diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/tesc/arrayed-output.desktop.sso.tesc')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/tesc/arrayed-output.desktop.sso.tesc | 45 |
1 files changed, 43 insertions, 2 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/tesc/arrayed-output.desktop.sso.tesc b/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/tesc/arrayed-output.desktop.sso.tesc index a5e30b6de1a..01fceeb6c7b 100644 --- a/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/tesc/arrayed-output.desktop.sso.tesc +++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/tesc/arrayed-output.desktop.sso.tesc @@ -1,8 +1,49 @@ +#pragma clang diagnostic ignored "-Wmissing-prototypes" +#pragma clang diagnostic ignored "-Wmissing-braces" + #include <metal_stdlib> #include <simd/simd.h> using namespace metal; +template<typename T, size_t Num> +struct spvUnsafeArray +{ + T elements[Num ? Num : 1]; + + thread T& operator [] (size_t pos) thread + { + return elements[pos]; + } + constexpr const thread T& operator [] (size_t pos) const thread + { + return elements[pos]; + } + + device T& operator [] (size_t pos) device + { + return elements[pos]; + } + constexpr const device T& operator [] (size_t pos) const device + { + return elements[pos]; + } + + constexpr const constant T& operator [] (size_t pos) const constant + { + return elements[pos]; + } + + threadgroup T& operator [] (size_t pos) threadgroup + { + return elements[pos]; + } + constexpr const threadgroup T& operator [] (size_t pos) const threadgroup + { + return elements[pos]; + } +}; + struct main0_out { float3 vVertex; @@ -10,7 +51,7 @@ struct main0_out struct main0_patchOut { - float3 vPatch[2]; + spvUnsafeArray<float3, 2> vPatch; }; struct main0_in @@ -28,7 +69,7 @@ kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_ if (gl_InvocationID >= 4) return; gl_out[gl_InvocationID].vVertex = gl_in[gl_InvocationID].vInput + gl_in[gl_InvocationID ^ 1].vInput; - threadgroup_barrier(mem_flags::mem_device); + threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup); if (gl_InvocationID == 0) { patchOut.vPatch[0] = float3(10.0); |