diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/hlsl.rw.bracket.frag')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/hlsl.rw.bracket.frag | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/hlsl.rw.bracket.frag b/3rdparty/bgfx/3rdparty/glslang/Test/hlsl.rw.bracket.frag new file mode 100644 index 00000000000..9390e8de10f --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/hlsl.rw.bracket.frag @@ -0,0 +1,140 @@ +SamplerState g_sSamp : register(s0); + +RWTexture1D <float4> g_tTex1df4 : register(t0); +RWTexture1D <int4> g_tTex1di4; +RWTexture1D <uint4> g_tTex1du4; + +RWTexture2D <float4> g_tTex2df4; +RWTexture2D <int4> g_tTex2di4; +RWTexture2D <uint4> g_tTex2du4; + +RWTexture3D <float4> g_tTex3df4; +RWTexture3D <int4> g_tTex3di4; +RWTexture3D <uint4> g_tTex3du4; + +RWTexture1DArray <float4> g_tTex1df4a; +RWTexture1DArray <int4> g_tTex1di4a; +RWTexture1DArray <uint4> g_tTex1du4a; + +RWTexture2DArray <float4> g_tTex2df4a; +RWTexture2DArray <int4> g_tTex2di4a; +RWTexture2DArray <uint4> g_tTex2du4a; + +struct PS_OUTPUT +{ + float4 Color : SV_Target0; +}; + +uniform int c1; +uniform int2 c2; +uniform int3 c3; +uniform int4 c4; + +uniform int o1; +uniform int2 o2; +uniform int3 o3; +uniform int4 o4; + +uniform float4 uf4; +uniform int4 ui4; +uniform uint4 uu4; + +int4 Fn1(in int4 x) { return x; } +uint4 Fn1(in uint4 x) { return x; } +float4 Fn1(in float4 x) { return x; } + +void Fn2(out int4 x) { x = int4(0); } +void Fn2(out uint4 x) { x = uint4(0); } +void Fn2(out float4 x) { x = float4(0); } + +float4 SomeValue() { return c4; } + +PS_OUTPUT main() +{ + PS_OUTPUT psout; + + // 1D + g_tTex1df4[c1]; + + float4 r00 = g_tTex1df4[c1]; + int4 r01 = g_tTex1di4[c1]; + uint4 r02 = g_tTex1du4[c1]; + + // 2D + float4 r10 = g_tTex2df4[c2]; + int4 r11 = g_tTex2di4[c2]; + uint4 r12 = g_tTex2du4[c2]; + + // 3D + float4 r20 = g_tTex3df4[c3]; + int4 r21 = g_tTex3di4[c3]; + uint4 r22 = g_tTex3du4[c3]; + + float4 lf4 = uf4; + + // Test as L-values + // 1D + g_tTex1df4[c1] = SomeValue(); // complex R-value + g_tTex1df4[c1] = lf4; + g_tTex1di4[c1] = int4(2,2,3,4); + g_tTex1du4[c1] = uint4(3,2,3,4); + + // Test some operator= things, which need to do both a load and a store. + float4 val1 = (g_tTex1df4[c1] *= 2.0); + g_tTex1df4[c1] -= 3.0; + g_tTex1df4[c1] += 4.0; + + g_tTex1di4[c1] /= 2; + g_tTex1di4[c1] %= 2; + g_tTex1di4[c1] &= 0xffff; + g_tTex1di4[c1] |= 0xf0f0; + g_tTex1di4[c1] <<= 2; + g_tTex1di4[c1] >>= 2; + + // 2D + g_tTex2df4[c2] = SomeValue(); // complex L-value + g_tTex2df4[c2] = lf4; + g_tTex2di4[c2] = int4(5,2,3,4); + g_tTex2du4[c2] = uint4(6,2,3,4); + + // 3D + g_tTex3df4[c3] = SomeValue(); // complex L-value + g_tTex3df4[c3] = lf4; + g_tTex3di4[c3] = int4(8,6,7,8); + g_tTex3du4[c3] = uint4(9,2,3,4); + + // Test function calling + Fn1(g_tTex1df4[c1]); // in + Fn1(g_tTex1di4[c1]); // in + Fn1(g_tTex1du4[c1]); // in + + Fn2(g_tTex1df4[c1]); // out + Fn2(g_tTex1di4[c1]); // out + Fn2(g_tTex1du4[c1]); // out + + // Test increment operators + // pre-ops + ++g_tTex1df4[c1]; + ++g_tTex1di4[c1]; + ++g_tTex1du4[c1]; + + --g_tTex1df4[c1]; + --g_tTex1di4[c1]; + --g_tTex1du4[c1]; + + // post-ops + g_tTex1df4[c1]++; + g_tTex1du4[c1]--; + g_tTex1di4[c1]++; + + g_tTex1df4[c1]--; + g_tTex1di4[c1]++; + g_tTex1du4[c1]--; + + // read and write + g_tTex1df4[1] = g_tTex2df4[int2(2,3)]; + + psout.Color = 1.0; + + return psout; +} |