diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/inliner-dominator-inside-loop.asm.frag')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/inliner-dominator-inside-loop.asm.frag | 235 |
1 files changed, 0 insertions, 235 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/inliner-dominator-inside-loop.asm.frag b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/inliner-dominator-inside-loop.asm.frag deleted file mode 100644 index 168129ae810..00000000000 --- a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/inliner-dominator-inside-loop.asm.frag +++ /dev/null @@ -1,235 +0,0 @@ -#include <metal_stdlib> -#include <simd/simd.h> - -using namespace metal; - -struct VertexOutput -{ - float4 HPosition; - float4 Uv_EdgeDistance1; - float4 UvStuds_EdgeDistance2; - float4 Color; - float4 LightPosition_Fog; - float4 View_Depth; - float4 Normal_SpecPower; - float3 Tangent; - float4 PosLightSpace_Reflectance; - float studIndex; -}; - -struct Surface -{ - float3 albedo; - float3 normal; - float specular; - float gloss; - float reflectance; - float opacity; -}; - -struct SurfaceInput -{ - float4 Color; - float2 Uv; - float2 UvStuds; -}; - -struct Globals -{ - float4x4 ViewProjection; - float4 ViewRight; - float4 ViewUp; - float4 ViewDir; - float3 CameraPosition; - float3 AmbientColor; - float3 Lamp0Color; - float3 Lamp0Dir; - float3 Lamp1Color; - float4 FogParams; - float3 FogColor; - float4 LightBorder; - float4 LightConfig0; - float4 LightConfig1; - float4 LightConfig2; - float4 LightConfig3; - float4 RefractionBias_FadeDistance_GlowFactor; - float4 OutlineBrightness_ShadowInfo; - float4 ShadowMatrix0; - float4 ShadowMatrix1; - float4 ShadowMatrix2; -}; - -struct CB0 -{ - Globals CB0; -}; - -struct Params -{ - float4 LqmatFarTilingFactor; -}; - -struct CB2 -{ - Params CB2; -}; - -constant VertexOutput _121 = {}; -constant SurfaceInput _122 = {}; -constant float2 _123 = {}; -constant float4 _124 = {}; -constant Surface _125 = {}; -constant float4 _192 = {}; -constant float4 _219 = {}; -constant float4 _297 = {}; - -struct main0_out -{ - float4 _entryPointOutput [[color(0)]]; -}; - -struct main0_in -{ - float4 IN_Uv_EdgeDistance1 [[user(locn0)]]; - float4 IN_UvStuds_EdgeDistance2 [[user(locn1)]]; - float4 IN_Color [[user(locn2)]]; - float4 IN_LightPosition_Fog [[user(locn3)]]; - float4 IN_View_Depth [[user(locn4)]]; - float4 IN_Normal_SpecPower [[user(locn5)]]; - float3 IN_Tangent [[user(locn6)]]; - float4 IN_PosLightSpace_Reflectance [[user(locn7)]]; - float IN_studIndex [[user(locn8)]]; -}; - -fragment main0_out main0(main0_in in [[stage_in]], constant CB0& _19 [[buffer(0)]], texture3d<float> LightMapTexture [[texture(0)]], texture2d<float> ShadowMapTexture [[texture(1)]], texturecube<float> EnvironmentMapTexture [[texture(2)]], texture2d<float> DiffuseMapTexture [[texture(3)]], texture2d<float> NormalMapTexture [[texture(4)]], texture2d<float> NormalDetailMapTexture [[texture(5)]], texture2d<float> StudsMapTexture [[texture(6)]], texture2d<float> SpecularMapTexture [[texture(7)]], sampler LightMapSampler [[sampler(0)]], sampler ShadowMapSampler [[sampler(1)]], sampler EnvironmentMapSampler [[sampler(2)]], sampler DiffuseMapSampler [[sampler(3)]], sampler NormalMapSampler [[sampler(4)]], sampler NormalDetailMapSampler [[sampler(5)]], sampler StudsMapSampler [[sampler(6)]], sampler SpecularMapSampler [[sampler(7)]], float4 gl_FragCoord [[position]]) -{ - main0_out out = {}; - VertexOutput _128 = _121; - _128.HPosition = gl_FragCoord; - VertexOutput _130 = _128; - _130.Uv_EdgeDistance1 = in.IN_Uv_EdgeDistance1; - VertexOutput _132 = _130; - _132.UvStuds_EdgeDistance2 = in.IN_UvStuds_EdgeDistance2; - VertexOutput _134 = _132; - _134.Color = in.IN_Color; - VertexOutput _136 = _134; - _136.LightPosition_Fog = in.IN_LightPosition_Fog; - VertexOutput _138 = _136; - _138.View_Depth = in.IN_View_Depth; - VertexOutput _140 = _138; - _140.Normal_SpecPower = in.IN_Normal_SpecPower; - VertexOutput _142 = _140; - _142.Tangent = in.IN_Tangent; - VertexOutput _144 = _142; - _144.PosLightSpace_Reflectance = in.IN_PosLightSpace_Reflectance; - VertexOutput _146 = _144; - _146.studIndex = in.IN_studIndex; - SurfaceInput _147 = _122; - _147.Color = in.IN_Color; - SurfaceInput _149 = _147; - _149.Uv = in.IN_Uv_EdgeDistance1.xy; - SurfaceInput _151 = _149; - _151.UvStuds = in.IN_UvStuds_EdgeDistance2.xy; - SurfaceInput _156 = _151; - _156.UvStuds.y = (fract(_151.UvStuds.y) + in.IN_studIndex) * 0.25; - float _163 = _146.View_Depth.w * _19.CB0.RefractionBias_FadeDistance_GlowFactor.y; - float _165 = fast::clamp(1.0 - _163, 0.0, 1.0); - float2 _166 = in.IN_Uv_EdgeDistance1.xy * 1.0; - bool _173; - float4 _193; - for (;;) - { - _173 = 0.0 == 0.0; - if (_173) - { - _193 = DiffuseMapTexture.sample(DiffuseMapSampler, _166); - break; - } - else - { - float _180 = 1.0 / (1.0 - 0.0); - _193 = mix(DiffuseMapTexture.sample(DiffuseMapSampler, (_166 * 0.25)), DiffuseMapTexture.sample(DiffuseMapSampler, _166), float4(fast::clamp((fast::clamp(1.0 - (_146.View_Depth.w * 0.00333332992158830165863037109375), 0.0, 1.0) * _180) - (0.0 * _180), 0.0, 1.0))); - break; - } - _193 = _192; - break; - } - float4 _220; - for (;;) - { - if (_173) - { - _220 = NormalMapTexture.sample(NormalMapSampler, _166); - break; - } - else - { - float _207 = 1.0 / (1.0 - 0.0); - _220 = mix(NormalMapTexture.sample(NormalMapSampler, (_166 * 0.25)), NormalMapTexture.sample(NormalMapSampler, _166), float4(fast::clamp((_165 * _207) - (0.0 * _207), 0.0, 1.0))); - break; - } - _220 = _219; - break; - } - float2 _223 = float2(1.0); - float2 _224 = (_220.wy * 2.0) - _223; - float3 _232 = float3(_224, sqrt(fast::clamp(1.0 + dot(-_224, _224), 0.0, 1.0))); - float2 _240 = (NormalDetailMapTexture.sample(NormalDetailMapSampler, (_166 * 0.0)).wy * 2.0) - _223; - float2 _252 = _232.xy + (float3(_240, sqrt(fast::clamp(1.0 + dot(-_240, _240), 0.0, 1.0))).xy * 0.0); - float3 _253 = float3(_252.x, _252.y, _232.z); - float2 _255 = _253.xy * _165; - float3 _256 = float3(_255.x, _255.y, _253.z); - float3 _271 = ((in.IN_Color.xyz * (_193 * 1.0).xyz) * (1.0 + (_256.x * 