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Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-double-gl-in-deref.asm.tese')
-rw-r--r--3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-double-gl-in-deref.asm.tese419
1 files changed, 419 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-double-gl-in-deref.asm.tese b/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-double-gl-in-deref.asm.tese
new file mode 100644
index 00000000000..19e402e67fd
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/tese/ds-double-gl-in-deref.asm.tese
@@ -0,0 +1,419 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+#pragma clang diagnostic ignored "-Wmissing-braces"
+
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+template<typename T, size_t Num>
+struct spvUnsafeArray
+{
+ T elements[Num ? Num : 1];
+
+ thread T& operator [] (size_t pos) thread
+ {
+ return elements[pos];
+ }
+ constexpr const thread T& operator [] (size_t pos) const thread
+ {
+ return elements[pos];
+ }
+
+ device T& operator [] (size_t pos) device
+ {
+ return elements[pos];
+ }
+ constexpr const device T& operator [] (size_t pos) const device
+ {
+ return elements[pos];
+ }
+
+ constexpr const constant T& operator [] (size_t pos) const constant
+ {
+ return elements[pos];
+ }
+
+ threadgroup T& operator [] (size_t pos) threadgroup
+ {
+ return elements[pos];
+ }
+ constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
+ {
+ return elements[pos];
+ }
+};
+
+struct type_View
+{
+ float4x4 View_TranslatedWorldToClip;
+ float4x4 View_WorldToClip;
+ float4x4 View_ClipToWorld;
+ float4x4 View_TranslatedWorldToView;
+ float4x4 View_ViewToTranslatedWorld;
+ float4x4 View_TranslatedWorldToCameraView;
+ float4x4 View_CameraViewToTranslatedWorld;
+ float4x4 View_ViewToClip;
+ float4x4 View_ViewToClipNoAA;
+ float4x4 View_ClipToView;
+ float4x4 View_ClipToTranslatedWorld;
+ float4x4 View_SVPositionToTranslatedWorld;
+ float4x4 View_ScreenToWorld;
+ float4x4 View_ScreenToTranslatedWorld;
+ packed_float3 View_ViewForward;
+ float PrePadding_View_908;
+ packed_float3 View_ViewUp;
+ float PrePadding_View_924;
+ packed_float3 View_ViewRight;
+ float PrePadding_View_940;
+ packed_float3 View_HMDViewNoRollUp;
+ float PrePadding_View_956;
+ packed_float3 View_HMDViewNoRollRight;
+ float PrePadding_View_972;
+ float4 View_InvDeviceZToWorldZTransform;
+ float4 View_ScreenPositionScaleBias;
+ packed_float3 View_WorldCameraOrigin;
+ float PrePadding_View_1020;
+ packed_float3 View_TranslatedWorldCameraOrigin;
+ float PrePadding_View_1036;
+ packed_float3 View_WorldViewOrigin;
+ float PrePadding_View_1052;
+ packed_float3 View_PreViewTranslation;
+ float PrePadding_View_1068;
+ float4x4 View_PrevProjection;
+ float4x4 View_PrevViewProj;
+ float4x4 View_PrevViewRotationProj;
+ float4x4 View_PrevViewToClip;
+ float4x4 View_PrevClipToView;
+ float4x4 View_PrevTranslatedWorldToClip;
+ float4x4 View_PrevTranslatedWorldToView;
+ float4x4 View_PrevViewToTranslatedWorld;
+ float4x4 View_PrevTranslatedWorldToCameraView;
+ float4x4 View_PrevCameraViewToTranslatedWorld;
