diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag | 45 |
1 files changed, 43 insertions, 2 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag b/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag index 1bafc6953ba..d59013daaf8 100644 --- a/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag +++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag @@ -1,9 +1,50 @@ +#pragma clang diagnostic ignored "-Wmissing-prototypes" +#pragma clang diagnostic ignored "-Wmissing-braces" + #include <metal_stdlib> #include <simd/simd.h> using namespace metal; -constant float4 _20[2] = { float4(1.0, 2.0, 3.0, 4.0), float4(10.0) }; +template<typename T, size_t Num> +struct spvUnsafeArray +{ + T elements[Num ? Num : 1]; + + thread T& operator [] (size_t pos) thread + { + return elements[pos]; + } + constexpr const thread T& operator [] (size_t pos) const thread + { + return elements[pos]; + } + + device T& operator [] (size_t pos) device + { + return elements[pos]; + } + constexpr const device T& operator [] (size_t pos) const device + { + return elements[pos]; + } + + constexpr const constant T& operator [] (size_t pos) const constant + { + return elements[pos]; + } + + threadgroup T& operator [] (size_t pos) threadgroup + { + return elements[pos]; + } + constexpr const threadgroup T& operator [] (size_t pos) const threadgroup + { + return elements[pos]; + } +}; + +constant spvUnsafeArray<float4, 2> _20 = spvUnsafeArray<float4, 2>({ float4(1.0, 2.0, 3.0, 4.0), float4(10.0) }); struct main0_out { @@ -15,7 +56,7 @@ struct main0_out fragment main0_out main0() { main0_out out = {}; - float4 FragColors[2] = { float4(1.0, 2.0, 3.0, 4.0), float4(10.0) }; + spvUnsafeArray<float4, 2> FragColors = spvUnsafeArray<float4, 2>({ float4(1.0, 2.0, 3.0, 4.0), float4(10.0) }); out.FragColor = float4(5.0); out.FragColors_0 = FragColors[0]; out.FragColors_1 = FragColors[1]; |