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Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/accesschain-invalid-expression.asm.frag')
-rw-r--r--3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/accesschain-invalid-expression.asm.frag366
1 files changed, 366 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/accesschain-invalid-expression.asm.frag b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/accesschain-invalid-expression.asm.frag
new file mode 100644
index 00000000000..1af8db75894
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-ue4/asm/frag/accesschain-invalid-expression.asm.frag
@@ -0,0 +1,366 @@
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct type_View
+{
+ float4x4 View_TranslatedWorldToClip;
+ float4x4 View_WorldToClip;
+ float4x4 View_TranslatedWorldToView;
+ float4x4 View_ViewToTranslatedWorld;
+ float4x4 View_TranslatedWorldToCameraView;
+ float4x4 View_CameraViewToTranslatedWorld;
+ float4x4 View_ViewToClip;
+ float4x4 View_ViewToClipNoAA;
+ float4x4 View_ClipToView;
+ float4x4 View_ClipToTranslatedWorld;
+ float4x4 View_SVPositionToTranslatedWorld;
+ float4x4 View_ScreenToWorld;
+ float4x4 View_ScreenToTranslatedWorld;
+ packed_float3 View_ViewForward;
+ float PrePadding_View_844;
+ packed_float3 View_ViewUp;
+ float PrePadding_View_860;
+ packed_float3 View_ViewRight;
+ float PrePadding_View_876;
+ packed_float3 View_HMDViewNoRollUp;
+ float PrePadding_View_892;
+ packed_float3 View_HMDViewNoRollRight;
+ float PrePadding_View_908;
+ float4 View_InvDeviceZToWorldZTransform;
+ float4 View_ScreenPositionScaleBias;
+ packed_float3 View_WorldCameraOrigin;
+ float PrePadding_View_956;
+ packed_float3 View_TranslatedWorldCameraOrigin;
+ float PrePadding_View_972;
+ packed_float3 View_WorldViewOrigin;
+ float PrePadding_View_988;
+ packed_float3 View_PreViewTranslation;
+ float PrePadding_View_1004;
+ float4x4 View_PrevProjection;
+ float4x4 View_PrevViewProj;
+ float4x4 View_PrevViewRotationProj;
+ float4x4 View_PrevViewToClip;
+ float4x4 View_PrevClipToView;
+ float4x4 View_PrevTranslatedWorldToClip;
+ float4x4 View_PrevTranslatedWorldToView;
+ float4x4 View_PrevViewToTranslatedWorld;
+ float4x4 View_PrevTranslatedWorldToCameraView;
+ float4x4 View_PrevCameraViewToTranslatedWorld;
+ packed_float3 View_PrevWorldCameraOrigin;
+ float PrePadding_View_1660;
+ packed_float3 View_PrevWorldViewOrigin;
+ float PrePadding_View_1676;
+ packed_float3 View_PrevPreViewTranslation;
+ float PrePadding_View_1692;
+ float4x4 View_PrevInvViewProj;
+ float4x4 View_PrevScreenToTranslatedWorld;
+ float4x4 View_ClipToPrevClip;
+ float4 View_TemporalAAJitter;
+ float4 View_GlobalClippingPlane;
+ float2 View_FieldOfViewWideAngles;
+ float2 View_PrevFieldOfViewWideAngles;
+ float4 View_ViewRectMin;
+ float4 View_ViewSizeAndInvSize;
+ float4 View_BufferSizeAndInvSize;
+ float4 View_BufferBilinearUVMinMax;
+ int View_NumSceneColorMSAASamples;
+ float View_PreExposure;
+ float View_OneOverPreExposure;
+ float PrePadding_View_2012;
+ float4 View_DiffuseOverrideParameter;
+ float4 View_SpecularOverrideParameter;
+ float4 View_NormalOverrideParameter;
+ float2 View_RoughnessOverrideParameter;
+ float View_PrevFrameGameTime;
+ float View_PrevFrameRealTime;
+ float View_OutOfBoundsMask;
+ float PrePadding_View_2084;
+ float PrePadding_View_2088;
+ float PrePadding_View_2092;