0.300000011920928955078125))) * (StudsMapTexture.sample(StudsMapSampler, _156.UvStuds).x * 2.0); - float4 _298; - for (;;) - { - if (0.75 == 0.0) - { - _298 = SpecularMapTexture.sample(SpecularMapSampler, _166); - break; - } - else - { - float _285 = 1.0 / (1.0 - 0.75); - _298 = mix(SpecularMapTexture.sample(SpecularMapSampler, (_166 * 0.25)), SpecularMapTexture.sample(SpecularMapSampler, _166), float4(fast::clamp((_165 * _285) - (0.75 * _285), 0.0, 1.0))); - break; - } - _298 = _297; - break; - } - float2 _303 = mix(float2(0.800000011920928955078125, 120.0), (_298.xy * float2(2.0, 256.0)) + float2(0.0, 0.00999999977648258209228515625), float2(_165)); - Surface _304 = _125; - _304.albedo = _271; - Surface _305 = _304; - _305.normal = _256; - float _306 = _303.x; - Surface _307 = _305; - _307.specular = _306; - float _308 = _303.y; - Surface _309 = _307; - _309.gloss = _308; - float _312 = (_298.xy.y * _165) * 0.0; - Surface _313 = _309; - _313.reflectance = _312; - float4 _318 = float4(_271, _146.Color.w); - float3 _329 = normalize(((in.IN_Tangent * _313.normal.x) + (cross(in.IN_Normal_SpecPower.xyz, in.IN_Tangent) * _313.normal.y)) + (in.IN_Normal_SpecPower.xyz * _313.normal.z)); - float3 _332 = -_19.CB0.Lamp0Dir; - float _333 = dot(_329, _332); - float _357 = fast::clamp(dot(step(_19.CB0.LightConfig3.xyz, abs(in.IN_LightPosition_Fog.xyz - _19.CB0.LightConfig2.xyz)), float3(1.0)), 0.0, 1.0); - float4 _368 = mix(LightMapTexture.sample(LightMapSampler, (in.IN_LightPosition_Fog.xyz.yzx - (in.IN_LightPosition_Fog.xyz.yzx * _357))), _19.CB0.LightBorder, float4(_357)); - float2 _376 = ShadowMapTexture.sample(ShadowMapSampler, in.IN_PosLightSpace_Reflectance.xyz.xy).xy; - float _392 = (1.0 - (((step(_376.x, in.IN_PosLightSpace_Reflectance.xyz.z) * fast::clamp(9.0 - (20.0 * abs(in.IN_PosLightSpace_Reflectance.xyz.z - 0.5)), 0.0, 1.0)) * _376.y) * _19.CB0.OutlineBrightness_ShadowInfo.w)) * _368.w; - float3 _403 = mix(_318.xyz, EnvironmentMapTexture.sample(EnvironmentMapSampler, reflect(-in.IN_View_Depth.xyz, _329)).xyz, float3(_312)); - float4 _404 = float4(_403.x, _403.y, _403.z, _318.w); - float3 _422 = (((_19.CB0.AmbientColor + (((_19.CB0.Lamp0Color * fast::clamp(_333, 0.0, 1.0)) + (_19.CB0.Lamp1Color * fast::max(-_333, 0.0))) * _392)) + _368.xyz) * _404.xyz) + (_19.CB0.Lamp0Color * (((step(0.0, _333) * _306) * _392) * pow(fast::clamp(dot(_329, normalize(_332 + normalize(in.IN_View_Depth.xyz))), 0.0, 1.0), _308))); - float4 _425 = float4(_422.x, _422.y, _422.z, _124.w); - _425.w = _404.w; - float2 _435 = fast::min(in.IN_Uv_EdgeDistance1.wz, in.IN_UvStuds_EdgeDistance2.wz); - float _439 = fast::min(_435.x, _435.y) / _163; - float3 _445 = _425.xyz * fast::clamp((fast::clamp((_163 * _19.CB0.OutlineBrightness_ShadowInfo.x) + _19.CB0.OutlineBrightness_ShadowInfo.y, 0.0, 1.0) * (1.5 - _439)) + _439, 0.0, 1.0); - float4 _446 = float4(_445.x, _445.y, _445.z, _425.w); - float3 _453 = mix(_19.CB0.FogColor, _446.xyz, float3(fast::clamp(_146.LightPosition_Fog.w, 0.0, 1.0))); - out._entryPointOutput = float4(_453.x, _453.y, _453.z, _446.w); - return out; -} - |