+ packed_float3 View_PrevWorldCameraOrigin;
+ float PrePadding_View_1724;
+ packed_float3 View_PrevWorldViewOrigin;
+ float PrePadding_View_1740;
+ packed_float3 View_PrevPreViewTranslation;
+ float PrePadding_View_1756;
+ float4x4 View_PrevInvViewProj;
+ float4x4 View_PrevScreenToTranslatedWorld;
+ float4x4 View_ClipToPrevClip;
+ float4 View_TemporalAAJitter;
+ float4 View_GlobalClippingPlane;
+ float2 View_FieldOfViewWideAngles;
+ float2 View_PrevFieldOfViewWideAngles;
+ float4 View_ViewRectMin;
+ float4 View_ViewSizeAndInvSize;
+ float4 View_BufferSizeAndInvSize;
+ float4 View_BufferBilinearUVMinMax;
+ int View_NumSceneColorMSAASamples;
+ float View_PreExposure;
+ float View_OneOverPreExposure;
+ float PrePadding_View_2076;
+ float4 View_DiffuseOverrideParameter;
+ float4 View_SpecularOverrideParameter;
+ float4 View_NormalOverrideParameter;
+ float2 View_RoughnessOverrideParameter;
+ float View_PrevFrameGameTime;
+ float View_PrevFrameRealTime;
+ float View_OutOfBoundsMask;
+ float PrePadding_View_2148;
+ float PrePadding_View_2152;
+ float PrePadding_View_2156;
+ packed_float3 View_WorldCameraMovementSinceLastFrame;
+ float View_CullingSign;
+ float View_NearPlane;
+ float View_AdaptiveTessellationFactor;
+ float View_GameTime;
+ float View_RealTime;
+ float View_DeltaTime;
+ float View_MaterialTextureMipBias;
+ float View_MaterialTextureDerivativeMultiply;
+ uint View_Random;
+ uint View_FrameNumber;
+ uint View_StateFrameIndexMod8;
+ uint View_StateFrameIndex;
+ float View_CameraCut;
+ float View_UnlitViewmodeMask;
+ float PrePadding_View_2228;
+ float PrePadding_View_2232;
+ float PrePadding_View_2236;
+ float4 View_DirectionalLightColor;
+ packed_float3 View_DirectionalLightDirection;
+ float PrePadding_View_2268;
+ float4 View_TranslucencyLightingVolumeMin[2];
+ float4 View_TranslucencyLightingVolumeInvSize[2];
+ float4 View_TemporalAAParams;
+ float4 View_CircleDOFParams;
+ float View_DepthOfFieldSensorWidth;
+ float View_DepthOfFieldFocalDistance;
+ float View_DepthOfFieldScale;
+ float View_DepthOfFieldFocalLength;
+ float View_DepthOfFieldFocalRegion;
+ float View_DepthOfFieldNearTransitionRegion;
+ float View_DepthOfFieldFarTransitionRegion;
+ float View_MotionBlurNormalizedToPixel;
+ float View_bSubsurfacePostprocessEnabled;
+ float View_GeneralPurposeTweak;
+ float View_DemosaicVposOffset;
+ float PrePadding_View_2412;
+ packed_float3 View_IndirectLightingColorScale;
+ float View_HDR32bppEncodingMode;
+ packed_float3 View_AtmosphericFogSunDirection;
+ float View_AtmosphericFogSunPower;
+ float View_AtmosphericFogPower;
+ float View_AtmosphericFogDensityScale;
+ float View_AtmosphericFogDensityOffset;
+ float View_AtmosphericFogGroundOffset;
+ float View_AtmosphericFogDistanceScale;
+ float View_AtmosphericFogAltitudeScale;
+ float View_AtmosphericFogHeightScaleRayleigh;
+ float View_AtmosphericFogStartDistance;
+ float View_AtmosphericFogDistanceOffset;
+ float View_AtmosphericFogSunDiscScale;
+ float View_AtmosphericFogSunDiscHalfApexAngleRadian;
+ float PrePadding_View_2492;
+ float4 View_AtmosphericFogSunDiscLuminance;
