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Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/inliner-dominator-inside-loop.asm.frag')
-rw-r--r--3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/inliner-dominator-inside-loop.asm.frag235
1 files changed, 0 insertions, 235 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/inliner-dominator-inside-loop.asm.frag b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/inliner-dominator-inside-loop.asm.frag
deleted file mode 100644
index 168129ae810..00000000000
--- a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/inliner-dominator-inside-loop.asm.frag
+++ /dev/null
@@ -1,235 +0,0 @@
-#include <metal_stdlib>
-#include <simd/simd.h>
-
-using namespace metal;
-
-struct VertexOutput
-{
- float4 HPosition;
- float4 Uv_EdgeDistance1;
- float4 UvStuds_EdgeDistance2;
- float4 Color;
- float4 LightPosition_Fog;
- float4 View_Depth;
- float4 Normal_SpecPower;
- float3 Tangent;
- float4 PosLightSpace_Reflectance;
- float studIndex;
-};
-
-struct Surface
-{
- float3 albedo;
- float3 normal;
- float specular;
- float gloss;
- float reflectance;
- float opacity;
-};
-
-struct SurfaceInput
-{
- float4 Color;
- float2 Uv;
- float2 UvStuds;
-};
-
-struct Globals
-{
- float4x4 ViewProjection;
- float4 ViewRight;
- float4 ViewUp;
- float4 ViewDir;
- float3 CameraPosition;
- float3 AmbientColor;
- float3 Lamp0Color;
- float3 Lamp0Dir;
- float3 Lamp1Color;
- float4 FogParams;
- float3 FogColor;
- float4 LightBorder;
- float4 LightConfig0;
- float4 LightConfig1;
- float4 LightConfig2;
- float4 LightConfig3;
- float4 RefractionBias_FadeDistance_GlowFactor;
- float4 OutlineBrightness_ShadowInfo;
- float4 ShadowMatrix0;
- float4 ShadowMatrix1;
- float4 ShadowMatrix2;
-};
-
-struct CB0
-{
- Globals CB0;
-};
-
-struct Params
-{
- float4 LqmatFarTilingFactor;
-};
-
-struct CB2
-{
- Params CB2;
-};
-
-constant VertexOutput _121 = {};
-constant SurfaceInput _122 = {};
-constant float2 _123 = {};
-constant float4 _124 = {};
-constant Surface _125 = {};
-constant float4 _192 = {};
-constant float4 _219 = {};
-constant float4 _297 = {};
-
-struct main0_out
-{
- float4 _entryPointOutput [[color(0)]];
-};
-
-struct main0_in
-{
- float4 IN_Uv_EdgeDistance1 [[user(locn0)]];
- float4 IN_UvStuds_EdgeDistance2 [[user(locn1)]];
- float4 IN_Color [[user(locn2)]];
- float4 IN_LightPosition_Fog [[user(locn3)]];
- float4 IN_View_Depth [[user(locn4)]];
- float4 IN_Normal_SpecPower [[user(locn5)]];
- float3 IN_Tangent [[user(locn6)]];
- float4 IN_PosLightSpace_Reflectance [[user(locn7)]];
- float IN_studIndex [[user(locn8)]];
-};
-
-fragment main0_out main0(main0_in in [[stage_in]], constant CB0& _19 [[buffer(0)]], texture3d<float> LightMapTexture [[texture(0)]], texture2d<float> ShadowMapTexture [[texture(1)]], texturecube<float> EnvironmentMapTexture [[texture(2)]], texture2d<float> DiffuseMapTexture [[texture(3)]], texture2d<float> NormalMapTexture [[texture(4)]], texture2d<float> NormalDetailMapTexture [[texture(5)]], texture2d<float> StudsMapTexture [[texture(6)]], texture2d<float> SpecularMapTexture [[texture(7)]], sampler LightMapSampler [[sampler(0)]], sampler ShadowMapSampler [[sampler(1)]], sampler EnvironmentMapSampler [[sampler(2)]], sampler DiffuseMapSampler [[sampler(3)]], sampler NormalMapSampler [[sampler(4)]], sampler NormalDetailMapSampler [[sampler(5)]], sampler StudsMapSampler [[sampler(6)]], sampler SpecularMapSampler [[sampler(7)]], float4 gl_FragCoord [[position]])
