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Diffstat (limited to 'src/frontend/mame/ui/selgame.cpp')
-rw-r--r--src/frontend/mame/ui/selgame.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/frontend/mame/ui/selgame.cpp b/src/frontend/mame/ui/selgame.cpp
index 00113d8aeda..6bbe0c874f1 100644
--- a/src/frontend/mame/ui/selgame.cpp
+++ b/src/frontend/mame/ui/selgame.cpp
@@ -1244,12 +1244,12 @@ render_texture *menu_select_game::get_icon_texture(int linenum, void *selectedre
bitmap_argb32 tmp;
emu_file snapfile(std::string(m_icon_paths), OPEN_FLAG_READ);
- if (snapfile.open(std::string(driver->name), ".ico") == osd_file::error::NONE)
+ if (snapfile.open(std::string(driver->name) + ".ico") == osd_file::error::NONE)
{
render_load_ico_highest_detail(snapfile, tmp);
snapfile.close();
}
- if (!tmp.valid() && cloneof && (snapfile.open(std::string(driver->parent), ".ico") == osd_file::error::NONE))
+ if (!tmp.valid() && cloneof && (snapfile.open(std::string(driver->parent) + ".ico") == osd_file::error::NONE))
{
render_load_ico_highest_detail(snapfile, tmp);
snapfile.close();
@@ -1294,7 +1294,7 @@ bool menu_select_game::load_available_machines()
{
// try to load available drivers from file
emu_file file(ui().options().ui_path(), OPEN_FLAG_READ);
- if (file.open(emulator_info::get_configname(), "_avail.ini") != osd_file::error::NONE)
+ if (file.open(std::string(emulator_info::get_configname()) + "_avail.ini") != osd_file::error::NONE)
return false;
char rbuf[MAX_CHAR_INFO];
@@ -1347,7 +1347,7 @@ bool menu_select_game::load_available_machines()
void menu_select_game::load_custom_filters()
{
emu_file file(ui().options().ui_path(), OPEN_FLAG_READ);
- if (file.open("custom_", emulator_info::get_configname(), "_filter.ini") == osd_file::error::NONE)
+ if (file.open(util::string_format("custom_%s_filter.ini", emulator_info::get_configname())) == osd_file::error::NONE)
{
machine_filter::ptr flt(machine_filter::create(file, m_persistent_data.filter_data()));
if (flt)
@@ -1442,7 +1442,7 @@ void menu_select_game::filter_selected()
if (machine_filter::CUSTOM == new_type)
{
emu_file file(ui().options().ui_path(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS);
- if (file.open("custom_", emulator_info::get_configname(), "_filter.ini") == osd_file::error::NONE)
+ if (file.open(util::string_format("custom_%s_filter.ini", emulator_info::get_configname())) == osd_file::error::NONE)
{
filter.save_ini(file, 0);
file.close();