summaryrefslogtreecommitdiffstatshomepage
path: root/src/devices/video/upd7220.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/devices/video/upd7220.cpp')
-rw-r--r--src/devices/video/upd7220.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/devices/video/upd7220.cpp b/src/devices/video/upd7220.cpp
index 9edd13e8d2d..b4488be7052 100644
--- a/src/devices/video/upd7220.cpp
+++ b/src/devices/video/upd7220.cpp
@@ -3,7 +3,7 @@
/**********************************************************************
Intel 82720 Graphics Display Controller emulation
- also known as NEC uPD7220
+ also known as NEC uPD7220
**********************************************************************/
@@ -1732,12 +1732,12 @@ void upd7220_device::update_graphics(bitmap_rgb32 &bitmap, const rectangle &clip
if(im || force_bitmap)
{
// according to documentation only areas 0-1-2 can be drawn in bitmap mode
- // PC98 Quarth definitely needs area 2 for player section.
+ // PC98 Quarth definitely needs area 2 for player section.
// TODO: what happens if combined area size is smaller than display height?
// documentation suggests that it should repeat from area 0, needs real HW verification (no known SW do it).
if(area >= 3)
break;
-
+
// PC98 madoum1-3 sets up ALL areas to a length of 0 after initial intro screen.
// madoum1: area 0 sad==0 on gameplay (PC=0x955e7), sad==0xaa0 on second intro screen (tower) then intentionally scrolls up and back to initial position.
// Suggests that length should be treated as max size if this occurs, this is also proven to be correct via real HW verification.