-{
- main0_out out = {};
- VertexOutput _128 = _121;
- _128.HPosition = gl_FragCoord;
- VertexOutput _130 = _128;
- _130.Uv_EdgeDistance1 = in.IN_Uv_EdgeDistance1;
- VertexOutput _132 = _130;
- _132.UvStuds_EdgeDistance2 = in.IN_UvStuds_EdgeDistance2;
- VertexOutput _134 = _132;
- _134.Color = in.IN_Color;
- VertexOutput _136 = _134;
- _136.LightPosition_Fog = in.IN_LightPosition_Fog;
- VertexOutput _138 = _136;
- _138.View_Depth = in.IN_View_Depth;
- VertexOutput _140 = _138;
- _140.Normal_SpecPower = in.IN_Normal_SpecPower;
- VertexOutput _142 = _140;
- _142.Tangent = in.IN_Tangent;
- VertexOutput _144 = _142;
- _144.PosLightSpace_Reflectance = in.IN_PosLightSpace_Reflectance;
- VertexOutput _146 = _144;
- _146.studIndex = in.IN_studIndex;
- SurfaceInput _147 = _122;
- _147.Color = in.IN_Color;
- SurfaceInput _149 = _147;
- _149.Uv = in.IN_Uv_EdgeDistance1.xy;
- SurfaceInput _151 = _149;
- _151.UvStuds = in.IN_UvStuds_EdgeDistance2.xy;
- SurfaceInput _156 = _151;
- _156.UvStuds.y = (fract(_151.UvStuds.y) + in.IN_studIndex) * 0.25;
- float _163 = _146.View_Depth.w * _19.CB0.RefractionBias_FadeDistance_GlowFactor.y;
- float _165 = fast::clamp(1.0 - _163, 0.0, 1.0);
- float2 _166 = in.IN_Uv_EdgeDistance1.xy * 1.0;
- bool _173;
- float4 _193;
- for (;;)
- {
- _173 = 0.0 == 0.0;
- if (_173)
- {
- _193 = DiffuseMapTexture.sample(DiffuseMapSampler, _166);
- break;
- }
- else
- {
- float _180 = 1.0 / (1.0 - 0.0);
- _193 = mix(DiffuseMapTexture.sample(DiffuseMapSampler, (_166 * 0.25)), DiffuseMapTexture.sample(DiffuseMapSampler, _166), float4(fast::clamp((fast::clamp(1.0 - (_146.View_Depth.w * 0.00333332992158830165863037109375), 0.0, 1.0) * _180) - (0.0 * _180), 0.0, 1.0)));
- break;
- }
- _193 = _192;
- break;
- }
- float4 _220;
- for (;;)
- {
- if (_173)
- {
- _220 = NormalMapTexture.sample(NormalMapSampler, _166);
- break;
- }
- else
- {
- float _207 = 1.0 / (1.0 - 0.0);
- _220 = mix(NormalMapTexture.sample(NormalMapSampler, (_166 * 0.25)), NormalMapTexture.sample(NormalMapSampler, _166), float4(fast::clamp((_165 * _207) - (0.0 * _207), 0.0, 1.0)));
- break;
- }
- _220 = _219;
- break;
- }
- float2 _223 = float2(1.0);
- float2 _224 = (_220.wy * 2.0) - _223;
- float3 _232 = float3(_224, sqrt(fast::clamp(1.0 + dot(-_224, _224), 0.0, 1.0)));
- float2 _240 = (NormalDetailMapTexture.sample(NormalDetailMapSampler, (_166 * 0.0)).wy * 2.0) - _223;
- float2 _252 = _232.xy + (float3(_240, sqrt(fast::clamp(1.0 + dot(-_240, _240), 0.0, 1.0))).xy * 0.0);
- float3 _253 = float3(_252.x, _252.y, _232.z);
- float2 _255 = _253.xy * _165;
- float3 _256 = float3(_255.x, _255.y, _253.z);
