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-rw-r--r--src/mame/audio/segag80v.cpp327
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diff --git a/src/mame/audio/segag80v.cpp b/src/mame/audio/segag80v.cpp
deleted file mode 100644
index a6944b39d3b..00000000000
--- a/src/mame/audio/segag80v.cpp
+++ /dev/null
@@ -1,327 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:Aaron Giles
-/*************************************************************************
-
- Sega vector hardware
-
-*************************************************************************/
-
-#include "emu.h"
-#include "includes/segag80v.h"
-#include "sound/samples.h"
-
-/* History:
-
-
-
- * 4/25/99 Tac-Scan now makes Credit Noises with $2c (Jim Hernandez)
- * 4/9/99 Zektor Discrete Sound Support mixed with voice samples. (Jim Hernandez)
- Zektor uses some Eliminator sounds.
-
- * 2/5/99 Extra Life sound constant found $1C after fixing main driver. (Jim Hernandez)
- * 1/29/99 Supports Tac Scan new 44.1 kHz sample set. (Jim Hernandez)
-
- * -Stuff to do -
- * Find hex bit for warp.wav sound calls.
- *
- * 2/05/98 now using the new sample_*() functions. BW
- *
- */
-
-/*
- Tac/Scan sound constants
-
- There are some sounds that are unknown:
- $09 Tunnel Warp Sound?
- $0a
- $0b Formation Change
- $0c
- $0e
- $0f
- $1c 1up (Extra Life)
- $2c Credit
- $30 - $3f Hex numbers for ship position flight sounds
- $41
-
- Some sound samples are missing:
- - I use the one bullet and one explosion sound for all 3 for example.
-
-Star Trk Sounds (USB Loaded from 5400 in main EPROMs)
-
-8 PHASER
-a PHOTON
-e TARGETING
-10 DENY
-12 SHEILD HIT
-14 ENTERPRISE HIT
-16 ENT EXPLOSION
-1a KLINGON EXPLOSION
-1c DOCK
-1e STARBASE HIT
-11 STARBASE RED
-22 STARBASE EXPLOSION
-24 SMALL BONUS
-25 LARGE BONUS
-26 STARBASE INTRO
-27 KLINGON INTRO
-28 ENTERPRISE INTRO
-29 PLAYER CHANGE
-2e KLINGON FIRE
-4,5 IMPULSE
-6,7 WARP
-c,d RED ALERT
-18,2f WARP SUCK
-19,2f SAUCER EXIT
-2c,21 NOMAD MOTION
-2d,21 NOMAD STOPPED
-2b COIN DROP MUSIC
-2a HIGH SCORE MUSIC
-
-
-Eliminator Sound Board (800-3174)
----------------------------------
-
-inputs
-0x3c-0x3f
-
-d0 speech ready
-
-outputs ( 0 = ON)
-
-0x3e (076)
-
-d7 torpedo 2
-d6 torpedo 1
-d5 bounce
-d4 explosion 3
-d3 explosion 2
-d2 explosion 1
-d1 fireball
-d0 -
-
-0x3f (077)
-
-d7 background msb
-d6 background lsb
-d5 enemy ship
-d4 skitter
-d3 thrust msb
-d2 thrust lsb
-d1 thrust hi
-d0 thrust lo
-
-Space Fury Sound Board (800-0241)
----------------------------------
-
-0x3e (076) (0 = ON)
-
-d7 partial warship, low frequency oscillation
-d6 star spin
-d5 -
-d4 -
-d3 -
-d2 thrust, low frequency noise
-d1 fire, metalic buzz
-d0 craft scale, rising tone
-
-0x3f (077)
-
-d7 -
-d6 -
-d5 docking bang
-d4 large explosion
-d3 small explosion, low frequency noise
-d2 fireball
-d1 shot
-d0 crafts joining
-
-*/
-
-void segag80v_state::elim1_sh_w(uint8_t data)
-{
- data ^= 0xff;
-
- /* Play fireball sample */
- if (data & 0x02)
- m_samples->start(0, 0);
-
- /* Play explosion samples */