+ packed_float3 View_WorldCameraMovementSinceLastFrame;
+ float View_CullingSign;
+ float View_NearPlane;
+ float View_AdaptiveTessellationFactor;
+ float View_GameTime;
+ float View_RealTime;
+ float View_DeltaTime;
+ float View_MaterialTextureMipBias;
+ float View_MaterialTextureDerivativeMultiply;
+ uint View_Random;
+ uint View_FrameNumber;
+ uint View_StateFrameIndexMod8;
+ uint View_StateFrameIndex;
+ float View_CameraCut;
+ float View_UnlitViewmodeMask;
+ float PrePadding_View_2164;
+ float PrePadding_View_2168;
+ float PrePadding_View_2172;
+ float4 View_DirectionalLightColor;
+ packed_float3 View_DirectionalLightDirection;
+ float PrePadding_View_2204;
+ float4 View_TranslucencyLightingVolumeMin[2];
+ float4 View_TranslucencyLightingVolumeInvSize[2];
+ float4 View_TemporalAAParams;
+ float4 View_CircleDOFParams;
+ float View_DepthOfFieldSensorWidth;
+ float View_DepthOfFieldFocalDistance;
+ float View_DepthOfFieldScale;
+ float View_DepthOfFieldFocalLength;
+ float View_DepthOfFieldFocalRegion;
+ float View_DepthOfFieldNearTransitionRegion;
+ float View_DepthOfFieldFarTransitionRegion;
+ float View_MotionBlurNormalizedToPixel;
+ float View_bSubsurfacePostprocessEnabled;
+ float View_GeneralPurposeTweak;
+ float View_DemosaicVposOffset;
+ float PrePadding_View_2348;
+ packed_float3 View_IndirectLightingColorScale;
+ float View_HDR32bppEncodingMode;
+ packed_float3 View_AtmosphericFogSunDirection;
+ float View_AtmosphericFogSunPower;
+ float View_AtmosphericFogPower;
+ float View_AtmosphericFogDensityScale;
+ float View_AtmosphericFogDensityOffset;
+ float View_AtmosphericFogGroundOffset;
+ float View_AtmosphericFogDistanceScale;
+ float View_AtmosphericFogAltitudeScale;
+ float View_AtmosphericFogHeightScaleRayleigh;
+ float View_AtmosphericFogStartDistance;
+ float View_AtmosphericFogDistanceOffset;
+ float View_AtmosphericFogSunDiscScale;
+ uint View_AtmosphericFogRenderMask;
+ uint View_AtmosphericFogInscatterAltitudeSampleNum;
+ float4 View_AtmosphericFogSunColor;
+ packed_float3 View_NormalCurvatureToRoughnessScaleBias;
+ float View_RenderingReflectionCaptureMask;
+ float4 View_AmbientCubemapTint;
+ float View_AmbientCubemapIntensity;
+ float View_SkyLightParameters;
+ float PrePadding_View_2488;
+ float PrePadding_View_2492;
+ float4 View_SkyLightColor;
+ float4 View_SkyIrradianceEnvironmentMap[7];
+ float View_MobilePreviewMode;
+ float View_HMDEyePaddingOffset;
+ float View_ReflectionCubemapMaxMip;
+ float View_ShowDecalsMask;
+ uint View_DistanceFieldAOSpecularOcclusionMode;
+ float View_IndirectCapsuleSelfShadowingIntensity;
+ float PrePadding_View_2648;
+ float PrePadding_View_2652;
+ packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
+ int View_StereoPassIndex;
+ float4 View_GlobalVolumeCenterAndExtent[4];
+ float4 View_GlobalVolumeWorldToUVAddAndMul[4];
+ float View_GlobalVolumeDimension;
+ float View_GlobalVolumeTexelSize;
+ float View_MaxGlobalDistance;
+ float View_bCheckerboardSubsurfaceProfileRendering;
+ packed_float3 View_VolumetricFogInvGridSize;
+ float PrePadding_View_2828;
+ packed_float3 View_VolumetricFogGridZParams;
+ float PrePadding_View_2844;
+ float2 View_VolumetricFogSVPosToVolumeUV;
+ float View_VolumetricFogMaxDistance;
+ float PrePadding_View_2860;
+ packed_float3 View_VolumetricLightmapWorldToUVScale;
+ float PrePadding_View_2876;
+ packed_float3 View_VolumetricLightmapWorldToUVAdd;
