summaryrefslogtreecommitdiffstatshomepage
path: root/src/devices/video/stvvdp1.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/devices/video/stvvdp1.cpp')
-rw-r--r--src/devices/video/stvvdp1.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/devices/video/stvvdp1.cpp b/src/devices/video/stvvdp1.cpp
index 40a716107ea..d5f2618d819 100644
--- a/src/devices/video/stvvdp1.cpp
+++ b/src/devices/video/stvvdp1.cpp
@@ -6,6 +6,11 @@ STV - VDP1
the vdp1 draws to the FRAMEBUFFER which is mapped in memory
+-------------------------- WARNING WARNING WARNING --------------------------
+This is a legacy core, all game based notes are for a future device rewrite.
+Please don't remove them if for no reason you truly want to mess with this.
+-------------------------- WARNING WARNING WARNING --------------------------
+
Framebuffer todo:
- finish manual erase
- add proper framebuffer erase
@@ -957,6 +962,9 @@ void saturn_state::drawpixel_generic(int x, int y, int patterndata, int offsetcn
pix = raw+(stv2_current_sprite.CMDCOLR&0xffc0);
transpen = 0;
endcode = 0xff;
+ // Notes of interest:
+ // Scud: the disposable assassin wants transparent pen on 0
+ // sasissu: racing stage background clouds
break;
case 0x0018: // mode 3 128 colour bank mode (8bits) (little characters on hanagumi use this mode)
raw = m_vdp1.gfx_decode[(patterndata+offsetcnt) & 0xfffff] & 0xff;