diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/hlsl.samplelevel.array.dx10.frag')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/hlsl.samplelevel.array.dx10.frag | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/hlsl.samplelevel.array.dx10.frag b/3rdparty/bgfx/3rdparty/glslang/Test/hlsl.samplelevel.array.dx10.frag new file mode 100644 index 00000000000..c52aeb29c5f --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/hlsl.samplelevel.array.dx10.frag @@ -0,0 +1,43 @@ +SamplerState g_sSamp : register(s0); + +Texture1DArray g_tTex1df4a : register(t1); + +uniform Texture1DArray <float4> g_tTex1df4 : register(t0); +Texture1DArray <int4> g_tTex1di4a; +Texture1DArray <uint4> g_tTex1du4a; + +Texture2DArray <float4> g_tTex2df4a; +Texture2DArray <int4> g_tTex2di4a; +Texture2DArray <uint4> g_tTex2du4a; + +TextureCubeArray <float4> g_tTexcdf4a; +TextureCubeArray <int4> g_tTexcdi4a; +TextureCubeArray <uint4> g_tTexcdu4a; + +struct PS_OUTPUT +{ + float4 Color : SV_Target0; + float Depth : SV_Depth; +}; + +PS_OUTPUT main() +{ + PS_OUTPUT psout; + + float4 txval10 = g_tTex1df4a . SampleLevel(g_sSamp, float2(0.1, 0.2), 0.75); + int4 txval11 = g_tTex1di4a . SampleLevel(g_sSamp, float2(0.2, 0.3), 0.75); + uint4 txval12 = g_tTex1du4a . SampleLevel(g_sSamp, float2(0.3, 0.4), 0.75); + + float4 txval20 = g_tTex2df4a . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75); + int4 txval21 = g_tTex2di4a . SampleLevel(g_sSamp, float3(0.3, 0.4, 0.5), 0.75); + uint4 txval22 = g_tTex2du4a . SampleLevel(g_sSamp, float3(0.5, 0.6, 0.7), 0.75); + + float4 txval40 = g_tTexcdf4a . SampleLevel(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75); + int4 txval41 = g_tTexcdi4a . SampleLevel(g_sSamp, float4(0.4, 0.5, 0.6, 0.7), 0.75); + uint4 txval42 = g_tTexcdu4a . SampleLevel(g_sSamp, float4(0.7, 0.8, 0.9, 1.0), 0.75); + + psout.Color = 1.0; + psout.Depth = 1.0; + + return psout; +} |