+ float PrePadding_View_2892;
+ packed_float3 View_VolumetricLightmapIndirectionTextureSize;
+ float View_VolumetricLightmapBrickSize;
+ packed_float3 View_VolumetricLightmapBrickTexelSize;
+ float View_StereoIPD;
+ float View_IndirectLightingCacheShowFlag;
+ float View_EyeToPixelSpreadAngle;
+};
+
+struct type_MobileDirectionalLight
+{
+ float4 MobileDirectionalLight_DirectionalLightColor;
+ float4 MobileDirectionalLight_DirectionalLightDirectionAndShadowTransition;
+ float4 MobileDirectionalLight_DirectionalLightShadowSize;
+ float4 MobileDirectionalLight_DirectionalLightDistanceFadeMAD;
+ float4 MobileDirectionalLight_DirectionalLightShadowDistances;
+ float4x4 MobileDirectionalLight_DirectionalLightScreenToShadow[4];
+};
+
+struct type_Globals
+{
+ int NumDynamicPointLights;
+ float4 LightPositionAndInvRadius[4];
+ float4 LightColorAndFalloffExponent[4];
+ float4 MobileReflectionParams;
+};
+
+constant float3 _136 = {};
+constant float4 _137 = {};
+constant float _138 = {};
+constant float3 _139 = {};
+
+struct main0_out
+{
+ float4 out_var_SV_Target0 [[color(0)]];
+};
+
+struct main0_in
+{
+ float2 in_var_TEXCOORD0 [[user(locn0)]];
+ float4 in_var_TEXCOORD7 [[user(locn1)]];
+ float4 in_var_TEXCOORD8 [[user(locn2)]];
+};
+
+fragment main0_out main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_MobileDirectionalLight& MobileDirectionalLight [[buffer(1)]], constant type_Globals& _Globals [[buffer(2)]], texture2d<float> MobileDirectionalLight_DirectionalLightShadowTexture [[texture(0)]], texture2d<float> Material_Texture2D_0 [[texture(1)]], texture2d<float> Material_Texture2D_1 [[texture(2)]], texturecube<float> ReflectionCubemap [[texture(3)]], sampler MobileDirectionalLight_DirectionalLightShadowSampler [[sampler(0)]], sampler Material_Texture2D_0Sampler [[sampler(1)]], sampler Material_Texture2D_1Sampler [[sampler(2)]], sampler ReflectionCubemapSampler [[sampler(3)]], float4 gl_FragCoord [[position]])
+{
+ main0_out out = {};
+ float4 _177 = float4((((gl_FragCoord.xy - View.View_ViewRectMin.xy) * View.View_ViewSizeAndInvSize.zw) - float2(0.5)) * float2(2.0, -2.0), _138, 1.0) * float4(gl_FragCoord.w);
+ float3 _181 = normalize(-in.in_var_TEXCOORD8.xyz);
+ float2 _190 = (Material_Texture2D_0.sample(Material_Texture2D_0Sampler, (in.in_var_TEXCOORD0 * float2(10.0))).xy * float2(2.0)) - float2(1.0);
+ float3 _206 = normalize(float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)) * (((float4(_190, sqrt(fast::clamp(1.0 - dot(_190, _190), 0.0, 1.0)), 1.0).xyz * float3(0.300000011920928955078125, 0.300000011920928955078125, 1.0)) * float3(View.View_NormalOverrideParameter.w)) + View.View_NormalOverrideParameter.xyz));
+ float _208 = dot(_206, _181);
+ float _219 = mix(0.4000000059604644775390625, 1.0, Material_Texture2D_1.sample(Material_Texture2D_1Sampler, (in.in_var_TEXCOORD0 * float2(20.0))).x);
+ float4 _223 = Material_Texture2D_1.sample(Material_Texture2D_1Sampler, (in.in_var_TEXCOORD0 * float2(5.0)));
+ float _224 = _177.w;
+ float _228 = fast::min(fast::max((_224 - 24.0) * 0.000666666659526526927947998046875, 0.0), 1.0);
+ float _229 = _223.y;
+ float4 _233 = Material_Texture2D_1.sample(Material_Texture2D_1Sampler, (in.in_var_TEXCOORD0 * float2(0.5)));
+ float _235 = _233.y;
+ float _253 = fast::clamp((fast::min(fast::max(mix(0.0, 0.5, _235) + mix(mix(0.699999988079071044921875, 1.0, _229), 1.0, _228), 0.0), 1.0) * View.View_RoughnessOverrideParameter.y) + View.View_RoughnessOverrideParameter.x, 0.119999997317790985107421875, 1.0);
