diff options
Diffstat (limited to 'src/mame/drivers/alpha68k.cpp')
-rw-r--r-- | src/mame/drivers/alpha68k.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/alpha68k.cpp b/src/mame/drivers/alpha68k.cpp index 1cd4b380cc7..7114e815d52 100644 --- a/src/mame/drivers/alpha68k.cpp +++ b/src/mame/drivers/alpha68k.cpp @@ -33,9 +33,9 @@ TODO: - Sky Adventure, probably others: sprite drawing is off-sync, cfr. notes in video file; - Gold Medalist: attract mode has missing finger on button 1, may be btanb; - Gold Medalist: incorrect blank effect on shooting pistol for dash events (cfr. alpha68k_palette_device); -- Gold Medalist: dash events timers relies on MCU irq timings. +- Gold Medalist: dash events timers relies on MCU irq timings. Previous emulation of 180 Hz was making it way too hard, and the timer was updating at 0.03 secs (-> 30 Hz refresh rate). - Using a timer of 100 Hz seems a better approximation compared to a stopwatch, of course fine tuning + Using a timer of 100 Hz seems a better approximation compared to a stopwatch, of course fine tuning this approximation needs HW probing and/or a MCU decap. - Gold Medalist: MCU irq routine has an event driven path that is never taken into account, what is it for? - Super Champion Baseball: enables opacity bit on fix layer, those are transparent on SNK Arcade Classics 0 |