+ uint View_AtmosphericFogRenderMask;
+ uint View_AtmosphericFogInscatterAltitudeSampleNum;
+ uint PrePadding_View_2520;
+ uint PrePadding_View_2524;
+ float4 View_AtmosphericFogSunColor;
+ packed_float3 View_NormalCurvatureToRoughnessScaleBias;
+ float View_RenderingReflectionCaptureMask;
+ float4 View_AmbientCubemapTint;
+ float View_AmbientCubemapIntensity;
+ float View_SkyLightParameters;
+ float PrePadding_View_2584;
+ float PrePadding_View_2588;
+ float4 View_SkyLightColor;
+ float4 View_SkyIrradianceEnvironmentMap[7];
+ float View_MobilePreviewMode;
+ float View_HMDEyePaddingOffset;
+ float View_ReflectionCubemapMaxMip;
+ float View_ShowDecalsMask;
+ uint View_DistanceFieldAOSpecularOcclusionMode;
+ float View_IndirectCapsuleSelfShadowingIntensity;
+ float PrePadding_View_2744;
+ float PrePadding_View_2748;
+ packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
+ int View_StereoPassIndex;
+ float4 View_GlobalVolumeCenterAndExtent[4];
+ float4 View_GlobalVolumeWorldToUVAddAndMul[4];
+ float View_GlobalVolumeDimension;
+ float View_GlobalVolumeTexelSize;
+ float View_MaxGlobalDistance;
+ float PrePadding_View_2908;
+ int2 View_CursorPosition;
+ float View_bCheckerboardSubsurfaceProfileRendering;
+ float PrePadding_View_2924;
+ packed_float3 View_VolumetricFogInvGridSize;
+ float PrePadding_View_2940;
+ packed_float3 View_VolumetricFogGridZParams;
+ float PrePadding_View_2956;
+ float2 View_VolumetricFogSVPosToVolumeUV;
+ float View_VolumetricFogMaxDistance;
+ float PrePadding_View_2972;
+ packed_float3 View_VolumetricLightmapWorldToUVScale;
+ float PrePadding_View_2988;
+ packed_float3 View_VolumetricLightmapWorldToUVAdd;
+ float PrePadding_View_3004;
+ packed_float3 View_VolumetricLightmapIndirectionTextureSize;
+ float View_VolumetricLightmapBrickSize;
+ packed_float3 View_VolumetricLightmapBrickTexelSize;
+ float View_StereoIPD;
+ float View_IndirectLightingCacheShowFlag;
+ float View_EyeToPixelSpreadAngle;
+};
+
+struct type_ShadowDepthPass
+{
+ float PrePadding_ShadowDepthPass_LPV_0;
+ float PrePadding_ShadowDepthPass_LPV_4;
+ float PrePadding_ShadowDepthPass_LPV_8;
+ float PrePadding_ShadowDepthPass_LPV_12;
+ float PrePadding_ShadowDepthPass_LPV_16;
+ float PrePadding_ShadowDepthPass_LPV_20;
+ float PrePadding_ShadowDepthPass_LPV_24;
+ float PrePadding_ShadowDepthPass_LPV_28;
+ float PrePadding_ShadowDepthPass_LPV_32;
+ float PrePadding_ShadowDepthPass_LPV_36;
+ float PrePadding_ShadowDepthPass_LPV_40;
+ float PrePadding_ShadowDepthPass_LPV_44;
+ float PrePadding_ShadowDepthPass_LPV_48;
+ float PrePadding_ShadowDepthPass_LPV_52;
+ float PrePadding_ShadowDepthPass_LPV_56;
+ float PrePadding_ShadowDepthPass_LPV_60;
+ float PrePadding_ShadowDepthPass_LPV_64;
+ float PrePadding_ShadowDepthPass_LPV_68;
+ float PrePadding_ShadowDepthPass_LPV_72;
+ float PrePadding_ShadowDepthPass_LPV_76;
+ float PrePadding_ShadowDepthPass_LPV_80;
+ float PrePadding_ShadowDepthPass_LPV_84;
+ float PrePadding_ShadowDepthPass_LPV_88;
+ float PrePadding_ShadowDepthPass_LPV_92;
+ float PrePadding_ShadowDepthPass_LPV_96;
+ float PrePadding_ShadowDepthPass_LPV_100;
+ float PrePadding_ShadowDepthPass_LPV_104;
+ float PrePadding_ShadowDepthPass_LPV_108;
+ float PrePadding_ShadowDepthPass_LPV_112;
+ float PrePadding_ShadowDepthPass_LPV_116;
+ float PrePadding_ShadowDepthPass_LPV_120;
+ float PrePadding_ShadowDepthPass_LPV_124;
+ float PrePadding_ShadowDepthPass_LPV_128;
+ float PrePadding_ShadowDepthPass_LPV_132;
+ float PrePadding_ShadowDepthPass_LPV_136;
+ float PrePadding_ShadowDepthPass_LPV_140;
+ float PrePadding_ShadowDepthPass_LPV_144;
+ float PrePadding_ShadowDepthPass_LPV_148;
+ float PrePadding_ShadowDepthPass_LPV_152;
+ float PrePadding_ShadowDepthPass_LPV_156;
+ float PrePadding_ShadowDepthPass_LPV_160;
+ float PrePadding_ShadowDepthPass_LPV_164;
+ float PrePadding_ShadowDepthPass_LPV_168;
+ float PrePadding_ShadowDepthPass_LPV_172;
+ float PrePadding_ShadowDepthPass_LPV_176;
+ float PrePadding_ShadowDepthPass_LPV_180;
+ float PrePadding_ShadowDepthPass_LPV_184;
+ float PrePadding_ShadowDepthPass_LPV_188;
+ float PrePadding_ShadowDepthPass_LPV_192;
+ float PrePadding_ShadowDepthPass_LPV_196;
+ float PrePadding_ShadowDepthPass_LPV_200;
+ float PrePadding_ShadowDepthPass_LPV_204;
+ float PrePadding_ShadowDepthPass_LPV_208;
+ float PrePadding_ShadowDepthPass_LPV_212;
+ float PrePadding_ShadowDepthPass_LPV_216;
+ float PrePadding_ShadowDepthPass_LPV_220;
+ float PrePadding_ShadowDepthPass_LPV_224;
+ float PrePadding_ShadowDepthPass_LPV_228;
+ float PrePadding_ShadowDepthPass_LPV_232;
+ float PrePadding_ShadowDepthPass_LPV_236;
+ float PrePadding_ShadowDepthPass_LPV_240;
+ float PrePadding_ShadowDepthPass_LPV_244;
+ float PrePadding_ShadowDepthPass_LPV_248;
+ float PrePadding_ShadowDepthPass_LPV_252;
+ float PrePadding_ShadowDepthPass_LPV_256;
+ float PrePadding_ShadowDepthPass_LPV_260;
+ float PrePadding_ShadowDepthPass_LPV_264;
+ float PrePadding_ShadowDepthPass_LPV_268;
+ float4x4 ShadowDepthPass_LPV_mRsmToWorld;
+ float4 ShadowDepthPass_LPV_mLightColour;
+ float4 ShadowDepthPass_LPV_GeometryVolumeCaptureLightDirection;
+ float4 ShadowDepthPass_LPV_mEyePos;
+ packed_int3 ShadowDepthPass_LPV_mOldGridOffset;
+ int PrePadding_ShadowDepthPass_LPV_396;
+ packed_int3 ShadowDepthPass_LPV_mLpvGridOffset;
+ float ShadowDepthPass_LPV_ClearMultiplier;
+ float ShadowDepthPass_LPV_LpvScale;
+ float ShadowDepthPass_LPV_OneOverLpvScale;
+ float ShadowDepthPass_LPV_DirectionalOcclusionIntensity;
+ float ShadowDepthPass_LPV_DirectionalOcclusionRadius;
+ float ShadowDepthPass_LPV_RsmAreaIntensityMultiplier;
+ float ShadowDepthPass_LPV_RsmPixelToTexcoordMultiplier;
+ float ShadowDepthPass_LPV_SecondaryOcclusionStrength;
+ float ShadowDepthPass_LPV_SecondaryBounceStrength;
+ float ShadowDepthPass_LPV_VplInjectionBias;
+ float ShadowDepthPass_LPV_GeometryVolumeInjectionBias;
+ float ShadowDepthPass_LPV_EmissiveInjectionMultiplier;
+ int ShadowDepthPass_LPV_PropagationIndex;
+ float4x4 ShadowDepthPass_ProjectionMatrix;
+ float4x4 ShadowDepthPass_ViewMatrix;
+ float4 ShadowDepthPass_ShadowParams;
+ float ShadowDepthPass_bClampToNearPlane;
+ float PrePadding_ShadowDepthPass_612;
+ float PrePadding_ShadowDepthPass_616;
