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-rw-r--r--3rdparty/lua/src/llimits.h309
1 files changed, 309 insertions, 0 deletions
diff --git a/3rdparty/lua/src/llimits.h b/3rdparty/lua/src/llimits.h
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+++ b/3rdparty/lua/src/llimits.h
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+/*
+** $Id: llimits.h,v 1.103.1.1 2013/04/12 18:48:47 roberto Exp $
+** Limits, basic types, and some other `installation-dependent' definitions
+** See Copyright Notice in lua.h
+*/
+
+#ifndef llimits_h
+#define llimits_h
+
+
+#include <limits.h>
+#include <stddef.h>
+
+
+#include "lua.h"
+
+
+typedef unsigned LUA_INT32 lu_int32;
+
+typedef LUAI_UMEM lu_mem;
+
+typedef LUAI_MEM l_mem;
+
+
+
+/* chars used as small naturals (so that `char' is reserved for characters) */
+typedef unsigned char lu_byte;
+
+
+#define MAX_SIZET ((size_t)(~(size_t)0)-2)
+
+#define MAX_LUMEM ((lu_mem)(~(lu_mem)0)-2)
+
+#define MAX_LMEM ((l_mem) ((MAX_LUMEM >> 1) - 2))
+
+
+#define MAX_INT (INT_MAX-2) /* maximum value of an int (-2 for safety) */
+
+/*
+** conversion of pointer to integer
+** this is for hashing only; there is no problem if the integer
+** cannot hold the whole pointer value
+*/
+#define IntPoint(p) ((unsigned int)(lu_mem)(p))
+
+
+
+/* type to ensure maximum alignment */
+#if !defined(LUAI_USER_ALIGNMENT_T)
+#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
+#endif
+
+typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
+
+
+/* result of a `usual argument conversion' over lua_Number */
+typedef LUAI_UACNUMBER l_uacNumber;
+
+
+/* internal assertions for in-house debugging */
+#if defined(lua_assert)
+#define check_exp(c,e) (lua_assert(c), (e))
+/* to avoid problems with conditions too long */
+#define lua_longassert(c) { if (!(c)) lua_assert(0); }
+#else
+#define lua_assert(c) ((void)0)
+#define check_exp(c,e) (e)
+#define lua_longassert(c) ((void)0)
+#endif
+
+/*
+** assertion for checking API calls
+*/
+#if !defined(luai_apicheck)
+
+#if defined(LUA_USE_APICHECK)
+#include <assert.h>
+#define luai_apicheck(L,e) assert(e)
+#else
+#define luai_apicheck(L,e) lua_assert(e)
+#endif
+
+#endif
+
+#define api_check(l,e,msg) luai_apicheck(l,(e) && msg)
+
+
+#if !defined(UNUSED)
+#define UNUSED(x) ((void)(x)) /* to avoid warnings */
+#endif
+
+
+#define cast(t, exp) ((t)(exp))
+
+#define cast_byte(i) cast(lu_byte, (i))
+#define cast_num(i) cast(lua_Number, (i))
+#define cast_int(i) cast(int, (i))
+#define cast_uchar(i) cast(unsigned char, (i))
+
+
+/*
+** non-return type
+*/
+#if defined(__GNUC__)
+#define l_noret void __attribute__((noreturn))
+#elif defined(_MSC_VER)
+#define l_noret void __declspec(noreturn)
+#else
+#define l_noret void
+#endif
+
+
+
+/*
+** maximum depth for nested C calls and syntactical nested non-terminals
+** in a program. (Value must fit in an unsigned short int.)
+*/
+#if !defined(LUAI_MAXCCALLS)
+#define LUAI_MAXCCALLS 200
+#endif
+
+/*
+** maximum number of upvalues in a closure (both C and Lua). (Value
+** must fit in an unsigned char.)
+*/
+#define MAXUPVAL UCHAR_MAX
+
+
+/*
+** type for virtual-machine instructions
+** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
+*/
+typedef lu_int32 Instruction;
+
+
+
+/* maximum stack for a Lua function */
+#define MAXSTACK 250
+
+
+
+/* minimum size for the string table (must be power of 2) */
+#if !defined(MINSTRTABSIZE)
+#define MINSTRTABSIZE 32
+#endif
+
+
+/* minimum size for string buffer */
+#if !defined(LUA_MINBUFFER)
+#define LUA_MINBUFFER 32
+#endif
+
+
+#if !defined(lua_lock)
+#define lua_lock(L) ((void) 0)
+#define lua_unlock(L) ((void) 0)
+#endif
+
+#if !defined(luai_threadyield)
+#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
+#endif
+
+
+/*
+** these macros allow user-specific actions on threads when you defined
+** LUAI_EXTRASPACE and need to do something extra when a thread is
+** created/deleted/resumed/yielded.
