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-rw-r--r--bgfx/effects/hlsl/post.json11
1 files changed, 1 insertions, 10 deletions
diff --git a/bgfx/effects/hlsl/post.json b/bgfx/effects/hlsl/post.json
index db08baa4d82..904a27fb336 100644
--- a/bgfx/effects/hlsl/post.json
+++ b/bgfx/effects/hlsl/post.json
@@ -2,7 +2,7 @@
// copyright-holders:Ryan Holtz,ImJezze
//============================================================
//
-// post.json: Scanline, hum-bar, shadow-mask, and final
+// post.json: Hum-bar, shadow-mask, and final
// color convolution shader for CRT simulation.
//
//============================================================
@@ -31,21 +31,12 @@
{ "name": "u_source_dims", "type": "vec4", "values": [ 256.0, 256.0, 0.0, 0.0 ] },
{ "name": "u_target_dims", "type": "vec4", "values": [ 256.0, 256.0, 0.0, 0.0 ] },
{ "name": "u_target_scale", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] },
- { "name": "u_quad_dims", "type": "vec4", "values": [ 256.0, 256.0, 0.0, 0.0 ] },
{ "name": "u_humbar_hertz_rate", "type": "vec4", "values": [ 0.001, 0.0, 0.0, 0.0 ] },
{ "name": "u_humbar_alpha", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_time", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_screen_scale", "type": "vec4", "values": [ 1.0, 1.0, 0.0, 0.0 ] },
{ "name": "u_screen_offset", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_shadow_tile_mode", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
- { "name": "u_scanline_alpha", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
- { "name": "u_scanline_scale", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
- { "name": "u_scanline_bright_scale", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
- { "name": "u_scanline_bright_offset", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
- { "name": "u_scanline_jitter", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
- { "name": "u_scanline_height", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
- { "name": "u_scanline_variation", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
- { "name": "u_jitter_amount", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_shadow_alpha", "type": "vec4", "values": [ 0.0, 0.0, 0.0, 0.0 ] },
{ "name": "u_shadow_count", "type": "vec4", "values": [ 12.0, 12.0, 0.0, 0.0 ] },
{ "name": "u_shadow_uv", "type": "vec4", "values": [ 0.25, 0.25, 0.0, 0.0 ] },