diff options
Diffstat (limited to 'src/mame/drivers/bbusters.c')
-rw-r--r-- | src/mame/drivers/bbusters.c | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/mame/drivers/bbusters.c b/src/mame/drivers/bbusters.c index 6c1c306fdc7..c938e84df9f 100644 --- a/src/mame/drivers/bbusters.c +++ b/src/mame/drivers/bbusters.c @@ -166,7 +166,7 @@ Stephh's notes (based on the games M68000 code and some tests) : HIGHWAYMAN's notes: -after adding the mechanized attack u.s. roms i suspect that there is more than just a few bytes changed ;-) +after adding the mechanized attack u.s. roms I suspect that there is more than just a few bytes changed ;-) RansAckeR's notes: @@ -237,6 +237,12 @@ Country : /******************************************************************************/ +void bbusters_state::machine_start() +{ + save_item(NAME(m_sound_status)); + save_item(NAME(m_gun_select)); +} + READ16_MEMBER(bbusters_state::sound_status_r) { return m_sound_status; @@ -321,13 +327,13 @@ READ16_MEMBER(bbusters_state::mechatt_gun_r) static ADDRESS_MAP_START( bbusters_map, AS_PROGRAM, 16, bbusters_state ) AM_RANGE(0x000000, 0x07ffff) AM_ROM AM_RANGE(0x080000, 0x08ffff) AM_RAM AM_SHARE("ram") - AM_RANGE(0x090000, 0x090fff) AM_RAM_WRITE(bbusters_video_w) AM_SHARE("videoram") + AM_RANGE(0x090000, 0x090fff) AM_RAM_WRITE(video_w) AM_SHARE("videoram") AM_RANGE(0x0a0000, 0x0a0fff) AM_RAM AM_SHARE("spriteram") AM_RANGE(0x0a1000, 0x0a7fff) AM_RAM /* service mode */ AM_RANGE(0x0a8000, 0x0a8fff) AM_RAM AM_SHARE("spriteram2") AM_RANGE(0x0a9000, 0x0affff) AM_RAM /* service mode */ - AM_RANGE(0x0b0000, 0x0b1fff) AM_RAM_WRITE(bbusters_pf1_w) AM_SHARE("pf1_data") - AM_RANGE(0x0b2000, 0x0b3fff) AM_RAM_WRITE(bbusters_pf2_w) AM_SHARE("pf2_data") + AM_RANGE(0x0b0000, 0x0b1fff) AM_RAM_WRITE(pf1_w) AM_SHARE("pf1_data") + AM_RANGE(0x0b2000, 0x0b3fff) AM_RAM_WRITE(pf2_w) AM_SHARE("pf2_data") AM_RANGE(0x0b4000, 0x0b5fff) AM_RAM /* service mode */ AM_RANGE(0x0b8000, 0x0b8003) AM_WRITEONLY AM_SHARE("pf1_scroll_data") AM_RANGE(0x0b8008, 0x0b800b) AM_WRITEONLY AM_SHARE("pf2_scroll_data") @@ -351,12 +357,12 @@ ADDRESS_MAP_END static ADDRESS_MAP_START( mechatt_map, AS_PROGRAM, 16, bbusters_state ) AM_RANGE(0x000000, 0x06ffff) AM_ROM AM_RANGE(0x070000, 0x07ffff) AM_RAM AM_SHARE("ram") - AM_RANGE(0x090000, 0x090fff) AM_RAM_WRITE(bbusters_video_w) AM_SHARE("videoram") + AM_RANGE(0x090000, 0x090fff) AM_RAM_WRITE(video_w) AM_SHARE("videoram") AM_RANGE(0x0a0000, 0x0a0fff) AM_RAM AM_SHARE("spriteram") AM_RANGE(0x0a1000, 0x0a7fff) AM_WRITENOP - AM_RANGE(0x0b0000, 0x0b3fff) AM_RAM_WRITE(bbusters_pf1_w) AM_SHARE("pf1_data") + AM_RANGE(0x0b0000, 0x0b3fff) AM_RAM_WRITE(pf1_w) AM_SHARE("pf1_data") AM_RANGE(0x0b8000, 0x0b8003) AM_WRITEONLY AM_SHARE("pf1_scroll_data") - AM_RANGE(0x0c0000, 0x0c3fff) AM_RAM_WRITE(bbusters_pf2_w) AM_SHARE("pf2_data") + AM_RANGE(0x0c0000, 0x0c3fff) AM_RAM_WRITE(pf2_w) AM_SHARE("pf2_data") AM_RANGE(0x0c8000, 0x0c8003) AM_WRITEONLY AM_SHARE("pf2_scroll_data") AM_RANGE(0x0d0000, 0x0d07ff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") AM_RANGE(0x0e0000, 