- if (data & 0x04)
- m_samples->start(1, 10);
- if (data & 0x08)
- m_samples->start(1, 9);
- if (data & 0x10)
- m_samples->start(1, 8);
-
- /* Play bounce sample */
- if (data & 0x20)
- {
- if (m_samples->playing(2))
- m_samples->stop(2);
- m_samples->start(2, 1);
- }
-
- /* Play lazer sample */
- if (data & 0xc0)
- {
- if (m_samples->playing(3))
- m_samples->stop(3);
- m_samples->start(3, 5);
- }
-}
-
-void segag80v_state::elim2_sh_w(uint8_t data)
-{
- data ^= 0xff;
-
- /* Play thrust sample */
- if (data & 0x0f)
- m_samples->start(4, 6);
- else
- m_samples->stop(4);
-
- /* Play skitter sample */
- if (data & 0x10)
- m_samples->start(5, 2);
-
- /* Play eliminator sample */
- if (data & 0x20)
- m_samples->start(6, 3);
-
- /* Play electron samples */
- if (data & 0x40)
- m_samples->start(7, 7);
- if (data & 0x80)
- m_samples->start(7, 4);
-}
-
-
-void segag80v_state::zektor1_sh_w(uint8_t data)
-{
- data ^= 0xff;
-
- /* Play fireball sample */
- if (data & 0x02)
- m_samples->start(0, 0);
-
- /* Play explosion samples */
- if (data & 0x04)
- m_samples->start(1, 10);
- if (data & 0x08)
- m_samples->start(1, 9);
- if (data & 0x10)
- m_samples->start(1, 8);
-
- /* Play bounce sample */
- if (data & 0x20)
- {
- if (m_samples->playing(2))
- m_samples->stop(2);
- m_samples->start(2, 1);
- }
-
- /* Play lazer sample */
- if (data & 0xc0)
- {
- if (m_samples->playing(3))
- m_samples->stop(3);
- m_samples->start(3, 5);
- }
-}
-
-void segag80v_state::zektor2_sh_w(uint8_t data)
-{
- data ^= 0xff;
-
- /* Play thrust sample */
- if (data & 0x0f)
- m_samples->start(4, 6);
- else
- m_samples->stop(4);
-
- /* Play skitter sample */
- if (data & 0x10)
- m_samples->start(5, 2);
-
- /* Play eliminator sample */
- if (data & 0x20)
- m_samples->start(6, 3);
-
- /* Play electron samples */
- if (data & 0x40)
- m_samples->start(7, 40);
- if (data & 0x80)
- m_samples->start(7, 41);
-}
-
-
-
-void segag80v_state::spacfury1_sh_w(uint8_t data)
-{
- data ^= 0xff;
-
- /* craft growing */
- if (data & 0x01)
- m_samples->start(1, 0);
-
- /* craft moving */
- if (data & 0x02)
- {
- if (!m_samples->playing(2))
- m_samples->start(2, 1, true);
- }
- else
- m_samples->stop(2);
-
- /* Thrust */
- if (data & 0x04)
- {
- if (!m_samples->playing(3))
- m_samples->start(3, 4, true);
- }
- else
- m_samples->stop(3);
-
- /* star spin */
- if (data & 0x40)
- m_samples->start(4, 8);
-
- /* partial warship? */
- if (data & 0x80)
- m_samples->start(4, 9);
-
-}
-
-void segag80v_state::spacfury2_sh_w(uint8_t data)
-{
- data ^= 0xff;
-
- /* craft joining */
- if (data & 0x01)
- m_samples->start(5, 2);
-
- /* ship firing */
- if (data & 0x02)
- {
- if (m_samples->playing(6))
- m_samples->stop(6);
- m_samples->start(6, 3);
-
- }
-
- /* fireball */
- if (data & 0x04)
- m_samples->start(7, 6);
-
- /* small explosion */
- if (data & 0x08)
- m_samples->start(7, 6);
- /* large explosion */
- if (data & 0x10)
- m_samples->start(7, 5);
-
- /* docking bang */
- if (data & 0x20)
- m_samples->start(0, 7);
-
-}