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Diffstat (limited to '3rdparty/libflac/src/libFLAC/libFLAC_static.dsp')
-rw-r--r--3rdparty/libflac/src/libFLAC/libFLAC_static.dsp457
1 files changed, 457 insertions, 0 deletions
diff --git a/3rdparty/libflac/src/libFLAC/libFLAC_static.dsp b/3rdparty/libflac/src/libFLAC/libFLAC_static.dsp
new file mode 100644
index 00000000000..1a11d8b2120
--- /dev/null
+++ b/3rdparty/libflac/src/libFLAC/libFLAC_static.dsp
@@ -0,0 +1,457 @@
+# Microsoft Developer Studio Project File - Name="libFLAC_static" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=libFLAC_static - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "libFLAC_static.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "libFLAC_static.mak" CFG="libFLAC_static - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "libFLAC_static - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "libFLAC_static - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "libFLAC"
+# PROP Scc_LocalPath "..\.."
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "libFLAC_static - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\obj\release\lib"
+# PROP Intermediate_Dir "Release_static"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /Op /I ".\include" /I "..\..\include" /D VERSION=\"1.2.1\" /D "FLAC__NO_DLL" /D "FLAC__HAS_OGG" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
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+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /nodefaultlib
+
+!ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
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+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\obj\debug\lib"
+# PROP Intermediate_Dir "Debug_static"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I ".\include" /I "..\..\include" /D VERSION=\"1.2.1\" /D "FLAC__NO_DLL" /D "FLAC__HAS_OGG" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "WIN32" /D "_DEBUG" /D "DEBUG" /D "FLAC__OVERFLOW_DETECT" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /nodefaultlib
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+!ENDIF
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+# Begin Target
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+# Name "libFLAC_static - Win32 Debug"
+# Begin Group "Source Files"
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+# Begin Group "Assembly Files (ia32)"
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+# PROP Default_Filter ""
+# Begin Source File
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+SOURCE=.\ia32\bitreader_asm.nasm
+
+!IF "$(CFG)" == "libFLAC_static - Win32 Release"
+
+USERDEP__CPU_A="ia32/bitreader_asm.nasm"
+# Begin Custom Build
+InputPath=.\ia32\bitreader_asm.nasm
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+"ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj
+
+# End Custom Build
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+!ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug"
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+# Begin Custom Build
+InputPath=.\ia32\bitreader_asm.nasm
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+"ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj
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+# End Custom Build
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=.\ia32\cpu_asm.nasm
+
+!IF "$(CFG)" == "libFLAC_static - Win32 Release"
+
+USERDEP__CPU_A="ia32/cpu_asm.nasm"
+# Begin Custom Build
+InputPath=.\ia32\cpu_asm.nasm
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+"ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
+
+# End Custom Build
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+!ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug"
+
+USERDEP__CPU_A="ia32/cpu_asm.nasm"
+# Begin Custom Build
+InputPath=.\ia32\cpu_asm.nasm
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+"ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
+
+# End Custom Build
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\ia32\fixed_asm.nasm
+
+!IF "$(CFG)" == "libFLAC_static - Win32 Release"
+
+USERDEP__FIXED="ia32/fixed_asm.nasm"
+# Begin Custom Build
+InputPath=.\ia32\fixed_asm.nasm
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+"ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
+
+# End Custom Build
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+!ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug"
+
+USERDEP__FIXED="ia32/fixed_asm.nasm"
+# Begin Custom Build
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+"ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
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+# End Custom Build
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\ia32\lpc_asm.nasm
+
+!IF "$(CFG)" == "libFLAC_static - Win32 Release"
+
+USERDEP__LPC_A="ia32/lpc_asm.nasm"
+# Begin Custom Build
+InputPath=.\ia32\lpc_asm.nasm
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+"ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug"
+
+USERDEP__LPC_A="ia32/lpc_asm.nasm"
+# Begin Custom Build
+InputPath=.\ia32\lpc_asm.nasm
+
+"ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\ia32\stream_encoder_asm.nasm
+
+!IF "$(CFG)" == "libFLAC_static - Win32 Release"
+
+USERDEP__CPU_A="ia32/stream_encoder_asm.nasm"
+# Begin Custom Build
+InputPath=.\ia32\stream_encoder_asm.nasm
+
+"ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug"
+
+USERDEP__CPU_A="ia32/stream_encoder_asm.nasm"
+# Begin Custom Build
+InputPath=.\ia32\stream_encoder_asm.nasm
+
+"ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+# End Source File
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+SOURCE=.\bitmath.c
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