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Diffstat (limited to 'src/emu/inpttype.ipp')
-rw-r--r--src/emu/inpttype.ipp25
1 files changed, 12 insertions, 13 deletions
diff --git a/src/emu/inpttype.ipp b/src/emu/inpttype.ipp
index 686888cf1b2..f16677cf5c9 100644
--- a/src/emu/inpttype.ipp
+++ b/src/emu/inpttype.ipp
@@ -73,13 +73,13 @@ namespace {
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_CHI, "P1 Mahjong Chi", input_seq(KEYCODE_SPACE) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_REACH, "P1 Mahjong Reach", input_seq(KEYCODE_LSHIFT) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_RON, "P1 Mahjong Ron", input_seq(KEYCODE_Z) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_FLIP_FLOP, "P1 Mahjong Flip Flop", input_seq(KEYCODE_Y) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_BET, "P1 Mahjong Bet", input_seq(KEYCODE_3) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_LAST_CHANCE, "P1 Mahjong Last Chance", input_seq(KEYCODE_RALT) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_SCORE, "P1 Mahjong Take Score", input_seq(KEYCODE_RCONTROL) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_DOUBLE_UP, "P1 Mahjong Double Up", input_seq(KEYCODE_RSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_FLIP_FLOP, "P1 Mahjong Flip Flop", input_seq(KEYCODE_Y) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_BIG, "P1 Mahjong Big", input_seq(KEYCODE_ENTER) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_SMALL, "P1 Mahjong Small", input_seq(KEYCODE_BACKSPACE) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_LAST_CHANCE, "P1 Mahjong Last Chance", input_seq(KEYCODE_RALT) ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_P1_HANAFUDA \
@@ -98,20 +98,20 @@ namespace {
#define CORE_INPUT_TYPES_GAMBLE \
CORE_INPUT_TYPES_BEGIN(gamble) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_HIGH, "High", input_seq(KEYCODE_A) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_LOW, "Low", input_seq(KEYCODE_S) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_HALF, "Half Gamble", input_seq(KEYCODE_D) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_DEAL, "Deal", input_seq(KEYCODE_2) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_D_UP, "Double Up", input_seq(KEYCODE_3) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_TAKE, "Take Score", input_seq(KEYCODE_4) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_STAND, "Stand", input_seq(KEYCODE_L) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_BET, "Bet", input_seq(KEYCODE_M) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_KEYIN, "Key In", input_seq(KEYCODE_Q) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_KEYOUT, "Key Out", input_seq(KEYCODE_W) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_PAYOUT, "Payout", input_seq(KEYCODE_I) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_DOOR, "Door", input_seq(KEYCODE_O) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_SERVICE, "Service", input_seq(KEYCODE_9) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_BOOK, "Book-Keeping", input_seq(KEYCODE_0) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_DOOR, "Door", input_seq(KEYCODE_O) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_PAYOUT, "Payout", input_seq(KEYCODE_I) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_BET, "Bet", input_seq(KEYCODE_M) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_DEAL, "Deal", input_seq(KEYCODE_2) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_STAND, "Stand", input_seq(KEYCODE_L) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_TAKE, "Take Score", input_seq(KEYCODE_4) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_D_UP, "Double Up", input_seq(KEYCODE_3) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_HALF, "Half Gamble", input_seq(KEYCODE_D) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_HIGH, "High", input_seq(KEYCODE_A) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_LOW, "Low", input_seq(KEYCODE_S) ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_POKER \
@@ -122,7 +122,6 @@ namespace {
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, POKER_HOLD4, "Hold 4", input_seq(KEYCODE_V) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, POKER_HOLD5, "Hold 5", input_seq(KEYCODE_B) ) \
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, POKER_CANCEL, "Cancel", input_seq(KEYCODE_N) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, POKER_BET, "Bet", input_seq(KEYCODE_1) ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_SLOT \