0x0e0001) AM_READ_PORT("IN0") @@ -638,12 +644,6 @@ static GFXDECODE_START( mechatt ) GFXDECODE_ENTRY( "gfx5", 0, tilelayout, 768, 16 ) GFXDECODE_END -/******************************************************************************/ - -WRITE_LINE_MEMBER(bbusters_state::sound_irq) -{ - m_audiocpu->set_input_line(0, state ? ASSERT_LINE : CLEAR_LINE); -} /******************************************************************************/ @@ -688,7 +688,7 @@ static MACHINE_CONFIG_START( bbusters, bbusters_state ) MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("ymsnd", YM2610, 8000000) - MCFG_YM2610_IRQ_HANDLER(WRITELINE(bbusters_state, sound_irq)) + MCFG_YM2610_IRQ_HANDLER(INPUTLINE("audiocpu", 0)) MCFG_SOUND_ROUTE(0, "lspeaker", 1.0) MCFG_SOUND_ROUTE(0, "rspeaker", 1.0) MCFG_SOUND_ROUTE(1, "lspeaker", 1.0) @@ -727,7 +727,7 @@ static MACHINE_CONFIG_START( mechatt, bbusters_state ) MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("ymsnd", YM2608, 8000000) - MCFG_YM2608_IRQ_HANDLER(WRITELINE(bbusters_state, sound_irq)) + MCFG_YM2608_IRQ_HANDLER(INPUTLINE("audiocpu", 0)) MCFG_SOUND_ROUTE(0, "lspeaker", 0.50) MCFG_SOUND_ROUTE(0, "rspeaker", 0.50) MCFG_SOUND_ROUTE(1, "lspeaker", 1.0) @@ -1018,10 +1018,10 @@ ROM_END /******************************************************************************/ // as soon as you calibrate the guns in test mode the game refuses to boot -GAME( 1989, bbusters, 0, bbusters, bbusters, driver_device, 0, ROT0, "SNK", "Beast Busters (World)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) -GAME( 1989, bbustersu,bbusters, bbusters, bbusters, driver_device, 0, ROT0, "SNK", "Beast Busters (US, Version 2)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) +GAME( 1989, bbusters, 0, bbusters, bbusters, driver_device, 0, ROT0, "SNK", "Beast Busters (World)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1989, bbustersu,bbusters, bbusters, bbusters, driver_device, 0, ROT0, "SNK", "Beast Busters (US, Version 2)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) -GAME( 1989, mechatt, 0, mechatt, mechatt, driver_device, 0, ROT0, "SNK", "Mechanized Attack (World)", 0 ) -GAME( 1989, mechattj, mechatt, mechatt, mechattj, driver_device, 0, ROT0, "SNK", "Mechanized Attack (Japan)", 0 ) -GAME( 1989, mechattu, mechatt, mechatt, mechattu, driver_device, 0, ROT0, "SNK", "Mechanized Attack (US)", 0 ) -GAME( 1989, mechattu1,mechatt, mechatt, mechattu, driver_device, 0, ROT0, "SNK", "Mechanized Attack (US, Version 1, Single Player)", 0 ) +GAME( 1989, mechatt, 0, mechatt, mechatt, driver_device, 0, ROT0, "SNK", "Mechanized Attack (World)", GAME_SUPPORTS_SAVE ) +GAME( 1989, mechattj, mechatt, mechatt, mechattj, driver_device, 0, ROT0, "SNK", "Mechanized Attack (Japan)", GAME_SUPPORTS_SAVE ) +GAME( 1989, mechattu, mechatt, mechatt, mechattu, driver_device, 0, ROT0, "SNK", "Mechanized Attack (US)", GAME_SUPPORTS_SAVE ) +GAME( 1989, mechattu1,mechatt, mechatt, mechattu, driver_device, 0, ROT0, "SNK", "Mechanized Attack (US, Version 1, Single Player)", GAME_SUPPORTS_SAVE ) |