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Diffstat (limited to '3rdparty/lzma/C/Util/Lzma/LzmaUtil.dsp')
-rw-r--r--3rdparty/lzma/C/Util/Lzma/LzmaUtil.dsp168
1 files changed, 168 insertions, 0 deletions
diff --git a/3rdparty/lzma/C/Util/Lzma/LzmaUtil.dsp b/3rdparty/lzma/C/Util/Lzma/LzmaUtil.dsp
new file mode 100644
index 00000000000..d10af8b41d3
--- /dev/null
+++ b/3rdparty/lzma/C/Util/Lzma/LzmaUtil.dsp
@@ -0,0 +1,168 @@
+# Microsoft Developer Studio Project File - Name="LzmaUtil" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=LzmaUtil - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "LzmaUtil.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "LzmaUtil.mak" CFG="LzmaUtil - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "LzmaUtil - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "LzmaUtil - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "LzmaUtil - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x419 /d "NDEBUG"
+# ADD RSC /l 0x419 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"c:\util\7lzma.exe"
+
+!ELSEIF "$(CFG)" == "LzmaUtil - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
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+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
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+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c
+# SUBTRACT CPP /YX
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+# ADD RSC /l 0x419 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"c:\util\7lzma.exe" /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "LzmaUtil - Win32 Release"
+# Name "LzmaUtil - Win32 Debug"
+# Begin Source File
+
+SOURCE=..\..\7zFile.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\7zFile.h
+# End Source File
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+
+SOURCE=..\..\7zStream.c
+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
+# Begin Source File
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+SOURCE=..\..\CpuArch.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\LzFind.c
+# End Source File
+# Begin Source File
+
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+# End Source File
+# Begin Source File
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+# End Source File
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+# End Source File
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+SOURCE=..\..\LzHash.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\LzmaDec.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\LzmaDec.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\LzmaEnc.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\LzmaEnc.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\LzmaUtil.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\Threads.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\Threads.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\Types.h
+# End Source File
+# End Target
+# End Project