diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-double-gl-in-deref.asm.tese')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-double-gl-in-deref.asm.tese | 419 |
1 files changed, 419 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-double-gl-in-deref.asm.tese b/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-double-gl-in-deref.asm.tese new file mode 100644 index 00000000000..19e402e67fd --- /dev/null +++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-double-gl-in-deref.asm.tese @@ -0,0 +1,419 @@ +#pragma clang diagnostic ignored "-Wmissing-prototypes" +#pragma clang diagnostic ignored "-Wmissing-braces" + +#include <metal_stdlib> +#include <simd/simd.h> + +using namespace metal; + +template<typename T, size_t Num> +struct spvUnsafeArray +{ + T elements[Num ? Num : 1]; + + thread T& operator [] (size_t pos) thread + { + return elements[pos]; + } + constexpr const thread T& operator [] (size_t pos) const thread + { + return elements[pos]; + } + + device T& operator [] (size_t pos) device + { + return elements[pos]; + } + constexpr const device T& operator [] (size_t pos) const device + { + return elements[pos]; + } + + constexpr const constant T& operator [] (size_t pos) const constant + { + return elements[pos]; + } + + threadgroup T& operator [] (size_t pos) threadgroup + { + return elements[pos]; + } + constexpr const threadgroup T& operator [] (size_t pos) const threadgroup + { + return elements[pos]; + } +}; + +struct type_View +{ + float4x4 View_TranslatedWorldToClip; + float4x4 View_WorldToClip; + float4x4 View_ClipToWorld; + float4x4 View_TranslatedWorldToView; + float4x4 View_ViewToTranslatedWorld; + float4x4 View_TranslatedWorldToCameraView; + float4x4 View_CameraViewToTranslatedWorld; + float4x4 View_ViewToClip; + float4x4 View_ViewToClipNoAA; + float4x4 View_ClipToView; + float4x4 View_ClipToTranslatedWorld; + float4x4 View_SVPositionToTranslatedWorld; + float4x4 View_ScreenToWorld; + float4x4 View_ScreenToTranslatedWorld; + packed_float3 View_ViewForward; + float PrePadding_View_908; + packed_float3 View_ViewUp; + float PrePadding_View_924; + packed_float3 View_ViewRight; + float PrePadding_View_940; + packed_float3 View_HMDViewNoRollUp; + float PrePadding_View_956; + packed_float3 View_HMDViewNoRollRight; + float PrePadding_View_972; + float4 View_InvDeviceZToWorldZTransform; + float4 View_ScreenPositionScaleBias; + packed_float3 View_WorldCameraOrigin; + float PrePadding_View_1020; + packed_float3 View_TranslatedWorldCameraOrigin; + float PrePadding_View_1036; + packed_float3 View_WorldViewOrigin; + float PrePadding_View_1052; + packed_float3 View_PreViewTranslation; + float PrePadding_View_1068; + float4x4 View_PrevProjection; + float4x4 View_PrevViewProj; + float4x4 View_PrevViewRotationProj; + float4x4 View_PrevViewToClip; + float4x4 View_PrevClipToView; + float4x4 View_PrevTranslatedWorldToClip; + float4x4 View_PrevTranslatedWorldToView; + float4x4 View_PrevViewToTranslatedWorld; + float4x4 View_PrevTranslatedWorldToCameraView; + float4x4 View_PrevCameraViewToTranslatedWorld; + packed_float3 