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-rw-r--r--3rdparty/sol2/test_customizations.cpp86
1 files changed, 0 insertions, 86 deletions
diff --git a/3rdparty/sol2/test_customizations.cpp b/3rdparty/sol2/test_customizations.cpp
deleted file mode 100644
index dc15a92027c..00000000000
--- a/3rdparty/sol2/test_customizations.cpp
+++ /dev/null
@@ -1,86 +0,0 @@
-#define SOL_CHECK_ARGUMENTS
-
-#include <catch.hpp>
-#include <sol.hpp>
-
-#include <unordered_map>
-#include <vector>
-
-struct two_things {
- int a;
- bool b;
-};
-
-namespace sol {
-
- // First, the expected size
- // Specialization of a struct
- template <>
- struct lua_size<two_things> : std::integral_constant<int, 2> {};
-
- // Now, specialize various stack structures
- namespace stack {
-
- template <>
- struct checker<two_things> {
- template <typename Handler>
- static bool check(lua_State* L, int index, Handler&& handler, record& tracking) {
- // Check first and second second index for being the proper types
- bool success = stack::check<int>(L, index, handler)
- && stack::check<bool>(L, index + 1, handler);
- tracking.use(2);
- return success;
- }
- };
-
- template <>
- struct getter<two_things> {
- static two_things get(lua_State* L, int index, record& tracking) {
- // Get the first element
- int a = stack::get<int>(L, index);
- // Get the second element,
- // in the +1 position from the first
- bool b = stack::get<bool>(L, index + 1);
- // we use 2 slots, each of the previous takes 1
- tracking.use(2);
- return two_things{ a, b };
- }
- };
-
- template <>
- struct pusher<two_things> {
- static int push(lua_State* L, const two_things& things) {
- int amount = stack::push(L, things.a);
- amount += stack::push(L, things.b);
- // Return 2 things
- return amount;
- }
- };
-
- }
-}
-
-TEST_CASE("customization/split-struct", "using the newly documented customization points to handle different kinds of classes") {
- sol::state lua;
-
- // Create a pass-through style of function
- lua.script("function f ( a, b, c ) return a + c, b end");
- lua.set_function("g", [](int a, bool b, int c, double d) {
- return std::make_tuple(a + c, b, d + 2.5);
- });
-
- // get the function out of Lua
- sol::function f = lua["f"];
- sol::function g = lua["g"];
-
- two_things thingsf = f(two_things{ 24, true }, 1);
- two_things thingsg;
- double d;
- sol::tie( thingsg, d ) = g(two_things{ 25, false }, 2, 34.0);
- REQUIRE(thingsf.a == 25);
- REQUIRE(thingsf.b);
-
- REQUIRE(thingsg.a == 27);
- REQUIRE_FALSE(thingsg.b);
- REQUIRE(d == 36.5);
-}