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Diffstat (limited to '3rdparty/bgfx/README.md')
-rw-r--r-- | 3rdparty/bgfx/README.md | 31 |
1 files changed, 23 insertions, 8 deletions
diff --git a/3rdparty/bgfx/README.md b/3rdparty/bgfx/README.md index bdad511f2cb..bd82dbb4e8e 100644 --- a/3rdparty/bgfx/README.md +++ b/3rdparty/bgfx/README.md @@ -319,18 +319,27 @@ Building Steps bellow are for default build system inside bgfx repository. There is alterative way to build bgfx and examples with [fips](https://github.com/floooh/fips-bgfx/#fips-bgfx). -### Prerequisites - -Windows users download GnuWin32 utilities from: -[http://gnuwin32.sourceforge.net/packages/make.htm](http://gnuwin32.sourceforge.net/packages/make.htm) -[http://gnuwin32.sourceforge.net/packages/coreutils.htm](http://gnuwin32.sourceforge.net/packages/coreutils.htm) -[http://gnuwin32.sourceforge.net/packages/libiconv.htm](http://gnuwin32.sourceforge.net/packages/libiconv.htm) -[http://gnuwin32.sourceforge.net/packages/libintl.htm](http://gnuwin32.sourceforge.net/packages/libintl.htm) - ### Getting source git clone git://github.com/bkaradzic/bx.git git clone git://github.com/bkaradzic/bgfx.git + +### Quick start (Windows with Visual Studio) + +Enter bgfx directory: + + cd bgfx + +Generate Visual Studio 2013 project files: + + ..\bx\tools\bin\windows\genie vs2013 + +Open bgfx solution in Visual Studio 2013: + + start .build\projects\vs2013\bgfx.sln + +### Generating project files for all targets + cd bgfx make @@ -361,6 +370,12 @@ Download Native Client SDK from: ### Prerequisites for Windows +Windows users download GnuWin32 utilities from: +[http://gnuwin32.sourceforge.net/packages/make.htm](http://gnuwin32.sourceforge.net/packages/make.htm) +[http://gnuwin32.sourceforge.net/packages/coreutils.htm](http://gnuwin32.sourceforge.net/packages/coreutils.htm) +[http://gnuwin32.sourceforge.net/packages/libiconv.htm](http://gnuwin32.sourceforge.net/packages/libiconv.htm) +[http://gnuwin32.sourceforge.net/packages/libintl.htm](http://gnuwin32.sourceforge.net/packages/libintl.htm) + When building on Windows, you have to set DXSDK_DIR environment variable to point to DirectX SDK directory. |