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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/hlsl.rw.bracket.frag')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/hlsl.rw.bracket.frag140
1 files changed, 140 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/hlsl.rw.bracket.frag b/3rdparty/bgfx/3rdparty/glslang/Test/hlsl.rw.bracket.frag
new file mode 100644
index 00000000000..9390e8de10f
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/hlsl.rw.bracket.frag
@@ -0,0 +1,140 @@
+SamplerState g_sSamp : register(s0);
+
+RWTexture1D <float4> g_tTex1df4 : register(t0);
+RWTexture1D <int4> g_tTex1di4;
+RWTexture1D <uint4> g_tTex1du4;
+
+RWTexture2D <float4> g_tTex2df4;
+RWTexture2D <int4> g_tTex2di4;
+RWTexture2D <uint4> g_tTex2du4;
+
+RWTexture3D <float4> g_tTex3df4;
+RWTexture3D <int4> g_tTex3di4;
+RWTexture3D <uint4> g_tTex3du4;
+
+RWTexture1DArray <float4> g_tTex1df4a;
+RWTexture1DArray <int4> g_tTex1di4a;
+RWTexture1DArray <uint4> g_tTex1du4a;
+
+RWTexture2DArray <float4> g_tTex2df4a;
+RWTexture2DArray <int4> g_tTex2di4a;
+RWTexture2DArray <uint4> g_tTex2du4a;
+
+struct PS_OUTPUT
+{
+ float4 Color : SV_Target0;
+};
+
+uniform int c1;
+uniform int2 c2;
+uniform int3 c3;
+uniform int4 c4;
+
+uniform int o1;
+uniform int2 o2;
+uniform int3 o3;
+uniform int4 o4;
+
+uniform float4 uf4;
+uniform int4 ui4;
+uniform uint4 uu4;
+
+int4 Fn1(in int4 x) { return x; }
+uint4 Fn1(in uint4 x) { return x; }
+float4 Fn1(in float4 x) { return x; }
+
+void Fn2(out int4 x) { x = int4(0); }
+void Fn2(out uint4 x) { x = uint4(0); }
+void Fn2(out float4 x) { x = float4(0); }
+
+float4 SomeValue() { return c4; }
+
+PS_OUTPUT main()
+{
+ PS_OUTPUT psout;
+
+ // 1D
+ g_tTex1df4[c1];
+
+ float4 r00 = g_tTex1df4[c1];
+ int4 r01 = g_tTex1di4[c1];
+ uint4 r02 = g_tTex1du4[c1];
+
+ // 2D
+ float4 r10 = g_tTex2df4[c2];
+ int4 r11 = g_tTex2di4[c2];
+ uint4 r12 = g_tTex2du4[c2];
+
+ // 3D
+ float4 r20 = g_tTex3df4[c3];
+ int4 r21 = g_tTex3di4[c3];
+ uint4 r22 = g_tTex3du4[c3];
+
+ float4 lf4 = uf4;
+
+ // Test as L-values
+ // 1D
+ g_tTex1df4[c1] = SomeValue(); // complex R-value
+ g_tTex1df4[c1] = lf4;
+ g_tTex1di4[c1] = int4(2,2,3,4);
+ g_tTex1du4[c1] = uint4(3,2,3,4);
+
+ // Test some operator= things, which need to do both a load and a store.
+ float4 val1 = (g_tTex1df4[c1] *= 2.0);
+ g_tTex1df4[c1] -= 3.0;
+ g_tTex1df4[c1] += 4.0;
+
+ g_tTex1di4[c1] /= 2;
+ g_tTex1di4[c1] %= 2;
+ g_tTex1di4[c1] &= 0xffff;
+ g_tTex1di4[c1] |= 0xf0f0;
+ g_tTex1di4[c1] <<= 2;
+ g_tTex1di4[c1] >>= 2;
+
+ // 2D
+ g_tTex2df4[c2] = SomeValue(); // complex L-value
+ g_tTex2df4[c2] = lf4;
+ g_tTex2di4[c2] = int4(5,2,3,4);
+ g_tTex2du4[c2] = uint4(6,2,3,4);
+
+ // 3D
+ g_tTex3df4[c3] = SomeValue(); // complex L-value
+ g_tTex3df4[c3] = lf4;
+ g_tTex3di4[c3] = int4(8,6,7,8);
+ g_tTex3du4[c3] = uint4(9,2,3,4);
+
+ // Test function calling
+ Fn1(g_tTex1df4[c1]); // in
+ Fn1(g_tTex1di4[c1]); // in
+ Fn1(g_tTex1du4[c1]); // in
+
+ Fn2(g_tTex1df4[c1]); // out
+ Fn2(g_tTex1di4[c1]); // out
+ Fn2(g_tTex1du4[c1]); // out
+
+ // Test increment operators
+ // pre-ops
+ ++g_tTex1df4[c1];
+ ++g_tTex1di4[c1];
+ ++g_tTex1du4[c1];
+
+ --g_tTex1df4[c1];
+ --g_tTex1di4[c1];
+ --g_tTex1du4[c1];
+
+ // post-ops
+ g_tTex1df4[c1]++;
+ g_tTex1du4[c1]--;
+ g_tTex1di4[c1]++;
+
+ g_tTex1df4[c1]--;
+ g_tTex1di4[c1]++;
+ g_tTex1du4[c1]--;
+
+ // read and write
+ g_tTex1df4[1] = g_tTex2df4[int2(2,3)];
+
+ psout.Color = 1.0;
+
+ return psout;
+}