View_PrevWorldCameraOrigin; + float PrePadding_View_1724; + packed_float3 View_PrevWorldViewOrigin; + float PrePadding_View_1740; + packed_float3 View_PrevPreViewTranslation; + float PrePadding_View_1756; + float4x4 View_PrevInvViewProj; + float4x4 View_PrevScreenToTranslatedWorld; + float4x4 View_ClipToPrevClip; + float4 View_TemporalAAJitter; + float4 View_GlobalClippingPlane; + float2 View_FieldOfViewWideAngles; + float2 View_PrevFieldOfViewWideAngles; + float4 View_ViewRectMin; + float4 View_ViewSizeAndInvSize; + float4 View_BufferSizeAndInvSize; + float4 View_BufferBilinearUVMinMax; + int View_NumSceneColorMSAASamples; + float View_PreExposure; + float View_OneOverPreExposure; + float PrePadding_View_2076; + float4 View_DiffuseOverrideParameter; + float4 View_SpecularOverrideParameter; + float4 View_NormalOverrideParameter; + float2 View_RoughnessOverrideParameter; + float View_PrevFrameGameTime; + float View_PrevFrameRealTime; + float View_OutOfBoundsMask; + float PrePadding_View_2148; + float PrePadding_View_2152; + float PrePadding_View_2156; + packed_float3 View_WorldCameraMovementSinceLastFrame; + float View_CullingSign; + float View_NearPlane; + float View_AdaptiveTessellationFactor; + float View_GameTime; + float View_RealTime; + float View_DeltaTime; + float View_MaterialTextureMipBias; + float View_MaterialTextureDerivativeMultiply; + uint View_Random; + uint View_FrameNumber; + uint View_StateFrameIndexMod8; + uint View_StateFrameIndex; + float View_CameraCut; + float View_UnlitViewmodeMask; + float PrePadding_View_2228; + float PrePadding_View_2232; + float PrePadding_View_2236; + float4 View_DirectionalLightColor; + packed_float3 View_DirectionalLightDirection; + float PrePadding_View_2268; + float4 View_TranslucencyLightingVolumeMin[2]; + float4 View_TranslucencyLightingVolumeInvSize[2]; + float4 View_TemporalAAParams; + float4 View_CircleDOFParams; + float View_DepthOfFieldSensorWidth; + float View_DepthOfFieldFocalDistance; + float View_DepthOfFieldScale; + float View_DepthOfFieldFocalLength; + float View_DepthOfFieldFocalRegion; + float View_DepthOfFieldNearTransitionRegion; + float View_DepthOfFieldFarTransitionRegion; + float View_MotionBlurNormalizedToPixel; + float View_bSubsurfacePostprocessEnabled; + float View_GeneralPurposeTweak; + float View_DemosaicVposOffset; + float PrePadding_View_2412; + packed_float3 View_IndirectLightingColorScale; + float View_HDR32bppEncodingMode; + packed_float3 View_AtmosphericFogSunDirection; + float View_AtmosphericFogSunPower; + float View_AtmosphericFogPower; + float View_AtmosphericFogDensityScale; + float View_AtmosphericFogDensityOffset; + float View_AtmosphericFogGroundOffset; + float View_AtmosphericFogDistanceScale; + float View_AtmosphericFogAltitudeScale; + float View_AtmosphericFogHeightScaleRayleigh; + float View_AtmosphericFogStartDistance; + float View_AtmosphericFogDistanceOffset; + float View_AtmosphericFogSunDiscScale; + float View_AtmosphericFogSunDiscHalfApexAngleRadian; + float PrePadding_View_2492; + float4 View_AtmosphericFogSunDiscLuminance; + uint