diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tesc/load-control-point-array-of-matrix.tesc')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tesc/load-control-point-array-of-matrix.tesc | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tesc/load-control-point-array-of-matrix.tesc b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tesc/load-control-point-array-of-matrix.tesc new file mode 100644 index 00000000000..46d4b4ad588 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tesc/load-control-point-array-of-matrix.tesc @@ -0,0 +1,73 @@ +#pragma clang diagnostic ignored "-Wmissing-prototypes" +#pragma clang diagnostic ignored "-Wmissing-braces" + +#include <metal_stdlib> +#include <simd/simd.h> + +using namespace metal; + +template<typename T, size_t Num> +struct spvUnsafeArray +{ + T elements[Num ? Num : 1]; + + thread T& operator [] (size_t pos) thread + { + return elements[pos]; + } + constexpr const thread T& operator [] (size_t pos) const thread + { + return elements[pos]; + } + + device T& operator [] (size_t pos) device + { + return elements[pos]; + } + constexpr const device T& operator [] (size_t pos) const device + { + return elements[pos]; + } + + constexpr const constant T& operator [] (size_t pos) const constant + { + return elements[pos]; + } + + threadgroup T& operator [] (size_t pos) threadgroup + { + return elements[pos]; + } + constexpr const threadgroup T& operator [] (size_t pos) const threadgroup + { + return elements[pos]; + } +}; + +struct main0_out +{ + float4x4 vOutputs; +}; + +struct main0_in +{ + float4 vInputs_0 [[attribute(0)]]; + float4 vInputs_1 [[attribute(1)]]; + float4 vInputs_2 [[attribute(2)]]; + float4 vInputs_3 [[attribute(3)]]; +}; + +kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) +{ + device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; + if (gl_InvocationID < spvIndirectParams[0]) + gl_in[gl_InvocationID] = in; + threadgroup_barrier(mem_flags::mem_threadgroup); + if (gl_InvocationID >= 4) + return; + spvUnsafeArray<float4x4, 32> _16 = spvUnsafeArray<float4x4, 32>({ float4x4(gl_in[0].vInputs_0, gl_in[0].vInputs_1, gl_in[0].vInputs_2, gl_in[0].vInputs_3), float4x4(gl_in[1].vInputs_0, gl_in[1].vInputs_1, gl_in[1].vInputs_2, gl_in[1].vInputs_3), float4x4(gl_in[2].vInputs_0, gl_in[2].vInputs_1, gl_in[2].vInputs_2, gl_in[2].vInputs_3), float4x4(gl_in[3].vInputs_0, gl_in[3].vInputs_1, gl_in[3].vInputs_2, gl_in[3].vInputs_3), float4x4(gl_in[4].vInputs_0, gl_in[4].vInputs_1, gl_in[4].vInputs_2, gl_in[4].vInputs_3), float4x4(gl_in[5].vInputs_0, gl_in[5].vInputs_1, gl_in[5].vInputs_2, gl_in[5].vInputs_3), float4x4(gl_in[6].vInputs_0, gl_in[6].vInputs_1, gl_in[6].vInputs_2, gl_in[6].vInputs_3), float4x4(gl_in[7].vInputs_0, gl_in[7].vInputs_1, gl_in[7].vInputs_2, gl_in[7].vInputs_3), float4x4(gl_in[8].vInputs_0, gl_in[8].vInputs_1, gl_in[8].vInputs_2, gl_in[8].vInputs_3), float4x4(gl_in[9].vInputs_0, gl_in[9].vInputs_1, gl_in[9].vInputs_2, gl_in[9].vInputs_3), float4x4(gl_in[10].vInputs_0, gl_in[10].vInputs_1, gl_in[10].vInputs_2, gl_in[10].vInputs_3), float4x4(gl_in[11].vInputs_0, gl_in[11].vInputs_1, gl_in[11].vInputs_2, gl_in[11].vInputs_3), float4x4(gl_in[12].vInputs_0, gl_in[12].vInputs_1, gl_in[12].vInputs_2, gl_in[12].vInputs_3), float4x4(gl_in[13].vInputs_0, gl_in[13].vInputs_1, gl_in[13].vInputs_2, gl_in[13].vInputs_3), float4x4(gl_in[14].vInputs_0, gl_in[14].vInputs_1, gl_in[14].vInputs_2, gl_in[14].vInputs_3), float4x4(gl_in[15].vInputs_0, gl_in[15].vInputs_1, gl_in[15].vInputs_2, gl_in[15].vInputs_3), float4x4(gl_in[16].vInputs_0, gl_in[16].vInputs_1, gl_in[16].vInputs_2, gl_in[16].vInputs_3), float4x4(gl_in[17].vInputs_0, gl_in[17].vInputs_1, gl_in[17].vInputs_2, gl_in[17].vInputs_3), float4x4(gl_in[18].vInputs_0, gl_in[18].vInputs_1, gl_in[18].vInputs_2, gl_in[18].vInputs_3), float4x4(gl_in[19].vInputs_0, gl_in[19].vInputs_1, gl_in[19].vInputs_2, gl_in[19].vInputs_3), float4x4(gl_in[20].vInputs_0, gl_in[20].vInputs_1, gl_in[20].vInputs_2, gl_in[20].vInputs_3), float4x4(gl_in[21].vInputs_0, gl_in[21].vInputs_1, gl_in[21].vInputs_2, gl_in[21].vInputs_3), float4x4(gl_in[22].vInputs_0, gl_in[22].vInputs_1, gl_in[22].vInputs_2, gl_in[22].vInputs_3), float4x4(gl_in[23].vInputs_0, gl_in[23].vInputs_1, gl_in[23].vInputs_2, gl_in[23].vInputs_3), float4x4(gl_in[24].vInputs_0, gl_in[24].vInputs_1, gl_in[24].vInputs_2, gl_in[24].vInputs_3), float4x4(gl_in[25].vInputs_0, gl_in[25].vInputs_1, gl_in[25].vInputs_2, gl_in[25].vInputs_3), float4x4(gl_in[26].vInputs_0, gl_in[26].vInputs_1, gl_in[26].vInputs_2, gl_in[26].vInputs_3), float4x4(gl_in[27].vInputs_0, gl_in[27].vInputs_1, gl_in[27].vInputs_2, gl_in[27].vInputs_3), float4x4(gl_in[28].vInputs_0, gl_in[28].vInputs_1, gl_in[28].vInputs_2, gl_in[28].vInputs_3), float4x4(gl_in[29].vInputs_0, gl_in[29].vInputs_1, gl_in[29].vInputs_2, gl_in[29].vInputs_3), float4x4(gl_in[30].vInputs_0, gl_in[30].vInputs_1, gl_in[30].vInputs_2, gl_in[30].vInputs_3), float4x4(gl_in[31].vInputs_0, gl_in[31].vInputs_1, gl_in[31].vInputs_2, gl_in[31].vInputs_3) }); + spvUnsafeArray<float4x4, 32> tmp; + tmp = _16; + gl_out[gl_InvocationID].vOutputs = tmp[gl_InvocationID]; +} + |