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Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/phi-variable-declaration.asm.frag')
-rw-r--r--3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/phi-variable-declaration.asm.frag350
1 files changed, 350 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/phi-variable-declaration.asm.frag b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/phi-variable-declaration.asm.frag
new file mode 100644
index 00000000000..73dc2eee1b5
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/phi-variable-declaration.asm.frag
@@ -0,0 +1,350 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+#pragma clang diagnostic ignored "-Wmissing-braces"
+
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+template<typename T, size_t Num>
+struct spvUnsafeArray
+{
+ T elements[Num ? Num : 1];
+
+ thread T& operator [] (size_t pos) thread
+ {
+ return elements[pos];
+ }
+ constexpr const thread T& operator [] (size_t pos) const thread
+ {
+ return elements[pos];
+ }
+
+ device T& operator [] (size_t pos) device
+ {
+ return elements[pos];
+ }
+ constexpr const device T& operator [] (size_t pos) const device
+ {
+ return elements[pos];
+ }
+
+ constexpr const constant T& operator [] (size_t pos) const constant
+ {
+ return elements[pos];
+ }
+
+ threadgroup T& operator [] (size_t pos) threadgroup
+ {
+ return elements[pos];
+ }
+ constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
+ {
+ return elements[pos];
+ }
+};
+
+struct type_View
+{
+ float4x4 View_TranslatedWorldToClip;
+ float4x4 View_WorldToClip;
+ float4x4 View_ClipToWorld;
+ float4x4 View_TranslatedWorldToView;
+ float4x4 View_ViewToTranslatedWorld;
+ float4x4 View_TranslatedWorldToCameraView;
+ float4x4 View_CameraViewToTranslatedWorld;
+ float4x4 View_ViewToClip;
+ float4x4 View_ViewToClipNoAA;
+ float4x4 View_ClipToView;
+ float4x4 View_ClipToTranslatedWorld;
+ float4x4 View_SVPositionToTranslatedWorld;
+ float4x4 View_ScreenToWorld;
+ float4x4 View_ScreenToTranslatedWorld;
+ packed_float3 View_ViewForward;
+ float PrePadding_View_908;
+ packed_float3 View_ViewUp;
+ float PrePadding_View_924;
+ packed_float3 View_ViewRight;
+ float PrePadding_View_940;
+ packed_float3 View_HMDViewNoRollUp;
+ float PrePadding_View_956;
+ packed_float3 View_HMDViewNoRollRight;
+ float PrePadding_View_972;
+ float4 View_InvDeviceZToWorldZTransform;
+ float4 View_ScreenPositionScaleBias;
+ packed_float3 View_WorldCameraOrigin;
+ float PrePadding_View_1020;
+ packed_float3 View_TranslatedWorldCameraOrigin;
+ float PrePadding_View_1036;
+ packed_float3 View_WorldViewOrigin;
+ float PrePadding_View_1052;
+ packed_float3 View_PreViewTranslation;
+ float PrePadding_View_1068;
+ float4x4 View_PrevProjection;
+ float4x4 View_PrevViewProj;
+ float4x4 View_PrevViewRotationProj;
+ float4x4 View_PrevViewToClip;
+ float4x4 View_PrevClipToView;
+ float4x4 View_PrevTranslatedWorldToClip;
+ float4x4 View_PrevTranslatedWorldToView;
+ float4x4 View_PrevViewToTranslatedWorld;
+ float4x4 View_PrevTranslatedWorldToCameraView;
+ float4x4 View_PrevCameraViewToTranslatedWorld;
+ packed_float3 View_PrevWorldCameraOrigin;
+ float PrePadding_View_1724;
+ packed_float3 View_PrevWorldViewOrigin;
+ float PrePadding_View_1740;
+ packed_float3 View_PrevPreViewTranslation;
+ float PrePadding_View_1756;
+ float4x4 View_PrevInvViewProj;
+ float4x4 View_PrevScreenToTranslatedWorld;
+ float4x4 View_ClipToPrevClip;
+ float4 View_TemporalAAJitter;
+ float4 View_GlobalClippingPlane;
