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-rw-r--r--3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/vert/float-math.invariant-float-math.vert136
1 files changed, 136 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/vert/float-math.invariant-float-math.vert b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/vert/float-math.invariant-float-math.vert
new file mode 100644
index 00000000000..d603884cd80
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/vert/float-math.invariant-float-math.vert
@@ -0,0 +1,136 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+#pragma clang diagnostic ignored "-Wmissing-braces"
+
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+template<typename T, size_t Num>
+struct spvUnsafeArray
+{
+ T elements[Num ? Num : 1];
+
+ thread T& operator [] (size_t pos) thread
+ {
+ return elements[pos];
+ }
+ constexpr const thread T& operator [] (size_t pos) const thread
+ {
+ return elements[pos];
+ }
+
+ device T& operator [] (size_t pos) device
+ {
+ return elements[pos];
+ }
+ constexpr const device T& operator [] (size_t pos) const device
+ {
+ return elements[pos];
+ }
+
+ constexpr const constant T& operator [] (size_t pos) const constant
+ {
+ return elements[pos];
+ }
+
+ threadgroup T& operator [] (size_t pos) threadgroup
+ {
+ return elements[pos];
+ }
+ constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
+ {
+ return elements[pos];
+ }
+};
+
+struct Matrices
+{
+ float4x4 vpMatrix;
+ float4x4 wMatrix;
+ float4x3 wMatrix4x3;
+ float3x4 wMatrix3x4;
+};
+
+struct main0_out
+{
+ float3 OutNormal [[user(locn0)]];
+ float4 OutWorldPos_0 [[user(locn1)]];
+ float4 OutWorldPos_1 [[user(locn2)]];
+ float4 OutWorldPos_2 [[user(locn3)]];
+ float4 OutWorldPos_3 [[user(locn4)]];
+ float4 gl_Position [[position]];
+};
+
+struct main0_in
+{
+ float3 InPos [[attribute(0)]];
+ float3 InNormal [[attribute(1)]];
+};
+
+template<typename T>
+T spvFMul(T l, T r)
+{
+ return fma(l, r, T(0));
+}
+
+template<typename T, int Cols, int Rows>
+vec<T, Cols> spvFMulVectorMatrix(vec<T, Rows> v, matrix<T, Cols, Rows> m)
+{
+ vec<T, Cols> res = vec<T, Cols>(0);
+ for (uint i = Rows; i > 0; --i)
+ {
+ vec<T, Cols> tmp(0);
+ for (uint j = 0; j < Cols; ++j)
+ {
+ tmp[j] = m[j][i - 1];
+ }
+ res = fma(tmp, vec<T, Cols>(v[i - 1]), res);
+ }
+ return res;
+}
+
+template<typename T, int Cols, int Rows>
+vec<T, Rows> spvFMulMatrixVector(matrix<T, Cols, Rows> m, vec<T, Cols> v)
+{
+ vec<T, Rows> res = vec<T, Rows>(0);
+ for (uint i = Cols; i > 0; --i)
+ {
+ res = fma(m[i - 1], vec<T, Rows>(v[i - 1]), res);
+ }
+ return res;
+}
+
+template<typename T, int LCols, int LRows, int RCols, int RRows>
+matrix<T, RCols, LRows> spvFMulMatrixMatrix(matrix<T, LCols, LRows> l, matrix<T, RCols, RRows> r)
+{
+ matrix<T, RCols, LRows> res;
+ for (uint i = 0; i < RCols; i++)
+ {
+ vec<T, RCols> tmp(0);
+ for (uint j = 0; j < LCols; j++)
+ {
+ tmp = fma(vec<T, RCols>(r[i][j]), l[j], tmp);
+ }
+ res[i] = tmp;
+ }
+ return res;
+}
+
+vertex main0_out main0(main0_in in [[stage_in]], constant Matrices& _22 [[buffer(0)]])
+{
+ main0_out out = {};
+ spvUnsafeArray<float4, 4> OutWorldPos = {};
+ out.gl_Position = spvFMulMatrixVector(spvFMulMatrixMatrix(_22.vpMatrix, _22.wMatrix), float4(in.InPos, 1.0));
+ OutWorldPos[0] = spvFMulMatrixVector(_22.wMatrix, float4(in.InPos, 1.0));
+ OutWorldPos[1] = spvFMulVectorMatrix(float4(in.InPos, 1.0), _22.wMatrix);
+ OutWorldPos[2] = spvFMulMatrixVector(_22.wMatrix3x4, in.InPos);
+ OutWorldPos[3] = spvFMulVectorMatrix(in.InPos, _22.wMatrix4x3);
+ out.OutNormal = spvFMulMatrixVector(_22.wMatrix, float4(in.InNormal, 0.0)).xyz;
+ out.OutWorldPos_0 = OutWorldPos[0];
+ out.OutWorldPos_1 = OutWorldPos[1];
+ out.OutWorldPos_2 = OutWorldPos[2];
+ out.OutWorldPos_3 = OutWorldPos[3];
+ return out;
+}
+