diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/single-function-private-lut.asm.frag')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/single-function-private-lut.asm.frag | 43 |
1 files changed, 41 insertions, 2 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/single-function-private-lut.asm.frag b/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/single-function-private-lut.asm.frag index 7d1ab8658b0..4c0ea901dd3 100644 --- a/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/single-function-private-lut.asm.frag +++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/single-function-private-lut.asm.frag @@ -1,17 +1,54 @@ #pragma clang diagnostic ignored "-Wmissing-prototypes" +#pragma clang diagnostic ignored "-Wmissing-braces" #include <metal_stdlib> #include <simd/simd.h> using namespace metal; +template<typename T, size_t Num> +struct spvUnsafeArray +{ + T elements[Num ? Num : 1]; + + thread T& operator [] (size_t pos) thread + { + return elements[pos]; + } + constexpr const thread T& operator [] (size_t pos) const thread + { + return elements[pos]; + } + + device T& operator [] (size_t pos) device + { + return elements[pos]; + } + constexpr const device T& operator [] (size_t pos) const device + { + return elements[pos]; + } + + constexpr const constant T& operator [] (size_t pos) const constant + { + return elements[pos]; + } + + threadgroup T& operator [] (size_t pos) threadgroup + { + return elements[pos]; + } + constexpr const threadgroup T& operator [] (size_t pos) const threadgroup + { + return elements[pos]; + } +}; + struct myType { float data; }; -constant myType _21[5] = { myType{ 0.0 }, myType{ 1.0 }, myType{ 0.0 }, myType{ 1.0 }, myType{ 0.0 } }; - struct main0_out { float4 o_color [[color(0)]]; @@ -26,6 +63,8 @@ inline Tx mod(Tx x, Ty y) fragment main0_out main0(float4 gl_FragCoord [[position]]) { + spvUnsafeArray<myType, 5> _21 = spvUnsafeArray<myType, 5>({ myType{ 0.0 }, myType{ 1.0 }, myType{ 0.0 }, myType{ 1.0 }, myType{ 0.0 } }); + main0_out out = {}; if (_21[int(mod(gl_FragCoord.x, 4.0))].data > 0.0) { |