+ float2 View_FieldOfViewWideAngles;
+ float2 View_PrevFieldOfViewWideAngles;
+ float4 View_ViewRectMin;
+ float4 View_ViewSizeAndInvSize;
+ float4 View_BufferSizeAndInvSize;
+ float4 View_BufferBilinearUVMinMax;
+ int View_NumSceneColorMSAASamples;
+ float View_PreExposure;
+ float View_OneOverPreExposure;
+ float PrePadding_View_2076;
+ float4 View_DiffuseOverrideParameter;
+ float4 View_SpecularOverrideParameter;
+ float4 View_NormalOverrideParameter;
+ float2 View_RoughnessOverrideParameter;
+ float View_PrevFrameGameTime;
+ float View_PrevFrameRealTime;
+ float View_OutOfBoundsMask;
+ float PrePadding_View_2148;
+ float PrePadding_View_2152;
+ float PrePadding_View_2156;
+ packed_float3 View_WorldCameraMovementSinceLastFrame;
+ float View_CullingSign;
+ float View_NearPlane;
+ float View_AdaptiveTessellationFactor;
+ float View_GameTime;
+ float View_RealTime;
+ float View_DeltaTime;
+ float View_MaterialTextureMipBias;
+ float View_MaterialTextureDerivativeMultiply;
+ uint View_Random;
+ uint View_FrameNumber;
+ uint View_StateFrameIndexMod8;
+ uint View_StateFrameIndex;
+ float View_CameraCut;
+ float View_UnlitViewmodeMask;
+ float PrePadding_View_2228;
+ float PrePadding_View_2232;
+ float PrePadding_View_2236;
+ float4 View_DirectionalLightColor;
+ packed_float3 View_DirectionalLightDirection;
+ float PrePadding_View_2268;
+ float4 View_TranslucencyLightingVolumeMin[2];
+ float4 View_TranslucencyLightingVolumeInvSize[2];
+ float4 View_TemporalAAParams;
+ float4 View_CircleDOFParams;
+ float View_DepthOfFieldSensorWidth;
+ float View_DepthOfFieldFocalDistance;
+ float View_DepthOfFieldScale;
+ float View_DepthOfFieldFocalLength;
+ float View_DepthOfFieldFocalRegion;
+ float View_DepthOfFieldNearTransitionRegion;
+ float View_DepthOfFieldFarTransitionRegion;
+ float View_MotionBlurNormalizedToPixel;
+ float View_bSubsurfacePostprocessEnabled;
+ float View_GeneralPurposeTweak;
+ float View_DemosaicVposOffset;
+ float PrePadding_View_2412;
+ packed_float3 View_IndirectLightingColorScale;
+ float View_HDR32bppEncodingMode;
+ packed_float3 View_AtmosphericFogSunDirection;
+ float View_AtmosphericFogSunPower;
+ float View_AtmosphericFogPower;
+ float View_AtmosphericFogDensityScale;
+ float View_AtmosphericFogDensityOffset;
+ float View_AtmosphericFogGroundOffset;
+ float View_AtmosphericFogDistanceScale;
+ float View_AtmosphericFogAltitudeScale;
+ float View_AtmosphericFogHeightScaleRayleigh;
+ float View_AtmosphericFogStartDistance;
+ float View_AtmosphericFogDistanceOffset;
+ float View_AtmosphericFogSunDiscScale;
+ float View_AtmosphericFogSunDiscHalfApexAngleRadian;
+ float PrePadding_View_2492;
+ float4 View_AtmosphericFogSunDiscLuminance;
+ uint View_AtmosphericFogRenderMask;
+ uint View_AtmosphericFogInscatterAltitudeSampleNum;
+ uint PrePadding_View_2520;
+ uint PrePadding_View_2524;
+ float4 View_AtmosphericFogSunColor;
+ packed_float3 View_NormalCurvatureToRoughnessScaleBias;
+ float View_RenderingReflectionCaptureMask;
+ float4 View_AmbientCubemapTint;
+ float View_AmbientCubemapIntensity;
+ float View_SkyLightParameters;
+ float PrePadding_View_2584;
+ float PrePadding_View_2588;
+ float4 View_SkyLightColor;
+ float4 View_SkyIrradianceEnvironmentMap[7];
+ float View_MobilePreviewMode;
+ float View_HMDEyePaddingOffset;
+ float View_ReflectionCubemapMaxMip;
+ float View_ShowDecalsMask;
+ uint View_DistanceFieldAOSpecularOcclusionMode;
+ float View_IndirectCapsuleSelfShadowingIntensity;
+ float PrePadding_View_2744;
