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-rw-r--r--docs/source/techspecs/luaengine.rst15
1 files changed, 11 insertions, 4 deletions
diff --git a/docs/source/techspecs/luaengine.rst b/docs/source/techspecs/luaengine.rst
index 34264935051..01b4a85513d 100644
--- a/docs/source/techspecs/luaengine.rst
+++ b/docs/source/techspecs/luaengine.rst
@@ -48,9 +48,16 @@ Let's first run MAME in a terminal to reach the LUA console:
::
$ mame -console YOUR_ROM
- M.A.M.E. v0.158 (Feb 5 2015) - Multiple Arcade Machine Emulator
- Copyright Nicola Salmoria and the MAME team
- Lua 5.3.0 Copyright (C) 1994-2015 Lua.org, PUC-Rio
+ _/ _/ _/_/ _/ _/ _/_/_/_/
+ _/_/ _/_/ _/ _/ _/_/ _/_/ _/
+ _/ _/ _/ _/_/_/_/ _/ _/ _/ _/_/_/
+ _/ _/ _/ _/ _/ _/ _/
+ _/ _/ _/ _/ _/ _/ _/_/_/_/
+ mame v0.195
+ Copyright (C) Nicola Salmoria and the MAME team
+
+ Lua 5.3
+ Copyright (C) Lua.org, PUC-Rio
>
@@ -70,7 +77,7 @@ You can check at runtime which version of MAME you are running, with:
::
> print(emu.app_name() .. " " .. emu.app_version())
- mame 0.158
+ mame 0.195
We now start exploring screen related methods. First, let's enumerate available screens: