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Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag')
-rw-r--r--3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag213
1 files changed, 213 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag b/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag
new file mode 100644
index 00000000000..02cfc882943
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-ue4/asm/frag/subpass-input.ios.framebuffer-fetch.asm.frag
@@ -0,0 +1,213 @@
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct type_View
+{
+ float4x4 View_TranslatedWorldToClip;
+ float4x4 View_WorldToClip;
+ float4x4 View_TranslatedWorldToView;
+ float4x4 View_ViewToTranslatedWorld;
+ float4x4 View_TranslatedWorldToCameraView;
+ float4x4 View_CameraViewToTranslatedWorld;
+ float4x4 View_ViewToClip;
+ float4x4 View_ViewToClipNoAA;
+ float4x4 View_ClipToView;
+ float4x4 View_ClipToTranslatedWorld;
+ float4x4 View_SVPositionToTranslatedWorld;
+ float4x4 View_ScreenToWorld;
+ float4x4 View_ScreenToTranslatedWorld;
+ packed_float3 View_ViewForward;
+ float PrePadding_View_844;
+ packed_float3 View_ViewUp;
+ float PrePadding_View_860;
+ packed_float3 View_ViewRight;
+ float PrePadding_View_876;
+ packed_float3 View_HMDViewNoRollUp;
+ float PrePadding_View_892;
+ packed_float3 View_HMDViewNoRollRight;
+ float PrePadding_View_908;
+ float4 View_InvDeviceZToWorldZTransform;
+ float4 View_ScreenPositionScaleBias;
+ packed_float3 View_WorldCameraOrigin;
+ float PrePadding_View_956;
+ packed_float3 View_TranslatedWorldCameraOrigin;
+ float PrePadding_View_972;
+ packed_float3 View_WorldViewOrigin;
+ float PrePadding_View_988;
+ packed_float3 View_PreViewTranslation;
+ float PrePadding_View_1004;
+ float4x4 View_PrevProjection;
+ float4x4 View_PrevViewProj;
+ float4x4 View_PrevViewRotationProj;
+ float4x4 View_PrevViewToClip;
+ float4x4 View_PrevClipToView;
+ float4x4 View_PrevTranslatedWorldToClip;
+ float4x4 View_PrevTranslatedWorldToView;
+ float4x4 View_PrevViewToTranslatedWorld;
+ float4x4 View_PrevTranslatedWorldToCameraView;
+ float4x4 View_PrevCameraViewToTranslatedWorld;
+ packed_float3 View_PrevWorldCameraOrigin;
+ float PrePadding_View_1660;
+ packed_float3 View_PrevWorldViewOrigin;
+ float PrePadding_View_1676;
+ packed_float3 View_PrevPreViewTranslation;
+ float PrePadding_View_1692;
+ float4x4 View_PrevInvViewProj;
+ float4x4 View_PrevScreenToTranslatedWorld;
+ float4x4 View_ClipToPrevClip;
+ float4 View_TemporalAAJitter;
+ float4 View_GlobalClippingPlane;
+ float2 View_FieldOfViewWideAngles;
+ float2 View_PrevFieldOfViewWideAngles;
+ float4 View_ViewRectMin;
+ float4 View_ViewSizeAndInvSize;
+ float4 View_BufferSizeAndInvSize;
+ float4 View_BufferBilinearUVMinMax;
+ int View_NumSceneColorMSAASamples;
+ float View_PreExposure;
+ float View_OneOverPreExposure;
+ float PrePadding_View_2012;
+ float4 View_DiffuseOverrideParameter;
+ float4 View_SpecularOverrideParameter;
+ float4 View_NormalOverrideParameter;
+ float2 View_RoughnessOverrideParameter;
+ float View_PrevFrameGameTime;
+ float View_PrevFrameRealTime;
+ float View_OutOfBoundsMask;
+ float PrePadding_View_2084;
+ float PrePadding_View_2088;
+ float PrePadding_View_2092;
+ packed_float3 View_WorldCameraMovementSinceLastFrame;
+ float View_CullingSign;
+ float View_NearPlane;
+ float View_AdaptiveTessellationFactor;
+ float View_GameTime;
+ float View_RealTime;
+ float View_DeltaTime;
+ float View_MaterialTextureMipBias;
+ float View_MaterialTextureDerivativeMultiply;
+ uint View_Random;
+ uint View_FrameNumber;
+ uint View_StateFrameIndexMod8;
+ uint View_StateFrameIndex;
+ float View_CameraCut;
+ float View_UnlitViewmodeMask;
+ float PrePadding_View_2164;
+ float PrePadding_View_2168;
+ float PrePadding_View_2172;
+ float4 View_DirectionalLightColor;
+ packed_float3 View_DirectionalLightDirection;
+ float PrePadding_View_2204;
+ float4 View_TranslucencyLightingVolumeMin[2];
+ float4 View_TranslucencyLightingVolumeInvSize[2];
+ float4 View_TemporalAAParams;
+ float4 View_CircleDOFParams;
+ float View_DepthOfFieldSensorWidth;
+ float View_DepthOfFieldFocalDistance;
+ float View_DepthOfFieldScale;
+ float View_DepthOfFieldFocalLength;
+ float View_DepthOfFieldFocalRegion;
+ float View_DepthOfFieldNearTransitionRegion;
+ float View_DepthOfFieldFarTransitionRegion;
+ float View_MotionBlurNormalizedToPixel;
+ float View_bSubsurfacePostprocessEnabled;
+ float View_GeneralPurposeTweak;
+ float View_DemosaicVposOffset;
+ float PrePadding_View_2348;
+ packed_float3 View_IndirectLightingColorScale;
+ float View_HDR32bppEncodingMode;
+ packed_float3 View_AtmosphericFogSunDirection;
+ float View_AtmosphericFogSunPower;
+ float View_AtmosphericFogPower;
+ float View_AtmosphericFogDensityScale;
+ float View_AtmosphericFogDensityOffset;
+ float View_AtmosphericFogGroundOffset;
+ float View_AtmosphericFogDistanceScale;
+ float View_AtmosphericFogAltitudeScale;
+ float View_AtmosphericFogHeightScaleRayleigh;
+ float View_AtmosphericFogStartDistance;
+ float View_AtmosphericFogDistanceOffset;
+ float View_AtmosphericFogSunDiscScale;
+ uint View_AtmosphericFogRenderMask;
+ uint View_AtmosphericFogInscatterAltitudeSampleNum;
+ float4 View_AtmosphericFogSunColor;
+ packed_float3 View_NormalCurvatureToRoughnessScaleBias;
+ float View_RenderingReflectionCaptureMask;
+ float4 View_AmbientCubemapTint;
+ float View_AmbientCubemapIntensity;
+ float View_SkyLightParameters;
+ float PrePadding_View_2488;
+ float PrePadding_View_2492;
+ float4 View_SkyLightColor;
+ float4 View_SkyIrradianceEnvironmentMap[7];
+ float View_MobilePreviewMode;
+ float View_HMDEyePaddingOffset;
+ float View_ReflectionCubemapMaxMip;
+ float View_ShowDecalsMask;
+ uint View_DistanceFieldAOSpecularOcclusionMode;
+ float View_IndirectCapsuleSelfShadowingIntensity;
+ float PrePadding_View_2648;
+ float PrePadding_View_2652;
+ packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
+ int View_StereoPassIndex;
+ float4 View_GlobalVolumeCenterAndExtent[4];
+ float4 View_GlobalVolumeWorldToUVAddAndMul[4];
+ float View_GlobalVolumeDimension;
+ float View_GlobalVolumeTexelSize;
+ float View_MaxGlobalDistance;
+ float View_bCheckerboardSubsurfaceProfileRendering;
+ packed_float3 View_VolumetricFogInvGridSize;
+ float PrePadding_View_2828;
+ packed_float3 View_VolumetricFogGridZParams;
+ float PrePadding_View_2844;
+ float2 View_VolumetricFogSVPosToVolumeUV;
+ float View_VolumetricFogMaxDistance;
+ float PrePadding_View_2860;
+ packed_float3 View_VolumetricLightmapWorldToUVScale;
+ float PrePadding_View_2876;
+ packed_float3 View_VolumetricLightmapWorldToUVAdd;
+ float PrePadding_View_2892;
+ packed_float3 View_VolumetricLightmapIndirectionTextureSize;
+ float View_VolumetricLightmapBrickSize;
+ packed_float3 View_VolumetricLightmapBrickTexelSize;
+ float View_StereoIPD;
+ float View_IndirectLightingCacheShowFlag;
+ float View_EyeToPixelSpreadAngle;
+};
+
+struct type_Globals
+{
+ float3 SoftTransitionScale;
+ float4 ShadowBufferSize;
+ float ShadowFadeFraction;
+ float ShadowSharpen;
+ float4 LightPositionAndInvRadius;
+ float4x4 ScreenToShadowMatrix;
+ float2 ProjectionDepthBiasParameters;
+ float4 ModulatedShadowColor;
+ float4 ShadowTileOffsetAndSize;
+};
+
+constant float4 _58 = {};
+
+struct main0_out
+{
+ float4 out_var_SV_Target0 [[color(0)]];
+};
+
+fragment main0_out main0(constant type_View& View [[buffer(0)]], constant type_Globals& _Globals [[buffer(1)]], float4 _gl_LastFragData [[color(0)]], texture2d<float> ShadowDepthTexture [[texture(1)]], sampler ShadowDepthTextureSampler [[sampler(0)]], float4 gl_FragCoord [[position]])
+{
+ main0_out out = {};
+ float4 _67 = _gl_LastFragData;
+ float _68 = _67.w;
+ float4 _82 = _Globals.ScreenToShadowMatrix * float4((((gl_FragCoord.xy * View.View_BufferSizeAndInvSize.zw) - View.View_ScreenPositionScaleBias.wz) / View.View_ScreenPositionScaleBias.xy) * float2(_68), _68, 1.0);
+ float _118 = fast::clamp(((fast::clamp((ShadowDepthTexture.sample(ShadowDepthTextureSampler, (((_82.xyz / float3(_82.w)).xy * _Globals.ShadowTileOffsetAndSize.zw).xy + _Globals.ShadowTileOffsetAndSize.xy).xy, level(0.0)).xxx * float3(_Globals.SoftTransitionScale.z)) - float3((fast::min(_82.z, 0.999989986419677734375) * _Globals.SoftTransitionScale.z) - 1.0), float3(0.0), float3(1.0)).x - 0.5) * _Globals.ShadowSharpen) + 0.5, 0.0, 1.0);
+ float3 _127 = mix(_Globals.ModulatedShadowColor.xyz, float3(1.0), float3(mix(1.0, _118 * _118, _Globals.ShadowFadeFraction)));
+ float4 _129 = float4(_127.x, _127.y, _127.z, _58.w);
+ _129.w = 0.0;
+ out.out_var_SV_Target0 = _129;
+ return out;
+}
+