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Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/load-control-point-array.tese')
-rw-r--r--3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/load-control-point-array.tese81
1 files changed, 81 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/load-control-point-array.tese b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/load-control-point-array.tese
new file mode 100644
index 00000000000..09c19cb47f4
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/load-control-point-array.tese
@@ -0,0 +1,81 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+#pragma clang diagnostic ignored "-Wmissing-braces"
+
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+template<typename T, size_t Num>
+struct spvUnsafeArray
+{
+ T elements[Num ? Num : 1];
+
+ thread T& operator [] (size_t pos) thread
+ {
+ return elements[pos];
+ }
+ constexpr const thread T& operator [] (size_t pos) const thread
+ {
+ return elements[pos];
+ }
+
+ device T& operator [] (size_t pos) device
+ {
+ return elements[pos];
+ }
+ constexpr const device T& operator [] (size_t pos) const device
+ {
+ return elements[pos];
+ }
+
+ constexpr const constant T& operator [] (size_t pos) const constant
+ {
+ return elements[pos];
+ }
+
+ threadgroup T& operator [] (size_t pos) threadgroup
+ {
+ return elements[pos];
+ }
+ constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
+ {
+ return elements[pos];
+ }
+};
+
+struct main0_out
+{
+ float4 gl_Position [[position]];
+};
+
+struct main0_in
+{
+ float4 vInputs [[attribute(0)]];
+};
+
+struct main0_patchIn
+{
+ float4 vBoo_0 [[attribute(1)]];
+ float4 vBoo_1 [[attribute(2)]];
+ float4 vBoo_2 [[attribute(3)]];
+ float4 vBoo_3 [[attribute(4)]];
+ int vIndex [[attribute(5)]];
+ patch_control_point<main0_in> gl_in;
+};
+
+[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]])
+{
+ main0_out out = {};
+ spvUnsafeArray<float4, 4> vBoo = {};
+ vBoo[0] = patchIn.vBoo_0;
+ vBoo[1] = patchIn.vBoo_1;
+ vBoo[2] = patchIn.vBoo_2;
+ vBoo[3] = patchIn.vBoo_3;
+ spvUnsafeArray<float4, 32> _15 = spvUnsafeArray<float4, 32>({ patchIn.gl_in[0].vInputs, patchIn.gl_in[1].vInputs, patchIn.gl_in[2].vInputs, patchIn.gl_in[3].vInputs, patchIn.gl_in[4].vInputs, patchIn.gl_in[5].vInputs, patchIn.gl_in[6].vInputs, patchIn.gl_in[7].vInputs, patchIn.gl_in[8].vInputs, patchIn.gl_in[9].vInputs, patchIn.gl_in[10].vInputs, patchIn.gl_in[11].vInputs, patchIn.gl_in[12].vInputs, patchIn.gl_in[13].vInputs, patchIn.gl_in[14].vInputs, patchIn.gl_in[15].vInputs, patchIn.gl_in[16].vInputs, patchIn.gl_in[17].vInputs, patchIn.gl_in[18].vInputs, patchIn.gl_in[19].vInputs, patchIn.gl_in[20].vInputs, patchIn.gl_in[21].vInputs, patchIn.gl_in[22].vInputs, patchIn.gl_in[23].vInputs, patchIn.gl_in[24].vInputs, patchIn.gl_in[25].vInputs, patchIn.gl_in[26].vInputs, patchIn.gl_in[27].vInputs, patchIn.gl_in[28].vInputs, patchIn.gl_in[29].vInputs, patchIn.gl_in[30].vInputs, patchIn.gl_in[31].vInputs });
+ spvUnsafeArray<float4, 32> tmp;
+ tmp = _15;
+ out.gl_Position = (tmp[0] + tmp[1]) + vBoo[patchIn.vIndex];
+ return out;
+}
+