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-rw-r--r--src/mame/drivers/alpha68k.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/alpha68k.cpp b/src/mame/drivers/alpha68k.cpp
index 1cd4b380cc7..7114e815d52 100644
--- a/src/mame/drivers/alpha68k.cpp
+++ b/src/mame/drivers/alpha68k.cpp
@@ -33,9 +33,9 @@ TODO:
- Sky Adventure, probably others: sprite drawing is off-sync, cfr. notes in video file;
- Gold Medalist: attract mode has missing finger on button 1, may be btanb;
- Gold Medalist: incorrect blank effect on shooting pistol for dash events (cfr. alpha68k_palette_device);
-- Gold Medalist: dash events timers relies on MCU irq timings.
+- Gold Medalist: dash events timers relies on MCU irq timings.
Previous emulation of 180 Hz was making it way too hard, and the timer was updating at 0.03 secs (-> 30 Hz refresh rate).
- Using a timer of 100 Hz seems a better approximation compared to a stopwatch, of course fine tuning
+ Using a timer of 100 Hz seems a better approximation compared to a stopwatch, of course fine tuning
this approximation needs HW probing and/or a MCU decap.
- Gold Medalist: MCU irq routine has an event driven path that is never taken into account, what is it for?
- Super Champion Baseball: enables opacity bit on fix layer, those are transparent on SNK Arcade Classics 0