diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc | 101 |
1 files changed, 43 insertions, 58 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc b/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc index a9940940b27..f27ba84cf01 100644 --- a/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc +++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc @@ -1,10 +1,49 @@ #pragma clang diagnostic ignored "-Wmissing-prototypes" +#pragma clang diagnostic ignored "-Wmissing-braces" #include <metal_stdlib> #include <simd/simd.h> using namespace metal; +template<typename T, size_t Num> +struct spvUnsafeArray +{ + T elements[Num ? Num : 1]; + + thread T& operator [] (size_t pos) thread + { + return elements[pos]; + } + constexpr const thread T& operator [] (size_t pos) const thread + { + return elements[pos]; + } + + device T& operator [] (size_t pos) device + { + return elements[pos]; + } + constexpr const device T& operator [] (size_t pos) const device + { + return elements[pos]; + } + + constexpr const constant T& operator [] (size_t pos) const constant + { + return elements[pos]; + } + + threadgroup T& operator [] (size_t pos) threadgroup + { + return elements[pos]; + } + constexpr const threadgroup T& operator [] (size_t pos) const threadgroup + { + return elements[pos]; + } +}; + struct VertexOutput { float4 pos; @@ -33,60 +72,6 @@ struct main0_in float4 gl_Position [[attribute(1)]]; }; -template<typename T, uint A> -inline void spvArrayCopyFromConstantToStack1(thread T (&dst)[A], constant T (&src)[A]) -{ - for (uint i = 0; i < A; i++) - { - dst[i] = src[i]; - } -} - -template<typename T, uint A> -inline void spvArrayCopyFromConstantToThreadGroup1(threadgroup T (&dst)[A], constant T (&src)[A]) -{ - for (uint i = 0; i < A; i++) - { - dst[i] = src[i]; - } -} - -template<typename T, uint A> -inline void spvArrayCopyFromStackToStack1(thread T (&dst)[A], thread const T (&src)[A]) -{ - for (uint i = 0; i < A; i++) - { - dst[i] = src[i]; - } -} - -template<typename T, uint A> -inline void spvArrayCopyFromStackToThreadGroup1(threadgroup T (&dst)[A], thread const T (&src)[A]) -{ - for (uint i = 0; i < A; i++) - { - dst[i] = src[i]; - } -} - -template<typename T, uint A> -inline void spvArrayCopyFromThreadGroupToStack1(thread T (&dst)[A], threadgroup const T (&src)[A]) -{ - for (uint i = 0; i < A; i++) - { - dst[i] = src[i]; - } -} - -template<typename T, uint A> -inline void spvArrayCopyFromThreadGroupToThreadGroup1(threadgroup T (&dst)[A], threadgroup const T (&src)[A]) -{ - for (uint i = 0; i < A; i++) - { - dst[i] = src[i]; - } -} - kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) { device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3]; @@ -95,12 +80,12 @@ kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_ threadgroup_barrier(mem_flags::mem_threadgroup); if (gl_InvocationID >= 3) return; - VertexOutput _223[3] = { VertexOutput{ gl_in[0].gl_Position, gl_in[0].VertexOutput_uv }, VertexOutput{ gl_in[1].gl_Position, gl_in[1].VertexOutput_uv }, VertexOutput{ gl_in[2].gl_Position, gl_in[2].VertexOutput_uv } }; - VertexOutput param[3]; - spvArrayCopyFromStackToStack1(param, _223); + spvUnsafeArray<VertexOutput, 3> _223 = spvUnsafeArray<VertexOutput, 3>({ VertexOutput{ gl_in[0].gl_Position, gl_in[0].VertexOutput_uv }, VertexOutput{ gl_in[1].gl_Position, gl_in[1].VertexOutput_uv }, VertexOutput{ gl_in[2].gl_Position, gl_in[2].VertexOutput_uv } }); + spvUnsafeArray<VertexOutput, 3> param; + param = _223; gl_out[gl_InvocationID].gl_Position = param[gl_InvocationID].pos; gl_out[gl_InvocationID]._entryPointOutput.uv = param[gl_InvocationID].uv; - threadgroup_barrier(mem_flags::mem_device); + threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup); if (int(gl_InvocationID) == 0) { float2 _174 = float2(1.0) + gl_in[0].VertexOutput_uv; |