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+//
+//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
+//All rights reserved.
+//
+//Redistribution and use in source and binary forms, with or without
+//modification, are permitted provided that the following conditions
+//are met:
+//
+// Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//
+// Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+//
+// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+//POSSIBILITY OF SUCH DAMAGE.
+//
+/****************************************************************************\
+Copyright (c) 2002, NVIDIA Corporation.
+
+NVIDIA Corporation("NVIDIA") supplies this software to you in
+consideration of your agreement to the following terms, and your use,
+installation, modification or redistribution of this NVIDIA software
+constitutes acceptance of these terms. If you do not agree with these
+terms, please do not use, install, modify or redistribute this NVIDIA
+software.
+
+In consideration of your agreement to abide by the following terms, and
+subject to these terms, NVIDIA grants you a personal, non-exclusive
+license, under NVIDIA's copyrights in this original NVIDIA software (the
+"NVIDIA Software"), to use, reproduce, modify and redistribute the
+NVIDIA Software, with or without modifications, in source and/or binary
+forms; provided that if you redistribute the NVIDIA Software, you must
+retain the copyright notice of NVIDIA, this notice and the following
+text and disclaimers in all such redistributions of the NVIDIA Software.
+Neither the name, trademarks, service marks nor logos of NVIDIA
+Corporation may be used to endorse or promote products derived from the
+NVIDIA Software without specific prior written permission from NVIDIA.
+Except as expressly stated in this notice, no other rights or licenses
+express or implied, are granted by NVIDIA herein, including but not
+limited to any patent rights that may be infringed by your derivative
+works or by other works in which the NVIDIA Software may be
+incorporated. No hardware is licensed hereunder.
+
+THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
+INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
+NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
+ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
+PRODUCTS.
+
+IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
+INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
+USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
+OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
+NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
+TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
+NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+\****************************************************************************/
+
+#ifndef PARSER_H
+#define PARSER_H
+
+namespace glslang {
+
+// Multi-character tokens
+enum EFixedAtoms {
+ PpAtomMaxSingle = 256, // single character tokens get their own char value as their token, skip them
+
+ // Operators
+
+ PPAtomAddAssign,
+ PPAtomSubAssign,
+ PPAtomMulAssign,
+ PPAtomDivAssign,
+ PPAtomModAssign,
+
+ PpAtomRight,
+ PpAtomLeft,
+
+ PpAtomRightAssign,
+ PpAtomLeftAssign,
+ PpAtomAndAssign,
+ PpAtomOrAssign,
+ PpAtomXorAssign,
+
+ PpAtomAnd,
+ PpAtomOr,
+ PpAtomXor,
+
+ PpAtomEQ,
+ PpAtomNE,
+ PpAtomGE,
+ PpAtomLE,
+
+ PpAtomDecrement,
+ PpAtomIncrement,
+
+ PpAtomPaste,
+
+ // Constants
+
+ PpAtomConstInt,
+ PpAtomConstUint,
+ PpAtomConstInt64,
+ PpAtomConstUint64,
+ PpAtomConstFloat,
+ PpAtomConstDouble,
+#ifdef AMD_EXTENSIONS
+ PpAtomConstFloat16,
+#endif
+ PpAtomConstString,
+
+ // Identifiers
+ PpAtomIdentifier,
+
+ // preprocessor "keywords"
+
+ PpAtomDefine,
+ PpAtomUndef,
+
+ PpAtomIf,
+ PpAtomIfdef,
+ PpAtomIfndef,
+ PpAtomElse,
+ PpAtomElif,
+ PpAtomEndif,
+
+ PpAtomLine,
+ PpAtomPragma,
+ PpAtomError,
+
+ // #version ...
+ PpAtomVersion,
+ PpAtomCore,
+ PpAtomCompatibility,
+ PpAtomEs,
+
+ // #extension
+ PpAtomExtension,
+
+ // __LINE__, __FILE__, __VERSION__
+
+ PpAtomLineMacro,
+ PpAtomFileMacro,
+ PpAtomVersionMacro,
+
+ // #include
+ PpAtomInclude,
+
+ PpAtomLast,
+};
+
+} // end namespace glslang
+
+#endif /* not PARSER_H */