src/mame/drivers/bfm_sc4.cpp')
-rw-r--r-- | src/mame/drivers/bfm_sc4.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mame/drivers/bfm_sc4.cpp b/src/mame/drivers/bfm_sc4.cpp index 490cc9b7416..dd70a20ec77 100644 --- a/src/mame/drivers/bfm_sc4.cpp +++ b/src/mame/drivers/bfm_sc4.cpp @@ -51442,11 +51442,11 @@ GAMEL( 200?, sc4cashg ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma / /****************************************************************************************************************************************************************************************************************/ -GAMEL( 200?, ad4skill ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Skill Dice (BFM) (Scorpion 4 + Adder 4)", MACHINE_FLAGS, layout_bfm_sc4 ) -GAMEL( 200?, ad4film ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // the 68k vectors differ from usual, but it contains the expected strings for an Adder 4 title. No main program roms tho? :/ -GAMEL( 200?, ad4filma ,ad4film, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // ^^ -GAMEL( 200?, ad4ctl ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) -GAMEL( 200?, ad4ctla ,ad4ctl, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) +GAMEL( 200?, ad4skill ,0, sc4_adder4, sc4, sc4_adder4_state, sc4, ROT0, "BFM","Skill Dice (BFM) (Scorpion 4 + Adder 4)", MACHINE_FLAGS, layout_bfm_sc4 ) +GAMEL( 200?, ad4film ,0, sc4_adder4, sc4, sc4_adder4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // the 68k vectors differ from usual, but it contains the expected strings for an Adder 4 title. No main program roms tho? :/ +GAMEL( 200?, ad4filma ,ad4film, sc4_adder4, sc4, sc4_adder4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, ad4ctl ,0, sc4_adder4, sc4, sc4_adder4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) +GAMEL( 200?, ad4ctla ,ad4ctl, sc4_adder4, sc4, sc4_adder4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // PR1036 CLUB COP THE LOT PR1036 CLOT SOUNDS11 COP THE LOT // shows nothing on the VFD, but boots (to very little) GAMEL( 200?, sc4ctlcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) |