diff options
Diffstat (limited to 'src/emu/bus/nes_ctrl/ftrainer.c')
-rw-r--r-- | src/emu/bus/nes_ctrl/ftrainer.c | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/src/emu/bus/nes_ctrl/ftrainer.c b/src/emu/bus/nes_ctrl/ftrainer.c new file mode 100644 index 00000000000..38fdc326ed6 --- /dev/null +++ b/src/emu/bus/nes_ctrl/ftrainer.c @@ -0,0 +1,154 @@ +/********************************************************************** + + Nintendo Family Computer - Bandai Family Trainer Mat + + Copyright MESS Team. + Visit http://mamedev.org for licensing and usage restrictions. + +**********************************************************************/ + +#include "ftrainer.h" + +//************************************************************************** +// DEVICE DEFINITIONS +//************************************************************************** + +const device_type NES_FTRAINER = &device_creator<nes_ftrainer_device>; + + +static INPUT_PORTS_START( nes_joypad ) + PORT_START("LAYOUT") + PORT_CONFNAME( 0x01, 0x00, "Family Trainer Button Layout") + PORT_CONFSETTING( 0x00, "Side A" ) + PORT_CONFSETTING( 0x01, "Side B" ) + + // difference between the two sides is that we mirror the key mapping to match the real pad layout! + PORT_START("FT_COL.0") + // side A layout + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer Mid1") PORT_CODE(KEYCODE_J) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + // side B layout + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 12") PORT_CODE(KEYCODE_M) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 8") PORT_CODE(KEYCODE_J) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 4") PORT_CODE(KEYCODE_U) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + + PORT_START("FT_COL.1") + // side A layout + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer Low1") PORT_CODE(KEYCODE_N) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer Mid2") PORT_CODE(KEYCODE_H) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer Top1") PORT_CODE(KEYCODE_Y) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + // side B layout + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 11") PORT_CODE(KEYCODE_N) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 7") PORT_CODE(KEYCODE_H) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 3") PORT_CODE(KEYCODE_Y) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + + PORT_START("FT_COL.2") + // side A layout + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer Low2") PORT_CODE(KEYCODE_B) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer Mid3") PORT_CODE(KEYCODE_G) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer Top2") PORT_CODE(KEYCODE_T) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + // side B layout + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 10") PORT_CODE(KEYCODE_B) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 6") PORT_CODE(KEYCODE_G) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 2") PORT_CODE(KEYCODE_T) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + + PORT_START("FT_COL.3") + // side A layout + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer Mid4") PORT_CODE(KEYCODE_F) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + // side B layout + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 9") PORT_CODE(KEYCODE_V) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 5") PORT_CODE(KEYCODE_F) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Family Trainer 1") PORT_CODE(KEYCODE_R) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) +INPUT_PORTS_END + + +//------------------------------------------------- +// input_ports - device-specific input ports +//------------------------------------------------- + +ioport_constructor nes_ftrainer_device::device_input_ports() const +{ + return INPUT_PORTS_NAME( nes_joypad ); +} + + + +//************************************************************************** +// LIVE DEVICE +//************************************************************************** + +//------------------------------------------------- +// nes_ftrainer_device - constructor +//------------------------------------------------- + +nes_ftrainer_device::nes_ftrainer_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock) : + device_t(mconfig, NES_FTRAINER, "Bandai Family Trainer", tag, owner, clock, "nes_famtrain", __FILE__), + device_nes_control_port_interface(mconfig, *this), + m_trainer(*this, "FT_COL") +{ +} + + +//------------------------------------------------- +// device_start +//------------------------------------------------- + +void nes_ftrainer_device::device_start() +{ + save_item(NAME(m_row_scan)); +} + + +//------------------------------------------------- +// device_reset +//------------------------------------------------- + +void nes_ftrainer_device::device_reset() +{ + m_row_scan = 0; +} + + +//------------------------------------------------- +// read +//------------------------------------------------- + +UINT8 nes_ftrainer_device::read_exp(offs_t offset) +{ + UINT8 ret = 0; + if (offset == 1) //$4017 + { + if (!BIT(m_row_scan, 0)) + { + // read low line: buttons 9,10,11,12 + for (int i = 0; i < 4; i++) + ret |= ((m_trainer[i]->read() & 0x01) << (1 + i)); + } + else if (!BIT(m_row_scan, 1)) + { + // read mid line: buttons 5,6,7,8 + for (int i = 0; i < 4; i++) + ret |= ((m_trainer[i]->read() & 0x02) << (1 + i)); + } + else if (!BIT(m_row_scan, 2)) + { + // read high line: buttons 1,2,3,4 + for (int i = 0; i < 4; i++) + ret |= ((m_trainer[i]->read() & 0x04) << (1 + i)); + } + } + return ret; +} + +//------------------------------------------------- +// write +//------------------------------------------------- + +void nes_ftrainer_device::write(UINT8 data) +{ + // select row to scan + m_row_scan = data & 0x07; +} |