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-rw-r--r--src/devices/bus/gio64/newport.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/devices/bus/gio64/newport.cpp b/src/devices/bus/gio64/newport.cpp
index 14de14788f9..2a35437a4b0 100644
--- a/src/devices/bus/gio64/newport.cpp
+++ b/src/devices/bus/gio64/newport.cpp
@@ -2,7 +2,7 @@
// copyright-holders:Ryan Holtz
/*********************************************************************
- newport.cpp
+ newport.cpp
SGI "Newport" graphics board emulation
@@ -23,14 +23,14 @@
Known Issues:
- Antialiased line drawing currently uses the fractional line
drawing routine instead.
- - Timing-wise, all draw commands complete instantly and all
- FIFOs are always empty. Thus the performance of an emulated
- Newport board is likely to be better than real life in scenes
- that would otherwise be drawing-bound.
- - The REX3 emulation currently handles a bunch of functionality
- that should be the responsibility of RO1 and RB2. However,
- emulating it properly would bring down the emulation speed
- for not much practical benefit.
+ - Timing-wise, all draw commands complete instantly and all
+ FIFOs are always empty. Thus the performance of an emulated
+ Newport board is likely to be better than real life in scenes
+ that would otherwise be drawing-bound.
+ - The REX3 emulation currently handles a bunch of functionality
+ that should be the responsibility of RO1 and RB2. However,
+ emulating it properly would bring down the emulation speed
+ for not much practical benefit.
*********************************************************************/