+ float PrePadding_ShadowDepthPass_620;
+ float4x4 ShadowDepthPass_ShadowViewProjectionMatrices[6];
+ float4x4 ShadowDepthPass_ShadowViewMatrices[6];
+};
+
+constant float4 _113 = {};
+
+struct main0_out
+{
+ float4 out_var_TEXCOORD10_centroid [[user(locn0)]];
+ float4 out_var_TEXCOORD11_centroid [[user(locn1)]];
+ float4 out_var_COLOR0 [[user(locn2)]];
+ float4 out_var_TEXCOORD0_0 [[user(locn3)]];
+ uint out_var_PRIMITIVE_ID [[user(locn4)]];
+ float out_var_TEXCOORD6 [[user(locn5)]];
+ float out_var_TEXCOORD8 [[user(locn6)]];
+ float3 out_var_TEXCOORD7 [[user(locn7)]];
+ float4 gl_Position [[position]];
+};
+
+struct main0_in
+{
+ float4 in_var_COLOR0 [[attribute(0)]];
+ float4 in_var_PN_POSITION_0 [[attribute(2)]];
+ float4 in_var_PN_POSITION_1 [[attribute(3)]];
+ float4 in_var_PN_POSITION_2 [[attribute(4)]];
+ float in_var_PN_WorldDisplacementMultiplier [[attribute(7)]];
+ uint in_var_PRIMITIVE_ID [[attribute(8)]];
+ float4 in_var_TEXCOORD0_0 [[attribute(9)]];
+ float4 in_var_TEXCOORD10_centroid [[attribute(10)]];
+ float4 in_var_TEXCOORD11_centroid [[attribute(11)]];
+};
+
+struct main0_patchIn
+{
+ float4 in_var_PN_POSITION9 [[attribute(5)]];
+ patch_control_point<main0_in> gl_in;
+};
+
+[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], constant type_View& View [[buffer(0)]], constant type_ShadowDepthPass& ShadowDepthPass [[buffer(1)]], texture2d<float> Material_Texture2D_3 [[texture(0)]], sampler Material_Texture2D_3Sampler [[sampler(0)]], float3 gl_TessCoord [[position_in_patch]])
+{
+ main0_out out = {};
+ spvUnsafeArray<float4, 1> out_var_TEXCOORD0 = {};
+ spvUnsafeArray<float4, 3> _117 = spvUnsafeArray<float4, 3>({ patchIn.gl_in[0].in_var_TEXCOORD10_centroid, patchIn.gl_in[1].in_var_TEXCOORD10_centroid, patchIn.gl_in[2].in_var_TEXCOORD10_centroid });
+ spvUnsafeArray<float4, 3> _118 = spvUnsafeArray<float4, 3>({ patchIn.gl_in[0].in_var_TEXCOORD11_centroid, patchIn.gl_in[1].in_var_TEXCOORD11_centroid, patchIn.gl_in[2].in_var_TEXCOORD11_centroid });
+ spvUnsafeArray<float4, 3> _119 = spvUnsafeArray<float4, 3>({ patchIn.gl_in[0].in_var_COLOR0, patchIn.gl_in[1].in_var_COLOR0, patchIn.gl_in[2].in_var_COLOR0 });
+ spvUnsafeArray<spvUnsafeArray<float4, 1>, 3> _120 = spvUnsafeArray<spvUnsafeArray<float4, 1>, 3>({ spvUnsafeArray<float4, 1>({ patchIn.gl_in[0].in_var_TEXCOORD0_0 }), spvUnsafeArray<float4, 1>({ patchIn.gl_in[1].in_var_TEXCOORD0_0 }), spvUnsafeArray<float4, 1>({ patchIn.gl_in[2].in_var_TEXCOORD0_0 }) });
+ spvUnsafeArray<spvUnsafeArray<float4, 3>, 3> _135 = spvUnsafeArray<spvUnsafeArray<float4, 3>, 3>({ spvUnsafeArray<float4, 3>({ patchIn.gl_in[0].in_var_PN_POSITION_0, patchIn.gl_in[0].in_var_PN_POSITION_1, patchIn.gl_in[0].in_var_PN_POSITION_2 }), spvUnsafeArray<float4, 3>({ patchIn.gl_in[1].in_var_PN_POSITION_0, patchIn.gl_in[1].in_var_PN_POSITION_1, patchIn.gl_in[1].in_var_PN_POSITION_2 }), spvUnsafeArray<float4, 3>({ patchIn.gl_in[2].in_var_PN_POSITION_0, patchIn.gl_in[2].in_var_PN_POSITION_1, patchIn.gl_in[2].in_var_PN_POSITION_2 }) });