+*/
+#if !defined(luai_userstateopen)
+#define luai_userstateopen(L) ((void)L)
+#endif
+
+#if !defined(luai_userstateclose)
+#define luai_userstateclose(L) ((void)L)
+#endif
+
+#if !defined(luai_userstatethread)
+#define luai_userstatethread(L,L1) ((void)L)
+#endif
+
+#if !defined(luai_userstatefree)
+#define luai_userstatefree(L,L1) ((void)L)
+#endif
+
+#if !defined(luai_userstateresume)
+#define luai_userstateresume(L,n) ((void)L)
+#endif
+
+#if !defined(luai_userstateyield)
+#define luai_userstateyield(L,n) ((void)L)
+#endif
+
+/*
+** lua_number2int is a macro to convert lua_Number to int.
+** lua_number2integer is a macro to convert lua_Number to lua_Integer.
+** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned.
+** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number.
+** luai_hashnum is a macro to hash a lua_Number value into an integer.
+** The hash must be deterministic and give reasonable values for
+** both small and large values (outside the range of integers).
+*/
+
+#if defined(MS_ASMTRICK) || defined(LUA_MSASMTRICK) /* { */
+/* trick with Microsoft assembler for X86 */
+
+#define lua_number2int(i,n) __asm {__asm fld n __asm fistp i}
+#define lua_number2integer(i,n) lua_number2int(i, n)
+#define lua_number2unsigned(i,n) \
+ {__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;}
+
+
+#elif defined(LUA_IEEE754TRICK) /* }{ */
+/* the next trick should work on any machine using IEEE754 with
+ a 32-bit int type */
+
+union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
+
+#if !defined(LUA_IEEEENDIAN) /* { */
+#define LUAI_EXTRAIEEE \
+ static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
+#define LUA_IEEEENDIANLOC (ieeeendian.l_p[1] == 33)
+#else
+#define LUA_IEEEENDIANLOC LUA_IEEEENDIAN
+#define LUAI_EXTRAIEEE /* empty */
+#endif /* } */
+
+#define lua_number2int32(i,n,t) \
+ { LUAI_EXTRAIEEE \
+ volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
+ (i) = (t)u.l_p[LUA_IEEEENDIANLOC]; }
+
+#define luai_hashnum(i,n) \
+ { volatile union luai_Cast u; u.l_d = (n) + 1.0; /* avoid -0 */ \
+ (i) = u.l_p[0]; (i) += u.l_p[1]; } /* add double bits for his hash */
+
+#define lua_number2int(i,n) lua_number2int32(i, n, int)
+#define lua_number2unsigned(i,n) lua_number2int32(i, n, lua_Unsigned)
+
+/* the trick can be expanded to lua_Integer when it is a 32-bit value */
+#if defined(LUA_IEEELL)
+#define lua_number2integer(i,n) lua_number2int32(i, n, lua_Integer)
+#endif
+
+#endif /* } */
+
+
+/* the following definitions always work, but may be slow */
+
+#if !defined(lua_number2int)
+#define lua_number2int(i,n) ((i)=(int)(n))
+#endif
+
+#if !defined(lua_number2integer)
+#define lua_number2integer(i,n) ((i)=(lua_Integer)(n))
+#endif
+
+#if !defined(lua_number2unsigned) /* { */
+/* the following definition assures proper modulo behavior */
+#if defined(LUA_NUMBER_DOUBLE) || defined(LUA_NUMBER_FLOAT)
+#include <math.h>
+#define SUPUNSIGNED ((lua_Number)(~(lua_Unsigned)0) + 1)
+#define lua_number2unsigned(i,n) \
+ ((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED))
+#else
+#define lua_number2unsigned(i,n) ((i)=(lua_Unsigned)(n))
+#endif
+#endif /* } */
+
+
+#if !defined(lua_unsigned2number)
+/* on several machines, coercion from unsigned to double is slow,
+ so it may be worth to avoid */
+#define lua_unsigned2number(u) \
+ (((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u))
+#endif
+
+
+
+#if defined(ltable_c) && !defined(luai_hashnum)
+
+#include <float.h>
+#include <math.h>
+
+#define luai_hashnum(i,n) { int e; \
+ n = l_mathop(frexp)(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \
+ lua_number2int(i, n); i += e; }
+
+#endif
+
+
+
+/*
+** macro to control inclusion of some hard tests on stack reallocation
+*/
+#if !defined(HARDSTACKTESTS)
+#define condmovestack(L) ((void)0)
+#else
+/* realloc stack keeping its size */
+#define condmovestack(L) luaD_reallocstack((L), (L)->stacksize)
+#endif
+
+#if !defined(HARDMEMTESTS)
+#define condchangemem(L) condmovestack(L)
+#else
+#define condchangemem(L) \
+ ((void)(!(G(L)->gcrunning) || (luaC_fullgc(L, 0), 1)))
+#endif
+
+#endif