View_AtmosphericFogRenderMask; + uint View_AtmosphericFogInscatterAltitudeSampleNum; + uint PrePadding_View_2520; + uint PrePadding_View_2524; + float4 View_AtmosphericFogSunColor; + packed_float3 View_NormalCurvatureToRoughnessScaleBias; + float View_RenderingReflectionCaptureMask; + float4 View_AmbientCubemapTint; + float View_AmbientCubemapIntensity; + float View_SkyLightParameters; + float PrePadding_View_2584; + float PrePadding_View_2588; + float4 View_SkyLightColor; + float4 View_SkyIrradianceEnvironmentMap[7]; + float View_MobilePreviewMode; + float View_HMDEyePaddingOffset; + float View_ReflectionCubemapMaxMip; + float View_ShowDecalsMask; + uint View_DistanceFieldAOSpecularOcclusionMode; + float View_IndirectCapsuleSelfShadowingIntensity; + float PrePadding_View_2744; + float PrePadding_View_2748; + packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight; + int View_StereoPassIndex; + float4 View_GlobalVolumeCenterAndExtent[4]; + float4 View_GlobalVolumeWorldToUVAddAndMul[4]; + float View_GlobalVolumeDimension; + float View_GlobalVolumeTexelSize; + float View_MaxGlobalDistance; + float PrePadding_View_2908; + int2 View_CursorPosition; + float View_bCheckerboardSubsurfaceProfileRendering; + float PrePadding_View_2924; + packed_float3 View_VolumetricFogInvGridSize; + float PrePadding_View_2940; + packed_float3 View_VolumetricFogGridZParams; + float PrePadding_View_2956; + float2 View_VolumetricFogSVPosToVolumeUV; + float View_VolumetricFogMaxDistance; + float PrePadding_View_2972; + packed_float3 View_VolumetricLightmapWorldToUVScale; + float PrePadding_View_2988; + packed_float3 View_VolumetricLightmapWorldToUVAdd; + float PrePadding_View_3004; + packed_float3 View_VolumetricLightmapIndirectionTextureSize; + float View_VolumetricLightmapBrickSize; + packed_float3 View_VolumetricLightmapBrickTexelSize; + float View_StereoIPD; + float View_IndirectLightingCacheShowFlag; + float View_EyeToPixelSpreadAngle; +}; + +struct type_ShadowDepthPass +{ + float PrePadding_ShadowDepthPass_LPV_0; + float PrePadding_ShadowDepthPass_LPV_4; + float PrePadding_ShadowDepthPass_LPV_8; + float PrePadding_ShadowDepthPass_LPV_12; + float PrePadding_ShadowDepthPass_LPV_16; + float PrePadding_ShadowDepthPass_LPV_20; + float PrePadding_ShadowDepthPass_LPV_24; + float PrePadding_ShadowDepthPass_LPV_28; + float PrePadding_ShadowDepthPass_LPV_32; + float PrePadding_ShadowDepthPass_LPV_36; + float PrePadding_ShadowDepthPass_LPV_40; + float PrePadding_ShadowDepthPass_LPV_44; + float PrePadding_ShadowDepthPass_LPV_48; + float PrePadding_ShadowDepthPass_LPV_52; + float PrePadding_ShadowDepthPass_LPV_56; + float PrePadding_ShadowDepthPass_LPV_60; + float PrePadding_ShadowDepthPass_LPV_64; + float PrePadding_ShadowDepthPass_LPV_68; + float PrePadding_ShadowDepthPass_LPV_72; + float PrePadding_ShadowDepthPass_LPV_76; + float PrePadding_ShadowDepthPass_LPV_80; + float PrePadding_ShadowDepthPass_LPV_84; + float PrePadding_ShadowDepthPass_LPV_88; + float PrePadding_ShadowDepthPass_LPV_92; + float PrePadding_ShadowDepthPass_LPV_96; + float PrePadding_ShadowDepthPass_LPV_100; + float