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diff --git a/3rdparty/luabridge/Source/LuaBridge/LuaBridge.h b/3rdparty/luabridge/Source/LuaBridge/LuaBridge.h
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+//------------------------------------------------------------------------------
+/*
+ https://github.com/vinniefalco/LuaBridge
+
+ Copyright 2012, Vinnie Falco <vinnie.falco@gmail.com>
+ Copyright 2007, Nathan Reed
+
+ License: The MIT License (http://www.opensource.org/licenses/mit-license.php)
+
+ Permission is hereby granted, free of charge, to any person obtaining a copy
+ of this software and associated documentation files (the "Software"), to deal
+ in the Software without restriction, including without limitation the rights
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ copies of the Software, and to permit persons to whom the Software is
+ furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in all
+ copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ SOFTWARE.
+*/
+//==============================================================================
+
+#ifndef LUABRIDGE_LUABRIDGE_HEADER
+#define LUABRIDGE_LUABRIDGE_HEADER
+
+// All #include dependencies are listed here
+// instead of in the individual header files.
+//
+#include <cassert>
+#include <sstream>
+#include <stdexcept>
+#include <string>
+#include <typeinfo>
+
+#define LUABRIDGE_MAJOR_VERSION 2
+#define LUABRIDGE_MINOR_VERSION 0
+#define LUABRIDGE_VERSION 200
+
+namespace luabridge
+{
+
+// Forward declaration
+//
+template <class T>
+struct Stack;
+
+#include "detail/LuaHelpers.h"
+
+#include "detail/TypeTraits.h"
+#include "detail/TypeList.h"
+#include "detail/FuncTraits.h"
+#include "detail/Constructor.h"
+#include "detail/Stack.h"
+#include "detail/ClassInfo.h"
+
+class LuaRef;
+
+#include "detail/LuaException.h"
+#include "detail/LuaRef.h"
+#include "detail/Iterator.h"
+
+//------------------------------------------------------------------------------
+/**
+ security options.
+*/
+class Security
+{
+public:
+ static bool hideMetatables ()
+ {
+ return getSettings().hideMetatables;
+ }
+
+ static void setHideMetatables (bool shouldHide)
+ {
+ getSettings().hideMetatables = shouldHide;
+ }
+
+private:
+ struct Settings
+ {
+ Settings () : hideMetatables (true)
+ {
+ }
+
+ bool hideMetatables;
+ };
+
+ static Settings& getSettings ()
+ {
+ static Settings settings;
+ return settings;
+ }
+};
+
+#include "detail/Userdata.h"
+#include "detail/CFunctions.h"
+#include "detail/Namespace.h"
+
+//------------------------------------------------------------------------------
+/**
+ Push an object onto the Lua stack.
+*/
+template <class T>
+inline void push (lua_State* L, T t)
+{
+ Stack <T>::push (L, t);
+}
+
+//------------------------------------------------------------------------------
+/**
+ Set a global value in the lua_State.
+
+ @note This works on any type specialized by `Stack`, including `LuaRef` and
+ its table proxies.
+*/
+template <class T>
+inline void setGlobal (lua_State* L, T t, char const* name)
+{
+ push (L, t);
+ lua_setglobal (L, name);
+}
+
+//------------------------------------------------------------------------------
+/**
+ Change whether or not metatables are hidden (on by default).
+*/
+inline void setHideMetatables (bool shouldHide)
+{
+ Security::setHideMetatables (shouldHide);
+}
+
+}
+
+#endif