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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/spv.texture.frag')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/spv.texture.frag73
1 files changed, 73 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/spv.texture.frag b/3rdparty/bgfx/3rdparty/glslang/Test/spv.texture.frag
new file mode 100644
index 00000000000..73884d1c202
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/spv.texture.frag
@@ -0,0 +1,73 @@
+#version 140
+
+uniform sampler1D texSampler1D;
+uniform sampler2D texSampler2D;
+uniform sampler3D texSampler3D;
+uniform samplerCube texSamplerCube;
+uniform sampler1DShadow shadowSampler1D;
+uniform sampler2DShadow shadowSampler2D;
+
+varying float blend;
+varying vec2 scale;
+varying vec4 u;
+
+in vec2 t;
+in vec2 coords2D;
+
+void main()
+{
+ float blendscale = 1.789;
+ float bias = 2.0;
+ float lod = 3.0;
+ float proj = 2.0;
+ float coords1D = 1.789;
+ vec3 coords3D = vec3(1.789, 2.718, 3.453);
+ vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0);
+ vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
+
+ color += texture (texSampler1D, coords1D);
+ color += texture (texSampler1D, coords1D, bias);
+ color += textureProj(texSampler1D, coords2D);
+ color += textureProj(texSampler1D, coords4D);
+ color += textureProj(texSampler1D, coords2D, bias);
+ color += textureProj(texSampler1D, coords4D, bias);
+
+ color += texture (texSampler2D, coords2D);
+ color += texture (texSampler2D, coords2D, bias);
+ color += textureProj (texSampler2D, coords3D);
+ color += textureProj (texSampler2D, coords4D, bias);
+
+ color += texture (texSampler3D, coords3D);
+ color += texture (texSampler3D, coords3D, bias);
+ color += textureProj (texSampler3D, coords4D);
+ color += textureProj (texSampler3D, coords4D, bias);
+
+ color += texture (texSamplerCube, coords3D);
+ color += texture (texSamplerCube, coords3D, bias);
+
+ color += texture (shadowSampler1D, coords3D);
+ color += texture (shadowSampler1D, coords3D, bias);
+ color += texture (shadowSampler2D, coords3D);
+ color += texture (shadowSampler2D, coords3D, bias);
+ color += textureProj (shadowSampler1D, coords4D);
+ color += textureProj (shadowSampler1D, coords4D, bias);
+ color += textureProj (shadowSampler2D, coords4D);
+ color += textureProj (shadowSampler2D, coords4D, bias);
+
+ ivec2 iCoords2D = ivec2(0, 5);
+ int iLod = 1;
+
+ color += texelFetch(texSampler2D, iCoords2D, iLod);
+
+ vec2 gradX = dFdx(coords2D);
+ vec2 gradY = dFdy(coords2D);
+ const ivec2 offset = ivec2(3, -7);
+
+ color += textureGrad(texSampler2D, coords2D, gradX, gradY);
+ color += textureProjGrad(texSampler2D, vec3(coords2D, proj), gradX, gradY);
+ color += textureGradOffset(texSampler2D, coords2D, gradX, gradY, offset);
+ color += textureProjGradOffset(texSampler2D, coords3D, gradX, gradY, offset);
+ color += textureGrad(shadowSampler2D, vec3(coords2D, lod), gradX, gradY);
+
+ gl_FragColor = mix(color, u, blend * blendscale);
+} \ No newline at end of file