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diff --git a/3rdparty/dxsdk/Include/d3dx10mesh.h b/3rdparty/dxsdk/Include/d3dx10mesh.h
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+//////////////////////////////////////////////////////////////////////////////
+//
+// Copyright (C) Microsoft Corporation. All Rights Reserved.
+//
+// File: d3dx10mesh.h
+// Content: D3DX10 mesh types and functions
+//
+//////////////////////////////////////////////////////////////////////////////
+
+#include "d3dx10.h"
+
+#ifndef __D3DX10MESH_H__
+#define __D3DX10MESH_H__
+
+// {7ED943DD-52E8-40b5-A8D8-76685C406330}
+DEFINE_GUID(IID_ID3DX10BaseMesh,
+0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30);
+
+// {04B0D117-1041-46b1-AA8A-3952848BA22E}
+DEFINE_GUID(IID_ID3DX10MeshBuffer,
+0x4b0d117, 0x1041, 0x46b1, 0xaa, 0x8a, 0x39, 0x52, 0x84, 0x8b, 0xa2, 0x2e);
+
+// {4020E5C2-1403-4929-883F-E2E849FAC195}
+DEFINE_GUID(IID_ID3DX10Mesh,
+0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95);
+
+// {8875769A-D579-4088-AAEB-534D1AD84E96}
+DEFINE_GUID(IID_ID3DX10PMesh,
+0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96);
+
+// {667EA4C7-F1CD-4386-B523-7C0290B83CC5}
+DEFINE_GUID(IID_ID3DX10SPMesh,
+0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x2, 0x90, 0xb8, 0x3c, 0xc5);
+
+// {3CE6CC22-DBF2-44f4-894D-F9C34A337139}
+DEFINE_GUID(IID_ID3DX10PatchMesh,
+0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39);
+
+
+// Mesh options - lower 3 bytes only, upper byte used by _D3DX10MESHOPT option flags
+enum _D3DX10_MESH {
+ D3DX10_MESH_32_BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices.
+ D3DX10_MESH_GS_ADJACENCY = 0x004, // If set, mesh contains GS adjacency info. Not valid on input.
+
+};
+
+typedef struct _D3DX10_ATTRIBUTE_RANGE
+{
+ UINT AttribId;
+ UINT FaceStart;
+ UINT FaceCount;
+ UINT VertexStart;
+ UINT VertexCount;
+} D3DX10_ATTRIBUTE_RANGE;
+
+typedef D3DX10_ATTRIBUTE_RANGE* LPD3DX10_ATTRIBUTE_RANGE;
+
+typedef enum _D3DX10_MESH_DISCARD_FLAGS
+{
+ D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER = 0x01,
+ D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE = 0x02,
+ D3DX10_MESH_DISCARD_POINTREPS = 0x04,
+ D3DX10_MESH_DISCARD_ADJACENCY = 0x08,
+ D3DX10_MESH_DISCARD_DEVICE_BUFFERS = 0x10,
+
+} D3DX10_MESH_DISCARD_FLAGS;
+
+typedef struct _D3DX10_WELD_EPSILONS
+{
+ FLOAT Position; // NOTE: This does NOT replace the epsilon in GenerateAdjacency
+ // in general, it should be the same value or greater than the one passed to GeneratedAdjacency
+ FLOAT BlendWeights;
+ FLOAT Normal;
+ FLOAT PSize;
+ FLOAT Specular;
+ FLOAT Diffuse;
+ FLOAT Texcoord[8];
+ FLOAT Tangent;
+ FLOAT Binormal;
+ FLOAT TessFactor;
+} D3DX10_WELD_EPSILONS;
+
+typedef D3DX10_WELD_EPSILONS* LPD3DX10_WELD_EPSILONS;
+
+typedef struct _D3DX10_INTERSECT_INFO
+{
+ UINT FaceIndex; // index of face intersected
+ FLOAT U; // Barycentric Hit Coordinates
+ FLOAT V; // Barycentric Hit Coordinates
+ FLOAT Dist; // Ray-Intersection Parameter Distance
+} D3DX10_INTERSECT_INFO, *LPD3DX10_INTERSECT_INFO;
+
+// ID3DX10MeshBuffer is used by D3DX10Mesh vertex and index buffers
+#undef INTERFACE
+#define INTERFACE ID3DX10MeshBuffer
+
+DECLARE_INTERFACE_(ID3DX10MeshBuffer, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DX10MeshBuffer
+ STDMETHOD(Map)(THIS_ void **ppData, SIZE_T *pSize) PURE;
