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Diffstat (limited to 'src/mame/audio/segag80v.cpp')
-rw-r--r-- | src/mame/audio/segag80v.cpp | 327 |
1 files changed, 0 insertions, 327 deletions
diff --git a/src/mame/audio/segag80v.cpp b/src/mame/audio/segag80v.cpp deleted file mode 100644 index a6944b39d3b..00000000000 --- a/src/mame/audio/segag80v.cpp +++ /dev/null @@ -1,327 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Aaron Giles -/************************************************************************* - - Sega vector hardware - -*************************************************************************/ - -#include "emu.h" -#include "includes/segag80v.h" -#include "sound/samples.h" - -/* History: - - - - * 4/25/99 Tac-Scan now makes Credit Noises with $2c (Jim Hernandez) - * 4/9/99 Zektor Discrete Sound Support mixed with voice samples. (Jim Hernandez) - Zektor uses some Eliminator sounds. - - * 2/5/99 Extra Life sound constant found $1C after fixing main driver. (Jim Hernandez) - * 1/29/99 Supports Tac Scan new 44.1 kHz sample set. (Jim Hernandez) - - * -Stuff to do - - * Find hex bit for warp.wav sound calls. - * - * 2/05/98 now using the new sample_*() functions. BW - * - */ - -/* - Tac/Scan sound constants - - There are some sounds that are unknown: - $09 Tunnel Warp Sound? - $0a - $0b Formation Change - $0c - $0e - $0f - $1c 1up (Extra Life) - $2c Credit - $30 - $3f Hex numbers for ship position flight sounds - $41 - - Some sound samples are missing: - - I use the one bullet and one explosion sound for all 3 for example. - -Star Trk Sounds (USB Loaded from 5400 in main EPROMs) - -8 PHASER -a PHOTON -e TARGETING -10 DENY -12 SHEILD HIT -14 ENTERPRISE HIT -16 ENT EXPLOSION -1a KLINGON EXPLOSION -1c DOCK -1e STARBASE HIT -11 STARBASE RED -22 STARBASE EXPLOSION -24 SMALL BONUS -25 LARGE BONUS -26 STARBASE INTRO -27 KLINGON INTRO -28 ENTERPRISE INTRO -29 PLAYER CHANGE -2e KLINGON FIRE -4,5 IMPULSE -6,7 WARP -c,d RED ALERT -18,2f WARP SUCK -19,2f SAUCER EXIT -2c,21 NOMAD MOTION -2d,21 NOMAD STOPPED -2b COIN DROP MUSIC -2a HIGH SCORE MUSIC - - -Eliminator Sound Board (800-3174) ---------------------------------- - -inputs -0x3c-0x3f - -d0 speech ready - -outputs ( 0 = ON) - -0x3e (076) - -d7 torpedo 2 -d6 torpedo 1 -d5 bounce -d4 explosion 3 -d3 explosion 2 -d2 explosion 1 -d1 fireball -d0 - - -0x3f (077) - -d7 background msb -d6 background lsb -d5 enemy ship -d4 skitter -d3 thrust msb -d2 thrust lsb -d1 thrust hi -d0 thrust lo - -Space Fury Sound Board (800-0241) ---------------------------------- - -0x3e (076) (0 = ON) - -d7 partial warship, low frequency oscillation -d6 star spin -d5 - -d4 - -d3 - -d2 thrust, low frequency noise -d1 fire, metalic buzz -d0 craft scale, rising tone - -0x3f (077) - -d7 - -d6 - -d5 docking bang -d4 large explosion -d3 small explosion, low frequency noise -d2 fireball -d1 shot -d0 crafts joining - -*/ - -void segag80v_state::elim1_sh_w(uint8_t data) -{ - data ^= 0xff; - - /* Play fireball sample */ - if (data & 0x02) - m_samples->start(0, 0); - - /* Play explosion samples */ - if (data & 0x04) - m_samples->start(1, 10); - if (data & 0x08) - m_samples->start(1, 9); - if (data & 0x10) - m_samples->start(1, 8); - - /* Play bounce sample */ - if (data & 0x20) - { - if (m_samples->playing(2)) - m_samples->stop(2); - m_samples->start(2, 1); - } - - /* Play lazer sample */ - if (data & 0xc0) - { - if (m_samples->playing(3)) - m_samples->stop(3); - m_samples->start(3, 5); - } -} - -void segag80v_state::elim2_sh_w(uint8_t data) -{ - data ^= 0xff; - - /* Play thrust sample */ - if (data & 0x0f) - m_samples->start(4, 6); - else - m_samples->stop(4); - - /* Play skitter sample */ - if (data & 0x10) - m_samples->start(5, 2); - - /* Play eliminator sample */ - if (data & 0x20) - m_samples->start(6, 3); - - /* Play electron samples */ - if (data & 0x40) - m_samples->start(7, 7); - if (data & 0x80) - m_samples->start(7, 4); -} - - -void segag80v_state::zektor1_sh_w(uint8_t data) -{ - data ^= 0xff; - - /* Play fireball sample */ - if (data & 0x02) - m_samples->start(0, 0); - - /* Play explosion samples */ - if (data & 0x04) - m_samples->start(1, 10); - if (data & 0x08) - m_samples->start(1, 9); - if (data & 0x10) - m_samples->start(1, 8); - - /* Play bounce sample */ - if (data & 0x20) - { - if (m_samples->playing(2)) - m_samples->stop(2); - m_samples->start(2, 1); - } - - /* Play lazer sample */ - if (data & 0xc0) - { - if (m_samples->playing(3)) - m_samples->stop(3); - m_samples->start(3, 5); - } -} - -void segag80v_state::zektor2_sh_w(uint8_t data) -{ - data ^= 0xff; - - /* Play thrust sample */ - if (data & 0x0f) - m_samples->start(4, 6); - else - m_samples->stop(4); - - /* Play skitter sample */ - if (data & 0x10) - m_samples->start(5, 2); - - /* Play eliminator sample */ - if (data & 0x20) - m_samples->start(6, 3); - - /* Play electron samples */ - if (data & 0x40) - m_samples->start(7, 40); - if (data & 0x80) - m_samples->start(7, 41); -} - - - -void segag80v_state::spacfury1_sh_w(uint8_t data) -{ - data ^= 0xff; - - /* craft growing */ - if (data & 0x01) - m_samples->start(1, 0); - - /* craft moving */ - if (data & 0x02) - { - if (!m_samples->playing(2)) - m_samples->start(2, 1, true); - } - else - m_samples->stop(2); - - /* Thrust */ - if (data & 0x04) - { - if (!m_samples->playing(3)) - m_samples->start(3, 4, true); - } - else - m_samples->stop(3); - - /* star spin */ - if (data & 0x40) - m_samples->start(4, 8); - - /* partial warship? */ - if (data & 0x80) - m_samples->start(4, 9); - -} - -void segag80v_state::spacfury2_sh_w(uint8_t data) -{ - data ^= 0xff; - - /* craft joining */ - if (data & 0x01) - m_samples->start(5, 2); - - /* ship firing */ - if (data & 0x02) - { - if (m_samples->playing(6)) - m_samples->stop(6); - m_samples->start(6, 3); - - } - - /* fireball */ - if (data & 0x04) - m_samples->start(7, 6); - - /* small explosion */ - if (data & 0x08) - m_samples->start(7, 6); - /* large explosion */ - if (data & 0x10) - m_samples->start(7, 5); - - /* docking bang */ - if (data & 0x20) - m_samples->start(0, 7); - -} |