+ float PrePadding_View_2748;
+ packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
+ int View_StereoPassIndex;
+ float4 View_GlobalVolumeCenterAndExtent[4];
+ float4 View_GlobalVolumeWorldToUVAddAndMul[4];
+ float View_GlobalVolumeDimension;
+ float View_GlobalVolumeTexelSize;
+ float View_MaxGlobalDistance;
+ float PrePadding_View_2908;
+ int2 View_CursorPosition;
+ float View_bCheckerboardSubsurfaceProfileRendering;
+ float PrePadding_View_2924;
+ packed_float3 View_VolumetricFogInvGridSize;
+ float PrePadding_View_2940;
+ packed_float3 View_VolumetricFogGridZParams;
+ float PrePadding_View_2956;
+ float2 View_VolumetricFogSVPosToVolumeUV;
+ float View_VolumetricFogMaxDistance;
+ float PrePadding_View_2972;
+ packed_float3 View_VolumetricLightmapWorldToUVScale;
+ float PrePadding_View_2988;
+ packed_float3 View_VolumetricLightmapWorldToUVAdd;
+ float PrePadding_View_3004;
+ packed_float3 View_VolumetricLightmapIndirectionTextureSize;
+ float View_VolumetricLightmapBrickSize;
+ packed_float3 View_VolumetricLightmapBrickTexelSize;
+ float View_StereoIPD;
+ float View_IndirectLightingCacheShowFlag;
+ float View_EyeToPixelSpreadAngle;
+};
+
+struct type_PrimitiveDither
+{
+ float PrimitiveDither_LODFactor;
+};
+
+struct type_PrimitiveFade
+{
+ float2 PrimitiveFade_FadeTimeScaleBias;
+};
+
+struct type_Material
+{
+ float4 Material_VectorExpressions[9];
+ float4 Material_ScalarExpressions[3];
+};
+
+constant float _98 = {};
+constant float _103 = {};
+
+struct main0_out
+{
+ float4 out_var_SV_Target0 [[color(0)]];
+ float gl_FragDepth [[depth(less)]];
+};
+
+struct main0_in
+{
+ float4 in_var_TEXCOORD6 [[user(locn0)]];
+ float4 in_var_TEXCOORD7 [[user(locn1)]];
+ float4 in_var_TEXCOORD10_centroid [[user(locn2)]];
+ float4 in_var_TEXCOORD11_centroid [[user(locn3)]];
+ float4 in_var_TEXCOORD0_0 [[user(locn4)]];
+};
+
+fragment main0_out main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_PrimitiveDither& PrimitiveDither [[buffer(1)]], constant type_PrimitiveFade& PrimitiveFade [[buffer(2)]], constant type_Material& Material [[buffer(3)]], texture2d<float> Material_Texture2D_0 [[texture(0)]], texture2d<float> Material_Texture2D_3 [[texture(1)]], sampler Material_Texture2D_0Sampler [[sampler(0)]], sampler Material_Texture2D_3Sampler [[sampler(1)]], float4 gl_FragCoord [[position]])
+{
+ main0_out out = {};
+ spvUnsafeArray<float4, 1> in_var_TEXCOORD0 = {};
+ in_var_TEXCOORD0[0] = in.in_var_TEXCOORD0_0;
+ float2 _135 = gl_FragCoord.xy - View.View_ViewRectMin.xy;
+ float4 _140 = float4(_103, _103, gl_FragCoord.z, 1.0) * float4(gl_FragCoord.w);
+ float4 _144 = View.View_SVPositionToTranslatedWorld * float4(gl_FragCoord.xyz, 1.0);
+ float3 _148 = _144.xyz / float3(_144.w);
+ float3 _149 = _148 - float3(View.View_PreViewTranslation);
+ float3 _151 = normalize(-_148);
+ float3 _152 = _151 * float3x3(in.in_var_TEXCOORD10_centroid.xyz, cross(in.in_var_TEXCOORD11_centroid.xyz, in.in_var_TEXCOORD10_centroid.xyz) * float3(in.in_var_TEXCOORD11_centroid.w), in.in_var_TEXCOORD11_centroid.xyz);
+ float _170 = mix(Material.Material_ScalarExpressions[0].y, Material.Material_ScalarExpressions[0].z, fast::min(fast::max(abs(dot(_151, in.in_var_TEXCOORD11_centroid.xyz)), 0.0), 1.0));
+ float _172 = 1.0 / _170;
+ float2 _174 = (float2(Material.Material_ScalarExpressions[0].x) * ((_152.xy * float2(-1.0)) / float2(_152.z))) * float2(_172);
+ float _180_copy;
+ float2 _183;
+ _183 = float2(0.0);
+ float _188;
+ float _211;
+ float2 _212;
