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Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/vulkan/frag/basic.multiview.nocompat.vk.frag')
-rw-r--r--3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/vulkan/frag/basic.multiview.nocompat.vk.frag43
1 files changed, 42 insertions, 1 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/vulkan/frag/basic.multiview.nocompat.vk.frag b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/vulkan/frag/basic.multiview.nocompat.vk.frag
index 23c554940b8..67895e3e92c 100644
--- a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/vulkan/frag/basic.multiview.nocompat.vk.frag
+++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/vulkan/frag/basic.multiview.nocompat.vk.frag
@@ -1,8 +1,49 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+#pragma clang diagnostic ignored "-Wmissing-braces"
+
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
+template<typename T, size_t Num>
+struct spvUnsafeArray
+{
+ T elements[Num ? Num : 1];
+
+ thread T& operator [] (size_t pos) thread
+ {
+ return elements[pos];
+ }
+ constexpr const thread T& operator [] (size_t pos) const thread
+ {
+ return elements[pos];
+ }
+
+ device T& operator [] (size_t pos) device
+ {
+ return elements[pos];
+ }
+ constexpr const device T& operator [] (size_t pos) const device
+ {
+ return elements[pos];
+ }
+
+ constexpr const constant T& operator [] (size_t pos) const constant
+ {
+ return elements[pos];
+ }
+
+ threadgroup T& operator [] (size_t pos) threadgroup
+ {
+ return elements[pos];
+ }
+ constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
+ {
+ return elements[pos];
+ }
+};
+
struct main0_out
{
float4 FragColor [[color(0)]];
@@ -20,7 +61,7 @@ struct main0_in
fragment main0_out main0(main0_in in [[stage_in]], constant uint* spvViewMask [[buffer(24)]], texture2d<float> uTex [[texture(0)]], sampler uTexSmplr [[sampler(0)]], uint gl_ViewIndex [[render_target_array_index]])
{
main0_out out = {};
- float2 vTex[4] = {};
+ spvUnsafeArray<float2, 4> vTex = {};
vTex[0] = in.vTex_0;
vTex[1] = in.vTex_1;
vTex[2] = in.vTex_2;