- float3 _271 = ((in.IN_Color.xyz * (_193 * 1.0).xyz) * (1.0 + (_256.x * 0.300000011920928955078125))) * (StudsMapTexture.sample(StudsMapSampler, _156.UvStuds).x * 2.0);
- float4 _298;
- for (;;)
- {
- if (0.75 == 0.0)
- {
- _298 = SpecularMapTexture.sample(SpecularMapSampler, _166);
- break;
- }
- else
- {
- float _285 = 1.0 / (1.0 - 0.75);
- _298 = mix(SpecularMapTexture.sample(SpecularMapSampler, (_166 * 0.25)), SpecularMapTexture.sample(SpecularMapSampler, _166), float4(fast::clamp((_165 * _285) - (0.75 * _285), 0.0, 1.0)));
- break;
- }
- _298 = _297;
- break;
- }
- float2 _303 = mix(float2(0.800000011920928955078125, 120.0), (_298.xy * float2(2.0, 256.0)) + float2(0.0, 0.00999999977648258209228515625), float2(_165));
- Surface _304 = _125;
- _304.albedo = _271;
- Surface _305 = _304;
- _305.normal = _256;
- float _306 = _303.x;
- Surface _307 = _305;
- _307.specular = _306;
- float _308 = _303.y;
- Surface _309 = _307;
- _309.gloss = _308;
- float _312 = (_298.xy.y * _165) * 0.0;
- Surface _313 = _309;
- _313.reflectance = _312;
- float4 _318 = float4(_271, _146.Color.w);
- float3 _329 = normalize(((in.IN_Tangent * _313.normal.x) + (cross(in.IN_Normal_SpecPower.xyz, in.IN_Tangent) * _313.normal.y)) + (in.IN_Normal_SpecPower.xyz * _313.normal.z));
- float3 _332 = -_19.CB0.Lamp0Dir;
- float _333 = dot(_329, _332);
- float _357 = fast::clamp(dot(step(_19.CB0.LightConfig3.xyz, abs(in.IN_LightPosition_Fog.xyz - _19.CB0.LightConfig2.xyz)), float3(1.0)), 0.0, 1.0);
- float4 _368 = mix(LightMapTexture.sample(LightMapSampler, (in.IN_LightPosition_Fog.xyz.yzx - (in.IN_LightPosition_Fog.xyz.yzx * _357))), _19.CB0.LightBorder, float4(_357));
- float2 _376 = ShadowMapTexture.sample(ShadowMapSampler, in.IN_PosLightSpace_Reflectance.xyz.xy).xy;
- float _392 = (1.0 - (((step(_376.x, in.IN_PosLightSpace_Reflectance.xyz.z) * fast::clamp(9.0 - (20.0 * abs(in.IN_PosLightSpace_Reflectance.xyz.z - 0.5)), 0.0, 1.0)) * _376.y) * _19.CB0.OutlineBrightness_ShadowInfo.w)) * _368.w;
- float3 _403 = mix(_318.xyz, EnvironmentMapTexture.sample(EnvironmentMapSampler, reflect(-in.IN_View_Depth.xyz, _329)).xyz, float3(_312));
- float4 _404 = float4(_403.x, _403.y, _403.z, _318.w);
- float3 _422 = (((_19.CB0.AmbientColor + (((_19.CB0.Lamp0Color * fast::clamp(_333, 0.0, 1.0)) + (_19.CB0.Lamp1Color * fast::max(-_333, 0.0))) * _392)) + _368.xyz) * _404.xyz) + (_19.CB0.Lamp0Color * (((step(0.0, _333) * _306) * _392) * pow(fast::clamp(dot(_329, normalize(_332 + normalize(in.IN_View_Depth.xyz))), 0.0, 1.0), _308)));
- float4 _425 = float4(_422.x, _422.y, _422.z, _124.w);
- _425.w = _404.w;
- float2 _435 = fast::min(in.IN_Uv_EdgeDistance1.wz, in.IN_UvStuds_EdgeDistance2.wz);
- float _439 = fast::min(_435.x, _435.y) / _163;
- float3 _445 = _425.xyz * fast::clamp((fast::clamp((_163 * _19.CB0.OutlineBrightness_ShadowInfo.x) + _19.CB0.OutlineBrightness_ShadowInfo.y, 0.0, 1.0) * (1.5 - _439)) + _439, 0.0, 1.0);
- float4 _446 = float4(_445.x, _445.y, _445.z, _425.w);
- float3 _453 = mix(_19.CB0.FogColor, _446.xyz, float3(fast::clamp(_146.LightPosition_Fog.w, 0.0, 1.0)));
- out._entryPointOutput = float4(_453.x, _453.y, _453.z, _446.w);
- return out;
-}
-