diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/uint.frag')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/uint.frag | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/uint.frag b/3rdparty/bgfx/3rdparty/glslang/Test/uint.frag new file mode 100644 index 00000000000..6dd69ac9fbc --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/uint.frag @@ -0,0 +1,105 @@ +#version 300 es +in uvec2 badu; // ERROR +flat in uvec2 t; +in highp float f; +in highp vec2 tc; +in bool bad; // ERROR +uniform uvec4 v; +uniform int i; +uniform bool b; + +out uvec4 c; + +uniform lowp usampler2D usampler; + +void main() +{ + int count = 1; + + uint u = t.y + 3u; + const uint cu1error = 0xFFFFFFFF; // ERROR + const uint cu1 = 0xFFFFFFFFU; + const uint cu2 = -1u; // 0xFFFFFFFF + const uint cu3 = 1U; + const uint cu4error = 1; // ERROR + const uint cu4 = 1u; + + if (cu1 == cu2) + count *= 2; // done + if (cu3 == cu4) + count *= 3; // done + if (cu2 == cu3) + count *= 5; // not done + + const uint cushiftediierror = 0xFFFFFFFF >> 10; // ERROR + const int cshiftedii = 0xFFFFFFFF >> 10; + const uint cushiftedui = 0xFFFFFFFFu >> 10; + const uint cushiftediuerror = 0xFFFFFFFF >> 10u; // ERROR + const int cshiftediu = 0xFFFFFFFF >> 10u; + const uint cushifteduu = 0xFFFFFFFFu >> 10u; + + if (cshiftedii == cshiftediu) + count *= 7; // done + if (cushiftedui == cushifteduu) + count *= 11; // done + if (cshiftedii == int(cushiftedui)) + count *= 13; // not done + + uint shiftediierror = 0xFFFFFFFF >> 10; // ERROR + int shiftedii = 0xFFFFFFFF >> 10; + uint shiftedui = 0xFFFFFFFFu >> 10; + uint shiftediuerror = 0xFFFFFFFF >> 10u; // ERROR + int shiftediu = 0xFFFFFFFF >> 10u; + uint shifteduu = 0xFFFFFFFFu >> 10u; + + if (shiftedii == shiftediu) + c = texture(usampler, tc); + if (shiftedui == shifteduu) + c = texture(usampler, tc + float(1u)); + if (shiftedii == int(shiftedui)) + c = texture(usampler, tc - vec2(2u)); + + if (t.x > 4u) { + float af = float(u); + bool ab = bool(u); + int ai = int(u); + + c += uvec4(uint(af), uint(ab), uint(ai), count); + } + + const uint cmask1 = 0x0A1u; + const uint cmask2 = 0xA10u; + const uint cmask3 = cmask1 << 4; + const uint cmask4 = 0xAB1u; + + if (cmask3 == cmask2) + count *= 17; // done + + if ((cmask3 & cmask1) != 0u) + count *= 19; // not done + + if ((cmask1 | cmask3) == cmask4) + count *= 23; // done + + if ((cmask1 ^ cmask4) == 0xA10u) + count *= 27; // done + + uint mask1 = 0x0A1u; + uint mask2 = 0xA10u; + uint mask3 = mask1 << 4; + uint mask4 = 0xAB1u; + + if (mask3 == mask2) + count *= 100; + + if ((mask3 & mask1) != 0u) + count *= 101; + + if ((mask1 | mask3) == mask4) + count *= 102; + + if ((mask1 ^ mask4) == 0xA10u) + count *= 103; + + c += uvec4(count); +} |