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Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag')
-rw-r--r--3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag45
1 files changed, 43 insertions, 2 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag b/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag
index 1bafc6953ba..d59013daaf8 100644
--- a/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag
+++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/storage-class-output-initializer.asm.frag
@@ -1,9 +1,50 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+#pragma clang diagnostic ignored "-Wmissing-braces"
+
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
-constant float4 _20[2] = { float4(1.0, 2.0, 3.0, 4.0), float4(10.0) };
+template<typename T, size_t Num>
+struct spvUnsafeArray
+{
+ T elements[Num ? Num : 1];
+
+ thread T& operator [] (size_t pos) thread
+ {
+ return elements[pos];
+ }
+ constexpr const thread T& operator [] (size_t pos) const thread
+ {
+ return elements[pos];
+ }
+
+ device T& operator [] (size_t pos) device
+ {
+ return elements[pos];
+ }
+ constexpr const device T& operator [] (size_t pos) const device
+ {
+ return elements[pos];
+ }
+
+ constexpr const constant T& operator [] (size_t pos) const constant
+ {
+ return elements[pos];
+ }
+
+ threadgroup T& operator [] (size_t pos) threadgroup
+ {
+ return elements[pos];
+ }
+ constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
+ {
+ return elements[pos];
+ }
+};
+
+constant spvUnsafeArray<float4, 2> _20 = spvUnsafeArray<float4, 2>({ float4(1.0, 2.0, 3.0, 4.0), float4(10.0) });
struct main0_out
{
@@ -15,7 +56,7 @@ struct main0_out
fragment main0_out main0()
{
main0_out out = {};
- float4 FragColors[2] = { float4(1.0, 2.0, 3.0, 4.0), float4(10.0) };
+ spvUnsafeArray<float4, 2> FragColors = spvUnsafeArray<float4, 2>({ float4(1.0, 2.0, 3.0, 4.0), float4(10.0) });
out.FragColor = float4(5.0);
out.FragColors_0 = FragColors[0];
out.FragColors_1 = FragColors[1];