+ STDMETHOD(Unmap)(THIS) PURE;
+ STDMETHOD_(SIZE_T, GetSize)(THIS) PURE;
+};
+
+// D3DX10 Mesh interfaces
+#undef INTERFACE
+#define INTERFACE ID3DX10Mesh
+
+DECLARE_INTERFACE_(ID3DX10Mesh, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DX10Mesh
+ STDMETHOD_(UINT, GetFaceCount)(THIS) PURE;
+ STDMETHOD_(UINT, GetVertexCount)(THIS) PURE;
+ STDMETHOD_(UINT, GetVertexBufferCount)(THIS) PURE;
+ STDMETHOD_(UINT, GetFlags)(THIS) PURE;
+ STDMETHOD(GetVertexDescription)(THIS_ CONST D3D10_INPUT_ELEMENT_DESC **ppDesc, UINT *pDeclCount) PURE;
+
+ STDMETHOD(SetVertexData)(THIS_ UINT iBuffer, CONST void *pData) PURE;
+ STDMETHOD(GetVertexBuffer)(THIS_ UINT iBuffer, ID3DX10MeshBuffer **ppVertexBuffer) PURE;
+
+ STDMETHOD(SetIndexData)(THIS_ CONST void *pData, UINT cIndices) PURE;
+ STDMETHOD(GetIndexBuffer)(THIS_ ID3DX10MeshBuffer **ppIndexBuffer) PURE;
+
+ STDMETHOD(SetAttributeData)(THIS_ CONST UINT *pData) PURE;
+ STDMETHOD(GetAttributeBuffer)(THIS_ ID3DX10MeshBuffer **ppAttributeBuffer) PURE;
+
+ STDMETHOD(SetAttributeTable)(THIS_ CONST D3DX10_ATTRIBUTE_RANGE *pAttribTable, UINT cAttribTableSize) PURE;
+ STDMETHOD(GetAttributeTable)(THIS_ D3DX10_ATTRIBUTE_RANGE *pAttribTable, UINT *pAttribTableSize) PURE;
+
+ STDMETHOD(GenerateAdjacencyAndPointReps)(THIS_ FLOAT Epsilon) PURE;
+ STDMETHOD(GenerateGSAdjacency)(THIS) PURE;
+
+ STDMETHOD(SetAdjacencyData)(THIS_ CONST UINT *pAdjacency) PURE;
+ STDMETHOD(GetAdjacencyBuffer)(THIS_ ID3DX10MeshBuffer **ppAdjacency) PURE;
+
+ STDMETHOD(SetPointRepData)(THIS_ CONST UINT *pPointReps) PURE;
+ STDMETHOD(GetPointRepBuffer)(THIS_ ID3DX10MeshBuffer **ppPointReps) PURE;
+
+ STDMETHOD(Discard)(THIS_ D3DX10_MESH_DISCARD_FLAGS dwDiscard) PURE;
+ STDMETHOD(CloneMesh)(THIS_ UINT Flags, LPCSTR pPosSemantic, CONST D3D10_INPUT_ELEMENT_DESC *pDesc, UINT DeclCount, ID3DX10Mesh** ppCloneMesh) PURE;
+
+ STDMETHOD(Optimize)(THIS_ UINT Flags, UINT * pFaceRemap, LPD3D10BLOB *ppVertexRemap) PURE;
+ STDMETHOD(GenerateAttributeBufferFromTable)(THIS) PURE;
+
+ STDMETHOD(Intersect)(THIS_ D3DXVECTOR3 *pRayPos, D3DXVECTOR3 *pRayDir,
+ UINT *pHitCount, UINT *pFaceIndex, float *pU, float *pV, float *pDist, ID3D10Blob **ppAllHits);
+ STDMETHOD(IntersectSubset)(THIS_ UINT AttribId, D3DXVECTOR3 *pRayPos, D3DXVECTOR3 *pRayDir,
+ UINT *pHitCount, UINT *pFaceIndex, float *pU, float *pV, float *pDist, ID3D10Blob **ppAllHits);
+
+ // ID3DX10Mesh - Device functions
+ STDMETHOD(CommitToDevice)(THIS) PURE;
+ STDMETHOD(DrawSubset)(THIS_ UINT AttribId) PURE;
+ STDMETHOD(DrawSubsetInstanced)(THIS_ UINT AttribId, UINT InstanceCount, UINT StartInstanceLocation) PURE;
+
+ STDMETHOD(GetDeviceVertexBuffer)(THIS_ UINT iBuffer, ID3D10Buffer **ppVertexBuffer) PURE;
+ STDMETHOD(GetDeviceIndexBuffer)(THIS_ ID3D10Buffer **ppIndexBuffer) PURE;
+};
+
+
+// Flat API
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+HRESULT WINAPI
+ D3DX10CreateMesh(
+ ID3D10Device *pDevice,
+ CONST D3D10_INPUT_ELEMENT_DESC *pDeclaration,
+ UINT DeclCount,
+ LPCSTR pPositionSemantic,
+ UINT VertexCount,
+ UINT FaceCount,
+ UINT Options,
+ ID3DX10Mesh **ppMesh);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+
+// ID3DX10Mesh::Optimize options - upper byte only, lower 3 bytes used from _D3DX10MESH option flags
+enum _D3DX10_MESHOPT {
+ D3DX10_MESHOPT_COMPACT = 0x01000000,
+ D3DX10_MESHOPT_ATTR_SORT = 0x02000000,