+ float2 _257 = (float2(_253) * float2(-1.0, -0.0274999998509883880615234375)) + float2(1.0, 0.0425000004470348358154296875);
+ float _258 = _257.x;
+ float3 _270 = (fast::clamp(float3(mix(_219, 1.0 - _219, mix(_229, 1.0, _228)) * (mix(0.2949999868869781494140625, 0.660000026226043701171875, mix(_235 + mix(_229, 0.0, _228), 0.5, 0.5)) * 0.5)), float3(0.0), float3(1.0)) * float3(View.View_DiffuseOverrideParameter.w)) + View.View_DiffuseOverrideParameter.xyz;
+ float3 _275 = float3(((fast::min(_258 * _258, exp2((-9.27999973297119140625) * fast::max(_208, 0.0))) * _258) + _257.y) * View.View_SpecularOverrideParameter.w) + View.View_SpecularOverrideParameter.xyz;
+ float _276 = _275.x;
+ float4 _303;
+ int _286 = 0;
+ for (;;)
+ {
+ if (_286 < 2)
+ {
+ if (_224 < MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowDistances[uint(_286)])
+ {
+ _303 = MobileDirectionalLight.MobileDirectionalLight_DirectionalLightScreenToShadow[_286] * float4(_177.xy, _224, 1.0);
+ break;
+ }
+ _286++;
+ continue;
+ }
+ else
+ {
+ _303 = float4(0.0);
+ break;
+ }
+ }
+ float _423;
+ if (_303.z > 0.0)
+ {
+ float2 _311 = _303.xy * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.xy;
+ float2 _312 = fract(_311);
+ float2 _313 = floor(_311);
+ float3 _320 = _139;
+ _320.x = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(-0.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x;
+ float3 _326 = _320;
+ _326.y = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(0.5, -0.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x;
+ float3 _332 = _326;
+ _332.z = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(1.5, -0.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x;
+ float3 _335 = float3(MobileDirectionalLight.MobileDirectionalLight_DirectionalLightDirectionAndShadowTransition.w);
+ float3 _337 = float3((fast::min(_303.z, 0.999989986419677734375) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightDirectionAndShadowTransition.w) - 1.0);
+ float3 _339 = fast::clamp((_332 * _335) - _337, float3(0.0), float3(1.0));
+ float3 _345 = _139;
+ _345.x = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(-0.5, 0.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x;
+ float3 _351 = _345;
+ _351.y = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(0.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x;
+ float3 _357 = _351;
+ _357.z = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(1.5, 0.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x;
+ float3 _360 = fast::clamp((_357 * _335) - _337, float3(0.0), float3(1.0));
+ float3 _366 = _139;
+ _366.x = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(-0.5, 1.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x;
+ float3 _372 = _366;
+ _372.y = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(0.5, 1.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x;
+ float3 _378 = _372;
+ _378.z = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(1.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x;
+ float3 _381 = fast::clamp((_378 * _335) - _337, float3(0.0), float3(1.0));
+ float _383 = _312.x;
+ float _384 = 1.0 - _383;
+ float3 _399 = _136;
+ _399.x = ((_339.x * _384) + _339.y) + (_339.z * _383);
+ float3 _403 = _399;