+ spvUnsafeArray<float, 3> _136 = spvUnsafeArray<float, 3>({ patchIn.gl_in[0].in_var_PN_WorldDisplacementMultiplier, patchIn.gl_in[1].in_var_PN_WorldDisplacementMultiplier, patchIn.gl_in[2].in_var_PN_WorldDisplacementMultiplier });
+ float _157 = gl_TessCoord.x * gl_TessCoord.x;
+ float _158 = gl_TessCoord.y * gl_TessCoord.y;
+ float _159 = gl_TessCoord.z * gl_TessCoord.z;
+ float4 _165 = float4(gl_TessCoord.x);
+ float4 _169 = float4(gl_TessCoord.y);
+ float4 _174 = float4(gl_TessCoord.z);
+ float4 _177 = float4(_157 * 3.0);
+ float4 _181 = float4(_158 * 3.0);
+ float4 _188 = float4(_159 * 3.0);
+ float4 _202 = ((((((((((_135[0][0] * float4(_157)) * _165) + ((_135[1][0] * float4(_158)) * _169)) + ((_135[2][0] * float4(_159)) * _174)) + ((_135[0][1] * _177) * _169)) + ((_135[0][2] * _181) * _165)) + ((_135[1][1] * _181) * _174)) + ((_135[1][2] * _188) * _169)) + ((_135[2][1] * _188) * _165)) + ((_135[2][2] * _177) * _174)) + ((((patchIn.in_var_PN_POSITION9 * float4(6.0)) * _174) * _165) * _169);
+ float3 _226 = ((_117[0].xyz * float3(gl_TessCoord.x)) + (_117[1].xyz * float3(gl_TessCoord.y))).xyz + (_117[2].xyz * float3(gl_TessCoord.z));
+ float4 _229 = ((_118[0] * _165) + (_118[1] * _169)) + (_118[2] * _174);
+ float4 _231 = ((_119[0] * _165) + (_119[1] * _169)) + (_119[2] * _174);
+ float4 _233 = ((_120[0][0] * _165) + (_120[1][0] * _169)) + (_120[2][0] * _174);
+ spvUnsafeArray<float4, 1> _234 = spvUnsafeArray<float4, 1>({ _233 });
+ float3 _236 = _229.xyz;
+ float3 _264 = _202.xyz + (((float3((Material_Texture2D_3.sample(Material_Texture2D_3Sampler, (float2(View.View_GameTime * 0.20000000298023223876953125, View.View_GameTime * (-0.699999988079071044921875)) + (_233.zw * float2(1.0, 2.0))), level(-1.0)).x * 10.0) * (1.0 - _231.x)) * _236) * float3(0.5)) * float3(((_136[0] * gl_TessCoord.x) + (_136[1] * gl_TessCoord.y)) + (_136[2] * gl_TessCoord.z)));
+ float4 _270 = ShadowDepthPass.ShadowDepthPass_ProjectionMatrix * float4(_264.x, _264.y, _264.z, _202.w);
+ float4 _281;
+ if ((ShadowDepthPass.ShadowDepthPass_bClampToNearPlane > 0.0) && (_270.z < 0.0))
+ {
+ float4 _279 = _270;
+ _279.z = 9.9999999747524270787835121154785e-07;
+ float4 _280 = _279;
+ _280.w = 1.0;
+ _281 = _280;
+ }
+ else
+ {
+ _281 = _270;
+ }
+ float _290 = abs(dot(float3(ShadowDepthPass.ShadowDepthPass_ViewMatrix[0].z, ShadowDepthPass.ShadowDepthPass_ViewMatrix[1].z, ShadowDepthPass.ShadowDepthPass_ViewMatrix[2].z), _236));
+ out.out_var_TEXCOORD10_centroid = float4(_226.x, _226.y, _226.z, _113.w);
+ out.out_var_TEXCOORD11_centroid = _229;
+ out.out_var_COLOR0 = _231;
+ out_var_TEXCOORD0 = _234;
+ out.out_var_PRIMITIVE_ID = patchIn.gl_in[0u].in_var_PRIMITIVE_ID;
+ out.out_var_TEXCOORD6 = _281.z;
+ out.out_var_TEXCOORD8 = (ShadowDepthPass.ShadowDepthPass_ShadowParams.y * fast::clamp((abs(_290) > 0.0) ? (sqrt(fast::clamp(1.0 - (_290 * _290), 0.0, 1.0)) / _290) : ShadowDepthPass.ShadowDepthPass_ShadowParams.z, 0.0, ShadowDepthPass.ShadowDepthPass_ShadowParams.z)) + ShadowDepthPass.ShadowDepthPass_ShadowParams.x;
+ out.out_var_TEXCOORD7 = _264.xyz;
+ out.gl_Position = _281;
+ out.out_var_TEXCOORD0_0 = out_var_TEXCOORD0[0];
+ return out;
+}
+