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-rw-r--r--3rdparty/bgfx/README.md31
1 files changed, 23 insertions, 8 deletions
diff --git a/3rdparty/bgfx/README.md b/3rdparty/bgfx/README.md
index bdad511f2cb..bd82dbb4e8e 100644
--- a/3rdparty/bgfx/README.md
+++ b/3rdparty/bgfx/README.md
@@ -319,18 +319,27 @@ Building
Steps bellow are for default build system inside bgfx repository. There is
alterative way to build bgfx and examples with [fips](https://github.com/floooh/fips-bgfx/#fips-bgfx).
-### Prerequisites
-
-Windows users download GnuWin32 utilities from:
-[http://gnuwin32.sourceforge.net/packages/make.htm](http://gnuwin32.sourceforge.net/packages/make.htm)
-[http://gnuwin32.sourceforge.net/packages/coreutils.htm](http://gnuwin32.sourceforge.net/packages/coreutils.htm)
-[http://gnuwin32.sourceforge.net/packages/libiconv.htm](http://gnuwin32.sourceforge.net/packages/libiconv.htm)
-[http://gnuwin32.sourceforge.net/packages/libintl.htm](http://gnuwin32.sourceforge.net/packages/libintl.htm)
-
### Getting source
git clone git://github.com/bkaradzic/bx.git
git clone git://github.com/bkaradzic/bgfx.git
+
+### Quick start (Windows with Visual Studio)
+
+Enter bgfx directory:
+
+ cd bgfx
+
+Generate Visual Studio 2013 project files:
+
+ ..\bx\tools\bin\windows\genie vs2013
+
+Open bgfx solution in Visual Studio 2013:
+
+ start .build\projects\vs2013\bgfx.sln
+
+### Generating project files for all targets
+
cd bgfx
make
@@ -361,6 +370,12 @@ Download Native Client SDK from:
### Prerequisites for Windows
+Windows users download GnuWin32 utilities from:
+[http://gnuwin32.sourceforge.net/packages/make.htm](http://gnuwin32.sourceforge.net/packages/make.htm)
+[http://gnuwin32.sourceforge.net/packages/coreutils.htm](http://gnuwin32.sourceforge.net/packages/coreutils.htm)
+[http://gnuwin32.sourceforge.net/packages/libiconv.htm](http://gnuwin32.sourceforge.net/packages/libiconv.htm)
+[http://gnuwin32.sourceforge.net/packages/libintl.htm](http://gnuwin32.sourceforge.net/packages/libintl.htm)
+
When building on Windows, you have to set DXSDK_DIR environment variable to
point to DirectX SDK directory.