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Diffstat (limited to 'src/devices/video/epic12pixel.hxx')
-rw-r--r--src/devices/video/epic12pixel.hxx10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/devices/video/epic12pixel.hxx b/src/devices/video/epic12pixel.hxx
index f324e629b97..16f3b2c5948 100644
--- a/src/devices/video/epic12pixel.hxx
+++ b/src/devices/video/epic12pixel.hxx
@@ -38,7 +38,7 @@
// convert source to clr
pen_to_clr(pen, &s_clr.trgb);
- //s_clr.u32 = (pen >> 3); // using the union is actually significantly slower than our pen_to_clr to function!
+ //s_clr.data = (pen >> 3); // using the union is actually significantly slower than our pen_to_clr to function!
// source * intesity and clamp
#if TINT == 1
@@ -49,11 +49,10 @@
// convert destination to clr
pen_to_clr(*bmp, &d_clr.trgb);
- //d_clr.u32 = *bmp >> 3; // using the union is actually significantly slower than our pen_to_clr to function!
+ //d_clr.data = *bmp >> 3; // using the union is actually significantly slower than our pen_to_clr to function!
#if _SMODE == 0
//g_profiler.start(PROFILER_USER7);
-
#if _DMODE == 0
//g_profiler.start(PROFILER_USER1);
// this is used extensively in the games (ingame, futari title screens etc.)
@@ -180,12 +179,11 @@
#endif
#endif
-
#endif
// write result
- *bmp = s_clr.trgb.to_pen()|(pen&0x20000000);
- //*bmp = (s_clr.u32<<3)|(pen&0x20000000); // using the union is actually significantly slower than our to_pen function!
+ *bmp = s_clr.trgb.to_pen() | (pen & 0x20000000);
+ //*bmp = (s_clr.data << 3) | (pen & 0x20000000); // using the union is actually significantly slower than our to_pen function!
#endif // END NOT REALLY SIMPLE