diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/triangle-tess-level.tese')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/triangle-tess-level.tese | 45 |
1 files changed, 43 insertions, 2 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/triangle-tess-level.tese b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/triangle-tess-level.tese index 975e6298518..6930e1479d6 100644 --- a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/triangle-tess-level.tese +++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/triangle-tess-level.tese @@ -1,8 +1,49 @@ +#pragma clang diagnostic ignored "-Wmissing-prototypes" +#pragma clang diagnostic ignored "-Wmissing-braces" + #include <metal_stdlib> #include <simd/simd.h> using namespace metal; +template<typename T, size_t Num> +struct spvUnsafeArray +{ + T elements[Num ? Num : 1]; + + thread T& operator [] (size_t pos) thread + { + return elements[pos]; + } + constexpr const thread T& operator [] (size_t pos) const thread + { + return elements[pos]; + } + + device T& operator [] (size_t pos) device + { + return elements[pos]; + } + constexpr const device T& operator [] (size_t pos) const device + { + return elements[pos]; + } + + constexpr const constant T& operator [] (size_t pos) const constant + { + return elements[pos]; + } + + threadgroup T& operator [] (size_t pos) threadgroup + { + return elements[pos]; + } + constexpr const threadgroup T& operator [] (size_t pos) const threadgroup + { + return elements[pos]; + } +}; + struct main0_out { float4 gl_Position [[position]]; @@ -16,8 +57,8 @@ struct main0_patchIn [[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float3 gl_TessCoord [[position_in_patch]]) { main0_out out = {}; - float gl_TessLevelInner[2] = {}; - float gl_TessLevelOuter[4] = {}; + spvUnsafeArray<float, 2> gl_TessLevelInner = {}; + spvUnsafeArray<float, 4> gl_TessLevelOuter = {}; gl_TessLevelInner[0] = patchIn.gl_TessLevel.w; gl_TessLevelOuter[0] = patchIn.gl_TessLevel.x; gl_TessLevelOuter[1] = patchIn.gl_TessLevel.y; |