diff options
Diffstat (limited to 'src/devices/bus/gio64/newport.cpp')
-rw-r--r-- | src/devices/bus/gio64/newport.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/devices/bus/gio64/newport.cpp b/src/devices/bus/gio64/newport.cpp index 14de14788f9..2a35437a4b0 100644 --- a/src/devices/bus/gio64/newport.cpp +++ b/src/devices/bus/gio64/newport.cpp @@ -2,7 +2,7 @@ // copyright-holders:Ryan Holtz /********************************************************************* - newport.cpp + newport.cpp SGI "Newport" graphics board emulation @@ -23,14 +23,14 @@ Known Issues: - Antialiased line drawing currently uses the fractional line drawing routine instead. - - Timing-wise, all draw commands complete instantly and all - FIFOs are always empty. Thus the performance of an emulated - Newport board is likely to be better than real life in scenes - that would otherwise be drawing-bound. - - The REX3 emulation currently handles a bunch of functionality - that should be the responsibility of RO1 and RB2. However, - emulating it properly would bring down the emulation speed - for not much practical benefit. + - Timing-wise, all draw commands complete instantly and all + FIFOs are always empty. Thus the performance of an emulated + Newport board is likely to be better than real life in scenes + that would otherwise be drawing-bound. + - The REX3 emulation currently handles a bunch of functionality + that should be the responsibility of RO1 and RB2. However, + emulating it properly would bring down the emulation speed + for not much practical benefit. *********************************************************************/ |