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Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc')
-rw-r--r--3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc101
1 files changed, 43 insertions, 58 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc b/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc
index a9940940b27..f27ba84cf01 100644
--- a/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc
+++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc
@@ -1,10 +1,49 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
+#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
+template<typename T, size_t Num>
+struct spvUnsafeArray
+{
+ T elements[Num ? Num : 1];
+
+ thread T& operator [] (size_t pos) thread
+ {
+ return elements[pos];
+ }
+ constexpr const thread T& operator [] (size_t pos) const thread
+ {
+ return elements[pos];
+ }
+
+ device T& operator [] (size_t pos) device
+ {
+ return elements[pos];
+ }
+ constexpr const device T& operator [] (size_t pos) const device
+ {
+ return elements[pos];
+ }
+
+ constexpr const constant T& operator [] (size_t pos) const constant
+ {
+ return elements[pos];
+ }
+
+ threadgroup T& operator [] (size_t pos) threadgroup
+ {
+ return elements[pos];
+ }
+ constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
+ {
+ return elements[pos];
+ }
+};
+
struct VertexOutput
{
float4 pos;
@@ -33,60 +72,6 @@ struct main0_in
float4 gl_Position [[attribute(1)]];
};
-template<typename T, uint A>
-inline void spvArrayCopyFromConstantToStack1(thread T (&dst)[A], constant T (&src)[A])
-{
- for (uint i = 0; i < A; i++)
- {
- dst[i] = src[i];
- }
-}
-
-template<typename T, uint A>
-inline void spvArrayCopyFromConstantToThreadGroup1(threadgroup T (&dst)[A], constant T (&src)[A])
-{
- for (uint i = 0; i < A; i++)
- {
- dst[i] = src[i];
- }
-}
-
-template<typename T, uint A>
-inline void spvArrayCopyFromStackToStack1(thread T (&dst)[A], thread const T (&src)[A])
-{
- for (uint i = 0; i < A; i++)
- {
- dst[i] = src[i];
- }
-}
-
-template<typename T, uint A>
-inline void spvArrayCopyFromStackToThreadGroup1(threadgroup T (&dst)[A], thread const T (&src)[A])
-{
- for (uint i = 0; i < A; i++)
- {
- dst[i] = src[i];
- }
-}
-
-template<typename T, uint A>
-inline void spvArrayCopyFromThreadGroupToStack1(thread T (&dst)[A], threadgroup const T (&src)[A])
-{
- for (uint i = 0; i < A; i++)
- {
- dst[i] = src[i];
- }
-}
-
-template<typename T, uint A>
-inline void spvArrayCopyFromThreadGroupToThreadGroup1(threadgroup T (&dst)[A], threadgroup const T (&src)[A])
-{
- for (uint i = 0; i < A; i++)
- {
- dst[i] = src[i];
- }
-}
-
kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]])
{
device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3];
@@ -95,12 +80,12 @@ kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_
threadgroup_barrier(mem_flags::mem_threadgroup);
if (gl_InvocationID >= 3)
return;
- VertexOutput _223[3] = { VertexOutput{ gl_in[0].gl_Position, gl_in[0].VertexOutput_uv }, VertexOutput{ gl_in[1].gl_Position, gl_in[1].VertexOutput_uv }, VertexOutput{ gl_in[2].gl_Position, gl_in[2].VertexOutput_uv } };
- VertexOutput param[3];
- spvArrayCopyFromStackToStack1(param, _223);
+ spvUnsafeArray<VertexOutput, 3> _223 = spvUnsafeArray<VertexOutput, 3>({ VertexOutput{ gl_in[0].gl_Position, gl_in[0].VertexOutput_uv }, VertexOutput{ gl_in[1].gl_Position, gl_in[1].VertexOutput_uv }, VertexOutput{ gl_in[2].gl_Position, gl_in[2].VertexOutput_uv } });
+ spvUnsafeArray<VertexOutput, 3> param;
+ param = _223;
gl_out[gl_InvocationID].gl_Position = param[gl_InvocationID].pos;
gl_out[gl_InvocationID]._entryPointOutput.uv = param[gl_InvocationID].uv;
- threadgroup_barrier(mem_flags::mem_device);
+ threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup);
if (int(gl_InvocationID) == 0)
{
float2 _174 = float2(1.0) + gl_in[0].VertexOutput_uv;