PrePadding_ShadowDepthPass_LPV_104; + float PrePadding_ShadowDepthPass_LPV_108; + float PrePadding_ShadowDepthPass_LPV_112; + float PrePadding_ShadowDepthPass_LPV_116; + float PrePadding_ShadowDepthPass_LPV_120; + float PrePadding_ShadowDepthPass_LPV_124; + float PrePadding_ShadowDepthPass_LPV_128; + float PrePadding_ShadowDepthPass_LPV_132; + float PrePadding_ShadowDepthPass_LPV_136; + float PrePadding_ShadowDepthPass_LPV_140; + float PrePadding_ShadowDepthPass_LPV_144; + float PrePadding_ShadowDepthPass_LPV_148; + float PrePadding_ShadowDepthPass_LPV_152; + float PrePadding_ShadowDepthPass_LPV_156; + float PrePadding_ShadowDepthPass_LPV_160; + float PrePadding_ShadowDepthPass_LPV_164; + float PrePadding_ShadowDepthPass_LPV_168; + float PrePadding_ShadowDepthPass_LPV_172; + float PrePadding_ShadowDepthPass_LPV_176; + float PrePadding_ShadowDepthPass_LPV_180; + float PrePadding_ShadowDepthPass_LPV_184; + float PrePadding_ShadowDepthPass_LPV_188; + float PrePadding_ShadowDepthPass_LPV_192; + float PrePadding_ShadowDepthPass_LPV_196; + float PrePadding_ShadowDepthPass_LPV_200; + float PrePadding_ShadowDepthPass_LPV_204; + float PrePadding_ShadowDepthPass_LPV_208; + float PrePadding_ShadowDepthPass_LPV_212; + float PrePadding_ShadowDepthPass_LPV_216; + float PrePadding_ShadowDepthPass_LPV_220; + float PrePadding_ShadowDepthPass_LPV_224; + float PrePadding_ShadowDepthPass_LPV_228; + float PrePadding_ShadowDepthPass_LPV_232; + float PrePadding_ShadowDepthPass_LPV_236; + float PrePadding_ShadowDepthPass_LPV_240; + float PrePadding_ShadowDepthPass_LPV_244; + float PrePadding_ShadowDepthPass_LPV_248; + float PrePadding_ShadowDepthPass_LPV_252; + float PrePadding_ShadowDepthPass_LPV_256; + float PrePadding_ShadowDepthPass_LPV_260; + float PrePadding_ShadowDepthPass_LPV_264; + float PrePadding_ShadowDepthPass_LPV_268; + float4x4 ShadowDepthPass_LPV_mRsmToWorld; + float4 ShadowDepthPass_LPV_mLightColour; + float4 ShadowDepthPass_LPV_GeometryVolumeCaptureLightDirection; + float4 ShadowDepthPass_LPV_mEyePos; + packed_int3 ShadowDepthPass_LPV_mOldGridOffset; + int PrePadding_ShadowDepthPass_LPV_396; + packed_int3 ShadowDepthPass_LPV_mLpvGridOffset; + float ShadowDepthPass_LPV_ClearMultiplier; + float ShadowDepthPass_LPV_LpvScale; + float ShadowDepthPass_LPV_OneOverLpvScale; + float ShadowDepthPass_LPV_DirectionalOcclusionIntensity; + float ShadowDepthPass_LPV_DirectionalOcclusionRadius; + float ShadowDepthPass_LPV_RsmAreaIntensityMultiplier; + float ShadowDepthPass_LPV_RsmPixelToTexcoordMultiplier; + float ShadowDepthPass_LPV_SecondaryOcclusionStrength; + float ShadowDepthPass_LPV_SecondaryBounceStrength; + float ShadowDepthPass_LPV_VplInjectionBias; + float ShadowDepthPass_LPV_GeometryVolumeInjectionBias; + float ShadowDepthPass_LPV_EmissiveInjectionMultiplier; + int ShadowDepthPass_LPV_PropagationIndex; + float4x4 ShadowDepthPass_ProjectionMatrix; + float4x4 ShadowDepthPass_ViewMatrix; + float4 ShadowDepthPass_ShadowParams; + float ShadowDepthPass_bClampToNearPlane; + float PrePadding_ShadowDepthPass_612; + float PrePadding_ShadowDepthPass_616; + float