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-rw-r--r--src/frontend/mame/ui/selmenu.cpp15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/frontend/mame/ui/selmenu.cpp b/src/frontend/mame/ui/selmenu.cpp
index a7372c4133b..e77d6e73476 100644
--- a/src/frontend/mame/ui/selmenu.cpp
+++ b/src/frontend/mame/ui/selmenu.cpp
@@ -120,21 +120,6 @@ bool menu_select_launch::reselect_last::s_reselect = false;
std::mutex menu_select_launch::s_cache_guard;
menu_select_launch::cache_ptr_map menu_select_launch::s_caches;
-// this needs to be here to allow the names from the data plugin to be localised
-// it can't have static linkage, and it can't be private or clang will complain
-// it also has to be kept in sync with the data plugin
-char const *const menu_select_launch::s_info_titles[] = {
- __("Command"),
- __("Gameinit"),
- __("High Scores"),
- __("History"),
- __("MAMEinfo"),
- __("MARPScore"),
- __("MESSinfo"),
- __("Mamescore"),
- __("Sysinfo") };
-
-
// instantiate possible variants of these so derived classes don't get link errors
template bool menu_select_launch::select_bios(game_driver const &, bool);
template bool menu_select_launch::select_bios(ui_software_info const &, bool);