+ D3DX10_MESHOPT_VERTEX_CACHE = 0x04000000,
+ D3DX10_MESHOPT_STRIP_REORDER = 0x08000000,
+ D3DX10_MESHOPT_IGNORE_VERTS = 0x10000000, // optimize faces only, don't touch vertices
+ D3DX10_MESHOPT_DO_NOT_SPLIT = 0x20000000, // do not split vertices shared between attribute groups when attribute sorting
+ D3DX10_MESHOPT_DEVICE_INDEPENDENT = 0x00400000, // Only affects VCache. uses a static known good cache size for all cards
+
+ // D3DX10_MESHOPT_SHAREVB has been removed, please use D3DX10MESH_VB_SHARE instead
+
+};
+
+
+//////////////////////////////////////////////////////////////////////////
+// ID3DXSkinInfo
+//////////////////////////////////////////////////////////////////////////
+
+// {420BD604-1C76-4a34-A466-E45D0658A32C}
+DEFINE_GUID(IID_ID3DX10SkinInfo,
+0x420bd604, 0x1c76, 0x4a34, 0xa4, 0x66, 0xe4, 0x5d, 0x6, 0x58, 0xa3, 0x2c);
+
+// scaling modes for ID3DX10SkinInfo::Compact() & ID3DX10SkinInfo::UpdateMesh()
+#define D3DX10_SKININFO_NO_SCALING 0
+#define D3DX10_SKININFO_SCALE_TO_1 1
+#define D3DX10_SKININFO_SCALE_TO_TOTAL 2
+
+typedef struct _D3DX10_SKINNING_CHANNEL
+{
+ UINT SrcOffset;
+ UINT DestOffset;
+ BOOL IsNormal;
+} D3DX10_SKINNING_CHANNEL;
+
+#undef INTERFACE
+#define INTERFACE ID3DX10SkinInfo
+
+typedef struct ID3DX10SkinInfo *LPD3DX10SKININFO;
+
+DECLARE_INTERFACE_(ID3DX10SkinInfo, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ STDMETHOD_(UINT , GetNumVertices)(THIS) PURE;
+ STDMETHOD_(UINT , GetNumBones)(THIS) PURE;
+ STDMETHOD_(UINT , GetMaxBoneInfluences)(THIS) PURE;
+
+ STDMETHOD(AddVertices)(THIS_ UINT Count) PURE;
+ STDMETHOD(RemapVertices)(THIS_ UINT NewVertexCount, UINT *pVertexRemap) PURE;
+
+ STDMETHOD(AddBones)(THIS_ UINT Count) PURE;
+ STDMETHOD(RemoveBone)(THIS_ UINT Index) PURE;
+ STDMETHOD(RemapBones)(THIS_ UINT NewBoneCount, UINT *pBoneRemap) PURE;
+
+ STDMETHOD(AddBoneInfluences)(THIS_ UINT BoneIndex, UINT InfluenceCount, UINT *pIndices, float *pWeights) PURE;
+ STDMETHOD(ClearBoneInfluences)(THIS_ UINT BoneIndex) PURE;
+ STDMETHOD_(UINT , GetBoneInfluenceCount)(THIS_ UINT BoneIndex) PURE;
+ STDMETHOD(GetBoneInfluences)(THIS_ UINT BoneIndex, UINT Offset, UINT Count, UINT *pDestIndices, float *pDestWeights) PURE;
+ STDMETHOD(FindBoneInfluenceIndex)(THIS_ UINT BoneIndex, UINT VertexIndex, UINT *pInfluenceIndex) PURE;
+ STDMETHOD(SetBoneInfluence)(THIS_ UINT BoneIndex, UINT InfluenceIndex, float Weight) PURE;
+ STDMETHOD(GetBoneInfluence)(THIS_ UINT BoneIndex, UINT InfluenceIndex, float *pWeight) PURE;
+
+ STDMETHOD(Compact)(THIS_ UINT MaxPerVertexInfluences, UINT ScaleMode, float MinWeight) PURE;
+ STDMETHOD(DoSoftwareSkinning)(UINT StartVertex, UINT VertexCount, void *pSrcVertices, UINT SrcStride, void *pDestVertices, UINT DestStride, D3DXMATRIX *pBoneMatrices, D3DXMATRIX *pInverseTransposeBoneMatrices, D3DX10_SKINNING_CHANNEL *pChannelDescs, UINT NumChannels) PURE;
+};
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+HRESULT WINAPI
+ D3DX10CreateSkinInfo(LPD3DX10SKININFO* ppSkinInfo);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+typedef struct _D3DX10_ATTRIBUTE_WEIGHTS
+{
+ FLOAT Position;
+ FLOAT Boundary;
+ FLOAT Normal;
+ FLOAT Diffuse;
+ FLOAT Specular;
+ FLOAT Texcoord[8];
+ FLOAT Tangent;
+ FLOAT Binormal;
+} D3DX10_ATTRIBUTE_WEIGHTS, *LPD3DX10_ATTRIBUTE_WEIGHTS;
+
+#endif //__D3DX10MESH_H__
+
+