PrePadding_ShadowDepthPass_620; + float4x4 ShadowDepthPass_ShadowViewProjectionMatrices[6]; + float4x4 ShadowDepthPass_ShadowViewMatrices[6]; +}; + +constant float4 _113 = {}; + +struct main0_out +{ + float4 out_var_TEXCOORD10_centroid [[user(locn0)]]; + float4 out_var_TEXCOORD11_centroid [[user(locn1)]]; + float4 out_var_COLOR0 [[user(locn2)]]; + float4 out_var_TEXCOORD0_0 [[user(locn3)]]; + uint out_var_PRIMITIVE_ID [[user(locn4)]]; + float out_var_TEXCOORD6 [[user(locn5)]]; + float out_var_TEXCOORD8 [[user(locn6)]]; + float3 out_var_TEXCOORD7 [[user(locn7)]]; + float4 gl_Position [[position]]; +}; + +struct main0_in +{ + float4 in_var_COLOR0 [[attribute(0)]]; + float4 in_var_PN_POSITION_0 [[attribute(2)]]; + float4 in_var_PN_POSITION_1 [[attribute(3)]]; + float4 in_var_PN_POSITION_2 [[attribute(4)]]; + float in_var_PN_WorldDisplacementMultiplier [[attribute(7)]]; + uint in_var_PRIMITIVE_ID [[attribute(8)]]; + float4 in_var_TEXCOORD0_0 [[attribute(9)]]; + float4 in_var_TEXCOORD10_centroid [[attribute(10)]]; + float4 in_var_TEXCOORD11_centroid [[attribute(11)]]; +}; + +struct main0_patchIn +{ + float4 in_var_PN_POSITION9 [[attribute(5)]]; + patch_control_point<main0_in> gl_in; +}; + +[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], constant type_View& View [[buffer(0)]], constant type_ShadowDepthPass& ShadowDepthPass [[buffer(1)]], texture2d<float> Material_Texture2D_3 [[texture(0)]], sampler Material_Texture2D_3Sampler [[sampler(0)]], float3 gl_TessCoord [[position_in_patch]]) +{ + main0_out out = {}; + spvUnsafeArray<float4, 1> out_var_TEXCOORD0 = {}; + spvUnsafeArray<float4, 3> _117 = spvUnsafeArray<float4, 3>({ patchIn.gl_in[0].in_var_TEXCOORD10_centroid, patchIn.gl_in[1].in_var_TEXCOORD10_centroid, patchIn.gl_in[2].in_var_TEXCOORD10_centroid }); + spvUnsafeArray<float4, 3> _118 = spvUnsafeArray<float4, 3>({ patchIn.gl_in[0].in_var_TEXCOORD11_centroid, patchIn.gl_in[1].in_var_TEXCOORD11_centroid, patchIn.gl_in[2].in_var_TEXCOORD11_centroid }); + spvUnsafeArray<float4, 3> _119 = spvUnsafeArray<float4, 3>({ patchIn.gl_in[0].in_var_COLOR0, patchIn.gl_in[1].in_var_COLOR0, patchIn.gl_in[2].in_var_COLOR0 }); + spvUnsafeArray<spvUnsafeArray<float4, 1>, 3> _120 = spvUnsafeArray<spvUnsafeArray<float4, 1>, 3>({ spvUnsafeArray<float4, 1>({ patchIn.gl_in[0].in_var_TEXCOORD0_0 }), spvUnsafeArray<float4, 1>({ patchIn.gl_in[1].in_var_TEXCOORD0_0 }), spvUnsafeArray<float4, 1>({ patchIn.gl_in[2].in_var_TEXCOORD0_0 }) }); + spvUnsafeArray<spvUnsafeArray<float4, 3>, 3> _135 = spvUnsafeArray<spvUnsafeArray<float4, 3>, 3>({ spvUnsafeArray<float4, 3>({ patchIn.gl_in[0].in_var_PN_POSITION_0, patchIn.gl_in[0].in_var_PN_POSITION_1, patchIn.gl_in[0].in_var_PN_POSITION_2 }), spvUnsafeArray<float4, 3>({ patchIn.gl_in[1].in_var_PN_POSITION_0, patchIn.gl_in[1].in_var_PN_POSITION_1, patchIn.gl_in[1].in_var_PN_POSITION_2 }), spvUnsafeArray<float4, 3>({ patchIn.gl_in[2].in_var_PN_POSITION_0, patchIn.gl_in[2].in_var_PN_POSITION_1, patchIn.gl_in[2].in_var_PN_POSITION_2 }) }); + spvUnsafeArray<float, 3> _136 = spvUnsafeArray<float, 3>({ patchIn.gl_in[0].in_var_PN_WorldDisplacementMultiplier, patchIn.gl_in[1].in_var_PN_WorldDisplacementMultiplier, patchIn.gl_in[2].in_var_PN_WorldDisplacementMultiplier }); + float _157 = gl_TessCoord.x * gl_TessCoord.x; + float _158 = gl_TessCoord.y * gl_TessCoord.y; + float _159 = gl_TessCoord.z * gl_TessCoord.z; + float4 _165 = float4(gl_TessCoord.x); + float4 _169 = float4(gl_TessCoord.y); + float4 _174 = float4(gl_TessCoord.z); + float4 _177 = float4(_157 * 3.0); + float4 _181 = float4(_158 * 3.0); + float4 _188 = float4(_159 * 3.0); + float4 _202 = ((((((((((_135[0][0] * float4(_157)) * _165) + ((_135[1][0] * float4(_158)) * _169)) + ((_135[2][0] * float4(_159)) * _174)) + ((_135[0][1] * _177) * _169)) + ((_135[0][2] * _181) * _165)) + ((_135[1][1] * _181) * _174)) + ((_135[1][2] * _188) * _169)) + ((_135[2][1] * _188) * _165)) + ((_135[2][2] * _177) * _174)) + ((((patchIn.in_var_PN_POSITION9 * float4(6.0)) * _174) * _165) * _169); + float3 _226 = ((_117[0].xyz * float3(gl_TessCoord.x)) + (_117[1].xyz * float3(gl_TessCoord.y))).xyz + (_117[2].xyz * float3(gl_TessCoord.z)); + float4 _229 = ((_118[0] * _165) + (_118[1] * _169)) + (_118[2] * _174); + float4 _231 = ((_119[0] * _165) + (_119[1] * _169)) + (_119[2] * _174); + float4 _233 = ((_120[0][0] * _165) + (_120[1][0] * _169)) + (_120[2][0] * _174); + spvUnsafeArray<float4, 1> _234 = spvUnsafeArray<float4, 1>({ _233 }); + float3 _236 = _229.xyz; + float3 _264 = _202.xyz + (((float3((Material_Texture2D_3.sample(Material_Texture2D_3Sampler, (float2(View.View_GameTime * 0.20000000298023223876953125, View.View_GameTime * (-0.699999988079071044921875)) + (_233.zw * float2(1.0, 2.0))), level(-1.0)).x * 10.0) * (1.0 - _231.x)) * _236) * float3(0.5)) * float3(((_136[0] * gl_TessCoord.x) + (_136[1] * gl_TessCoord.y)) + (_136[2] * gl_TessCoord.z))); + float4 _270 = ShadowDepthPass.ShadowDepthPass_ProjectionMatrix * float4(_264.x, _264.y, _264.z, _202.w); + float4 _281; + if ((ShadowDepthPass.ShadowDepthPass_bClampToNearPlane > 0.0) && (_270.z < 0.0)) + { + float4 _279 = _270; + _279.z = 9.9999999747524270787835121154785e-07; + float4 _280 = _279; + _280.w = 1.0; + _281 = _280; + } + else + { + _281 = _270; + } + float _290 = abs(dot(float3(ShadowDepthPass.ShadowDepthPass_ViewMatrix[0].z, ShadowDepthPass.ShadowDepthPass_ViewMatrix[1].z, ShadowDepthPass.ShadowDepthPass_ViewMatrix[2].z), _236)); + out.out_var_TEXCOORD10_centroid = float4(_226.x, _226.y, _226.z, _113.w); + out.out_var_TEXCOORD11_centroid = _229; + out.out_var_COLOR0 = _231; + out_var_TEXCOORD0 = _234; + out.out_var_PRIMITIVE_ID = patchIn.gl_in[0u].in_var_PRIMITIVE_ID; + out.out_var_TEXCOORD6 = _281.z; + out.out_var_TEXCOORD8 = (ShadowDepthPass.ShadowDepthPass_ShadowParams.y * fast::clamp((abs(_290) > 0.0) ? (sqrt(fast::clamp(1.0 - (_290 * _290), 0.0, 1.0)) / _290) : ShadowDepthPass.ShadowDepthPass_ShadowParams.z, 0.0, ShadowDepthPass.ShadowDepthPass_ShadowParams.z)) + ShadowDepthPass.ShadowDepthPass_ShadowParams.x; + out.out_var_TEXCOORD7 = _264.xyz; + out.gl_Position = _281; + out.out_var_TEXCOORD0_0 = out_var_TEXCOORD0[0]; + return out; +} + |