+ _403.y = ((_360.x * _384) + _360.y) + (_360.z * _383);
+ float3 _407 = _403;
+ _407.z = ((_381.x * _384) + _381.y) + (_381.z * _383);
+ float _408 = _312.y;
+ float _420 = fast::clamp((_224 * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightDistanceFadeMAD.x) + MobileDirectionalLight.MobileDirectionalLight_DirectionalLightDistanceFadeMAD.y, 0.0, 1.0);
+ _423 = mix(fast::clamp(0.25 * dot(_407, float3(1.0 - _408, 1.0, _408)), 0.0, 1.0), 1.0, _420 * _420);
+ }
+ else
+ {
+ _423 = 1.0;
+ }
+ float3 _429 = normalize(_181 + MobileDirectionalLight.MobileDirectionalLight_DirectionalLightDirectionAndShadowTransition.xyz);
+ float _439 = (_253 * 0.25) + 0.25;
+ float3 _440 = cross(_206, _429);
+ float _442 = _253 * _253;
+ float _443 = fast::max(0.0, dot(_206, _429)) * _442;
+ float _446 = _442 / (dot(_440, _440) + (_443 * _443));
+ bool _458 = float(_Globals.MobileReflectionParams.w > 0.0) != 0.0;
+ float4 _468 = ReflectionCubemap.sample(ReflectionCubemapSampler, ((-_181) + ((_206 * float3(_208)) * float3(2.0))), level(((_458 ? _Globals.MobileReflectionParams.w : View.View_ReflectionCubemapMaxMip) - 1.0) - (1.0 - (1.2000000476837158203125 * log2(_253)))));
+ float3 _481;
+ if (_458)
+ {
+ _481 = _468.xyz * View.View_SkyLightColor.xyz;
+ }
+ else
+ {
+ float3 _476 = _468.xyz * float3(_468.w * 16.0);
+ _481 = _476 * _476;
+ }
+ float3 _484 = float3(_276);
+ float3 _488;
+ _488 = ((float3(_423 * fast::max(0.0, dot(_206, MobileDirectionalLight.MobileDirectionalLight_DirectionalLightDirectionAndShadowTransition.xyz))) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightColor.xyz) * (_270 + float3(_276 * (_439 * fast::min(_446 * _446, 65504.0))))) + ((_481 * float3(fast::clamp(1.0, 0.0, 1.0))) * _484);
+ float3 _507;
+ float _509;
+ float _511;
+ float _537;
+ int _491 = 0;
+ for (;;)
+ {
+ if (_491 < _Globals.NumDynamicPointLights)
+ {
+ float3 _501 = _Globals.LightPositionAndInvRadius[_491].xyz - (in.in_var_TEXCOORD8.xyz - float3(View.View_PreViewTranslation));
+ float _502 = dot(_501, _501);
+ float3 _505 = _501 * float3(rsqrt(_502));
+ _507 = normalize(_181 + _505);
+ _509 = fast::max(0.0, dot(_206, _505));
+ _511 = fast::max(0.0, dot(_206, _507));
+ if (_Globals.LightColorAndFalloffExponent[_491].w == 0.0)
+ {
+ float _531 = _502 * (_Globals.LightPositionAndInvRadius[_491].w * _Globals.LightPositionAndInvRadius[_491].w);
+ float _534 = fast::clamp(1.0 - (_531 * _531), 0.0, 1.0);
+ _537 = (1.0 / (_502 + 1.0)) * (_534 * _534);
+ }
+ else
+ {
+ float3 _521 = _501 * float3(_Globals.LightPositionAndInvRadius[_491].w);
+ _537 = pow(1.0 - fast::clamp(dot(_521, _521), 0.0, 1.0), _Globals.LightColorAndFalloffExponent[_491].w);
+ }
+ float3 _544 = cross(_206, _507);
+ float _546 = _511 * _442;
+ float _549 = _442 / (dot(_544, _544) + (_546 * _546));
+ _488 += fast::min(float3(65000.0), ((float3(_537 * _509) * _Globals.LightColorAndFalloffExponent[_491].xyz) * float3(0.3183098733425140380859375)) * (_270 + float3(_276 * (_439 * fast::min(_549 * _549, 65504.0)))));
+ _491++;
+ continue;
+ }
+ else
+ {
+ break;
+ }
+ }
+ float3 _567 = (mix(_488 + fast::max(float3(0.0), float3(0.0)), _270 + _484, float3(View.View_UnlitViewmodeMask)) * float3(in.in_var_TEXCOORD7.w)) + in.in_var_TEXCOORD7.xyz;
+ float4 _571 = float4(_567.x, _567.y, _567.z, _137.w);
+ _571.w = fast::min(in.in_var_TEXCOORD8.w, 65500.0);
+ out.out_var_SV_Target0 = _571;
+ return out;
+}
+