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Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/triangle-tess-level.tese')
-rw-r--r--3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/triangle-tess-level.tese45
1 files changed, 43 insertions, 2 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/triangle-tess-level.tese b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/triangle-tess-level.tese
index 975e6298518..6930e1479d6 100644
--- a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/triangle-tess-level.tese
+++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/triangle-tess-level.tese
@@ -1,8 +1,49 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+#pragma clang diagnostic ignored "-Wmissing-braces"
+
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
+template<typename T, size_t Num>
+struct spvUnsafeArray
+{
+ T elements[Num ? Num : 1];
+
+ thread T& operator [] (size_t pos) thread
+ {
+ return elements[pos];
+ }
+ constexpr const thread T& operator [] (size_t pos) const thread
+ {
+ return elements[pos];
+ }
+
+ device T& operator [] (size_t pos) device
+ {
+ return elements[pos];
+ }
+ constexpr const device T& operator [] (size_t pos) const device
+ {
+ return elements[pos];
+ }
+
+ constexpr const constant T& operator [] (size_t pos) const constant
+ {
+ return elements[pos];
+ }
+
+ threadgroup T& operator [] (size_t pos) threadgroup
+ {
+ return elements[pos];
+ }
+ constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
+ {
+ return elements[pos];
+ }
+};
+
struct main0_out
{
float4 gl_Position [[position]];
@@ -16,8 +57,8 @@ struct main0_patchIn
[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float3 gl_TessCoord [[position_in_patch]])
{
main0_out out = {};
- float gl_TessLevelInner[2] = {};
- float gl_TessLevelOuter[4] = {};
+ spvUnsafeArray<float, 2> gl_TessLevelInner = {};
+ spvUnsafeArray<float, 4> gl_TessLevelOuter = {};
gl_TessLevelInner[0] = patchIn.gl_TessLevel.w;
gl_TessLevelOuter[0] = patchIn.gl_TessLevel.x;
gl_TessLevelOuter[1] = patchIn.gl_TessLevel.y;