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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/hlsl.samplecmplevelzero.offset.dx10.frag')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/hlsl.samplecmplevelzero.offset.dx10.frag66
1 files changed, 66 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/hlsl.samplecmplevelzero.offset.dx10.frag b/3rdparty/bgfx/3rdparty/glslang/Test/hlsl.samplecmplevelzero.offset.dx10.frag
new file mode 100644
index 00000000000..290774e27e8
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/hlsl.samplecmplevelzero.offset.dx10.frag
@@ -0,0 +1,66 @@
+SamplerComparisonState g_sSamp : register(s0);
+
+uniform Texture1D <float4> g_tTex1df4 : register(t0);
+Texture1D <int4> g_tTex1di4;
+Texture1D <uint4> g_tTex1du4;
+
+Texture2D <float4> g_tTex2df4;
+Texture2D <int4> g_tTex2di4;
+Texture2D <uint4> g_tTex2du4;
+
+Texture3D <float4> g_tTex3df4;
+Texture3D <int4> g_tTex3di4;
+Texture3D <uint4> g_tTex3du4;
+
+TextureCube <float4> g_tTexcdf4;
+TextureCube <int4> g_tTexcdi4;
+TextureCube <uint4> g_tTexcdu4;
+
+Texture1DArray <float4> g_tTex1df4a;
+Texture1DArray <int4> g_tTex1di4a;
+Texture1DArray <uint4> g_tTex1du4a;
+
+Texture2DArray <float4> g_tTex2df4a;
+Texture2DArray <int4> g_tTex2di4a;
+Texture2DArray <uint4> g_tTex2du4a;
+
+TextureCubeArray <float4> g_tTexcdf4a;
+TextureCubeArray <int4> g_tTexcdi4a;
+TextureCubeArray <uint4> g_tTexcdu4a;
+
+struct PS_OUTPUT
+{
+ float4 Color : SV_Target0;
+ float Depth : SV_Depth;
+};
+
+PS_OUTPUT main()
+{
+ PS_OUTPUT psout;
+
+ // 1D
+ float r01 = g_tTex1df4 . SampleCmpLevelZero(g_sSamp, 0.1, 0.75, 2);
+ float r03 = g_tTex1di4 . SampleCmpLevelZero(g_sSamp, 0.1, 0.75, 2);
+ float r05 = g_tTex1du4 . SampleCmpLevelZero(g_sSamp, 0.1, 0.75, 2);
+
+ // 2D
+ float r21 = g_tTex2df4 . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75, int2(2,3));
+ float r23 = g_tTex2di4 . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75, int2(2,3));
+ float r25 = g_tTex2du4 . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75, int2(2,3));
+
+ // *** There's no SampleCmpLevelZero on 3D textures
+
+ // This page: https://msdn.microsoft.com/en-us/library/windows/desktop/bb509696(v=vs.85).aspx
+ // claims offset is supported for cube textures, but FXC does not accept it, and that does
+ // not match other methods, so it may be a documentation bug. Those lines are commented
+ // out below.
+ // Cube
+ // float r51 = g_tTexcdf4 . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int2(2,3));
+ // float r53 = g_tTexcdi4 . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int2(2,3));
+ // float r55 = g_tTexcdu4 . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int2(2,3));
+
+ psout.Color = 1.0;
+ psout.Depth = 1.0;
+
+ return psout;
+}