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Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/frag/shadow-compare-global-alias.invalid.frag')
-rw-r--r--3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/frag/shadow-compare-global-alias.invalid.frag12
1 files changed, 8 insertions, 4 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/frag/shadow-compare-global-alias.invalid.frag b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/frag/shadow-compare-global-alias.invalid.frag
index fa0a10b0a4a..8f7b8ece499 100644
--- a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/frag/shadow-compare-global-alias.invalid.frag
+++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/frag/shadow-compare-global-alias.invalid.frag
@@ -15,22 +15,26 @@ struct main0_in
float3 vUV [[user(locn0)]];
};
-inline float Samp(thread const float3& uv, thread depth2d<float> uTex, thread sampler uSamp)
+static inline __attribute__((always_inline))
+float Samp(thread const float3& uv, thread depth2d<float> uTex, thread sampler uSamp)
{
return uTex.sample_compare(uSamp, uv.xy, uv.z);
}
-inline float Samp2(thread const float3& uv, thread depth2d<float> uSampler, thread const sampler uSamplerSmplr, thread float3& vUV)
+static inline __attribute__((always_inline))
+float Samp2(thread const float3& uv, thread depth2d<float> uSampler, thread const sampler uSamplerSmplr, thread float3& vUV)
{
return uSampler.sample_compare(uSamplerSmplr, vUV.xy, vUV.z);
}
-inline float Samp3(thread const depth2d<float> uT, thread const sampler uS, thread const float3& uv, thread float3& vUV)
+static inline __attribute__((always_inline))
+float Samp3(thread const depth2d<float> uT, thread const sampler uS, thread const float3& uv, thread float3& vUV)
{
return uT.sample_compare(uS, vUV.xy, vUV.z);
}
-inline float Samp4(thread const depth2d<float> uS, thread const sampler uSSmplr, thread const float3& uv, thread float3& vUV)
+static inline __attribute__((always_inline))
+float Samp4(thread const depth2d<float> uS, thread const sampler uSSmplr, thread const float3& uv, thread float3& vUV)
{
return uS.sample_compare(uSSmplr, vUV.xy, vUV.z);
}