+ float _180 = 1.0;
+ int _185 = 0;
+ float _187 = 1.0;
+ float _189 = 1.0;
+ for (;;)
+ {
+ if (float(_185) < (floor(_170) + 2.0))
+ {
+ _188 = Material_Texture2D_0.sample(Material_Texture2D_0Sampler, (float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y) + _183), gradient2d(dfdx(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y)), dfdy(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y)))).y;
+ if (_180 < _188)
+ {
+ float _201 = _188 - _180;
+ float _203 = _201 / ((_189 - _187) + _201);
+ _211 = (_189 * _203) + (_180 * (1.0 - _203));
+ _212 = _183 - (float2(_203) * _174);
+ break;
+ }
+ _180_copy = _180;
+ _180 -= _172;
+ _183 += _174;
+ _185++;
+ _187 = _188;
+ _189 = _180_copy;
+ continue;
+ }
+ else
+ {
+ _211 = _98;
+ _212 = _183;
+ break;
+ }
+ }
+ float4 _218 = Material_Texture2D_0.sample(Material_Texture2D_0Sampler, (float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y) + _212.xy), bias(View.View_MaterialTextureMipBias));
+ float2 _229 = _135 + float2(View.View_TemporalAAParams.x);
+ float _237 = float((uint(_229.x) + (2u * uint(_229.y))) % 5u);
+ float2 _238 = _135 * float2(0.015625);
+ float4 _242 = Material_Texture2D_3.sample(Material_Texture2D_3Sampler, _238, bias(View.View_MaterialTextureMipBias));
+ float4 _254 = Material_Texture2D_3.sample(Material_Texture2D_3Sampler, _238, bias(View.View_MaterialTextureMipBias));
+ float3 _272 = float3(_212, (1.0 - _211) * Material.Material_ScalarExpressions[0].x);
+ float2 _275 = dfdx(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y));
+ float2 _276 = abs(_275);
+ float3 _279 = dfdx(_149);
+ float2 _283 = dfdy(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y));
+ float2 _284 = abs(_283);
+ float3 _287 = dfdy(_149);
+ if (PrimitiveDither.PrimitiveDither_LODFactor != 0.0)
+ {
+ if (abs(PrimitiveDither.PrimitiveDither_LODFactor) > 0.001000000047497451305389404296875)
+ {
+ float _317 = fract(cos(dot(floor(gl_FragCoord.xy), float2(347.834503173828125, 3343.28369140625))) * 1000.0);
+ if ((float((PrimitiveDither.PrimitiveDither_LODFactor < 0.0) ? ((PrimitiveDither.PrimitiveDither_LODFactor + 1.0) > _317) : (PrimitiveDither.PrimitiveDither_LODFactor < _317)) - 0.001000000047497451305389404296875) < 0.0)
+ {
+ discard_fragment();
+ }
+ }
+ }
+ if ((((_218.z + ((fast::min(fast::max(1.0 - (_218.x * Material.Material_ScalarExpressions[2].y), 0.0), 1.0) + ((_237 + (_242.x * Material.Material_ScalarExpressions[2].z)) * 0.16666667163372039794921875)) + (-0.5))) * ((fast::clamp((View.View_RealTime * PrimitiveFade.PrimitiveFade_FadeTimeScaleBias.x) + PrimitiveFade.PrimitiveFade_FadeTimeScaleBias.y, 0.0, 1.0) + ((_237 + _254.x) * 0.16666667163372039794921875)) + (-0.5))) - 0.33329999446868896484375) < 0.0)
+ {
+ discard_fragment();
+ }
+ float2 _351 = ((((in.in_var_TEXCOORD6.xy / float2(in.in_var_TEXCOORD6.w)) - View.View_TemporalAAJitter.xy) - ((in.in_var_TEXCOORD7.xy / float2(in.in_var_TEXCOORD7.w)) - View.View_TemporalAAJitter.zw)) * float2(0.2495000064373016357421875)) + float2(0.49999237060546875);
+ out.gl_FragDepth = fast::min(_140.z / (_140.w + (sqrt(dot(_272, _272)) / (fast::max(sqrt(dot(_276, _276)) / sqrt(dot(_279, _279)), sqrt(dot(_284, _284)) / sqrt(dot(_287, _287))) / abs(dot(float3x3(View.View_ViewToTranslatedWorld[0].xyz, View.View_ViewToTranslatedWorld[1].xyz, View.View_ViewToTranslatedWorld[2].xyz) * float3(0.0, 0.0, 1.0), _151))))), gl_FragCoord.z);
+ out.out_var_SV_Target0 = float4(_351.x, _351.y, float2(0.0).x, float2(0.0).y);
+ return out;
+}
+